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Boeroer

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Everything posted by Boeroer

  1. Afaik the Fury was changed from 2-handed to one-handed in a patch, wasn't it?
  2. Whew. You really have to calm down a bit. Why this aggressiveness? You can say what you want about Kaylon, but he a) has more experience than most forum users when it comes to solo play b) never made statements that weren't based on some solid reasoning and/or testing. Even if you don't believe him: why that escalation?
  3. That's not what he meant. Dunehunter was here testing stuff extensively in the beta phase, finding and reporting bugs etc. It's also not correct. Ranged weapons are supposed to work as soon as you are near enough (2m). And usually they do. Arquebuses did have a problem where they wouldn't work with Backstab even if you were in the range of 2m. I thought that got fixed. Maybe not completely?
  4. It works for me - like before. Were you invisible when trying to take whiteleaf maybe?
  5. And yet you don't know how to make it work? Buff ACC, debuff defenses and then nuke (if you must). It's a party game. If casters would you do auto-hits with big, high damage AoE spells while mundane classes could only hack at single targets and miss/graze occasionally... would neither be balanced nor fair. Casters are in a good spot. No need for crutches.
  6. Nick Carver said that: - AoE weapons are not supposed to trigger multiple Imbue-spells (see mortars or blast) - multiprojectile weapons like Blunderbuss and Frostseeker are not supposed to trigger multiple Imbue-spells - and that jumps (including Driving Flight) are indeed supposed to trigger multiple Imbue-spells. I know that because I got a response to several beta-patch reports I posted while testing Arcane Archer. So I don't expect any more changes on that front. Just a fix of the spell scaling.
  7. Sadly I think even in those cases a troubadour using brisk recitation and Many Lives would get more mileage out of the combo in a prolonged fight. The point is that Beckoner's skeletons are so squishy that you can kill them a lot faster. Edit: realized later that the Many Lives skeletons are even more squishy, so... point taken.
  8. I don't play with AI since I don't have issues with micromanagement in general. You have to place the Phantom really well though because it's on autopilot. Usually it will attack the nearest enemy so it's not too hard. But if the battlefield is crowded it will sometimes get placed elsewhere because some schmuck ran onto its summoning spot... Good thing that it usually makes short work of trash mobs. Having three rel. sturdy bodies that can deal good damage instead of just one is pretty fantastic. If you don't like micro then Ranger may be the wrong pick per se (maybe excluding Ghost Heart).
  9. For solo a Beckoner/Goldpact might be interesting. Use Grave Calling to kill your skeletons quickly and produce a ton of foe-only Chillfogs that way. Also all most effects (including those from items) that give you something when a teammate dies also apply to summons.
  10. Shattered Pillar is bad - because the max wound count is halved. You can only directly generate wounds (with much higher threshold) by auto-attacking already. Don't know why that lower wound capacity is still there. Forbidden Fist is still a bit bugged/unbalanced right now. Helwalker is amazing (if you play a second row char in particular). There are few things that boost non-weapon damage besides MIG. And for DoTs the combo of +10 MIG and +10 INT with increased ACC is just the best. Also great pick for healers. Nalpasca is amazing as well. A drug lasts for a whole fight, there's enough of them so you will never have to fight without one, no matter the drug bonus (that's just a nice plus on top) you will get additional wound generation that stacks with Dance of Death and damage received. If you play a Nalpasca right you will have an endless stream of wounds with no real disadvantages (other than having to use a drug every now and then).
  11. Twin Eels heals on kill I believe. Blade Feast from Engoliero do Espirs heals on kill. Not strictly draining but sort of related.
  12. I'm sure you could make a nice healer/tank from Kind Wayfarer/Livegiver. There's also the sturdy melee combo Goldpact/Shifter. Especially in Bear form the AR is pretty high and the combo FoD/Wildstrike is decent for offense. You could also use Steel Garrotte. It's very easy to place afflictions as a Druid and the you could drain life from afflicted enemies. But they are cruel as well.
  13. Nope. I think that's too situational for most builds. It can be good against bosses and if you already focus on high defenses. And also if you want to bomb yourself with AoE-friendly-fire spells. The key features of that build were Body Blows, Takedown Combo, Concelhaut's Draining Touch, Essential Phantom, Miasma of Dull-Mindedness and Killing Bolt.
  14. Only speak for yourself.
  15. You may doubt it - but it happened anyway. I presume because sometimes trollish or just douchy users get put on mod queue and simply create a new account to circumvent that.
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