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Boeroer

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Everything posted by Boeroer

  1. Or simply may get ignored? I guess they are trying to tell you that a male succubus is called an incubus.
  2. Indeed. That's the minimum skill you need to unlock those dialogue options. If you don't want to see them you can hide them via the game options menu.
  3. Make it Orlans and I would've bought it twice...
  4. Now it's all messed up on the phone. Basically unusable. Please fix this!
  5. The console version is done by Versus Evil who have no direct connection to Microsoft afaik. And it's also not an XBox exclusive thing. Maybe that's why.
  6. Android/Chrome: formating is off (portrait modus). Page protrudes to the right of the screen. This is new.
  7. Eastern Europe + Russia + Central Asia (so basically the extended former Soviet Union) is NOT a very limited market. I lived there for several years (as an expat). If I'm doing a rough estimation on the number of East Europeans+Central Asians who speak Russian at least as a second language I'll land at ~250 million. And they are nearly all emerging markets. Don't know how many of them could be considered potential customers but it's def. not a very limited market. Especially if you don't expect to sell millions of copies worldwide in the first place (like an AAA title would do). And it's not that you will only sell your product there. It's a bonus on top of your potential English speaking customers (in case of Owlcat games). One example: if you want to sell an English-only game in Uzbekistan you will have a hard time. If it's Russian your odds are way better. I'd also argue that a Russian developer is more likely to meet certain preferences of East European and Russian gamers. @thelee: And yes. American products sell especially well in America. It's not that obvious because the American market is enormous. Also American games, music an movies sell exceptionally well in Western Europe because of historical reasons. Rel. few Germans actually listen to German music compared to American music for example. I think with Russian developers and gamers there's also a portion of "pride" involved. I believe a lot of Russian gamers would buy a (solid) game simply because it was made in Russia (no judgement). Just think about it: if you are aiming at 500K copies worldwide and can add like 50 million more potential customers without the need for a costly localisation - isn't that an advantage? So all in all I still think the point is interesting and makes sense. Is it actually the case? I have no idea. But I wouldn't dismiss it.
  8. Because it's a Russian developer. Owlcat's hedquarters are in greece (officially - I guess because of easier access to the EU?) but actually the head developers are Russian or East European and they are located in Moscow. Because games of German developers sell particularly well in German speaking countries (and same with Asian devs/Asia) I guess that the same may be true for Russian developers selling games in Russian speaking countries. Good point! Don't know if it's really the case but at least it makes sense.
  9. I also purchased Wasteland 2 - it was ok, but I couldn't bring myself to finish it. Therefore I don't plan to buy Wasteland 3.
  10. Didn't he say "We are making RPGs" which would then be interpreted as "You know us, usually we are developing RPGs, but this time...". So I wouldn't read too much into something vague that somebody said on stage. But of course they are working on RPGs!
  11. Congrats. Definitely not my type of game but if you guys have fun making it then all the power to you and your shrinkray gun. I only wonder what Mystario would say to the subtitle of the forum...
  12. Seems more like a nice little finger exercise in between bigger projects. You can't be doing RPGs all the time without getting bored I presume. I may be mistaken but it also looks as if the target audience is a bit younger than that of the more "classical" Obsidian games. However - the funny part was that the "new IP" rumors sparked some hype and then... 😄
  13. Yes, I posted several of Josh's recent tumblr stuff in the "Josh Sawyer's tweets and teasers" thread.
  14. https://www.xbox.com/de-DE/x019 It is said that Obsidian (among other things) will announce a new IP today. Maybe there's also news about Deadfire for consoles or other stuff.
  15. @Jarmo: Yes, the combat mechanics are rather deep. I like that but it's not everybody's cup of tea. If you like role playing games with less focus on combat: did you try Disco Elysium?
  16. Wait for today's XO19 presentations (20:00 GMT). Maybe there's more info there.
  17. Eitr is a really stark example. They not only can't finish their game but also don't communicate.
  18. If you think the game is short then I assume you mainly did the main quest (which is indeed very short) and not many side content (which is plenty)? The 3 DLCs are mostly very good (if you liked the main game in the first place). Seeker, Slayer, Survivor is mostly a battle arena with heavy focus on tricky encounters (if you like that it's great, if you don't particularly like the fights in Deadfire then not). The other two I found to be very interesting and intriguing.
  19. I don't object that there is a word-of-mouth effect. I am just challenging your statement that this is the main reason for massive sales drops. See user (not even critics) reviews. You didn't address my main counterargument: when the plot got "trashed" so hard and was putting people off from buying the game - why are the user reviews on Steam and everywhere else still so good? On Steam they are at 84% - and while they are not as good on metacritic they are still at 7.8 - which is more than for Kingmaker which sold better. PoE had 8.3. This is better than Deadfire's user score on metacritic - but is it enough to explain 600K less sold copies? And can it be explained by the alleged poor plot alone? I don't think so. Your argumentation so far was a bit self defeating so I have no reason to believe otherwise. If you think you can confute my argument then please do so. In this matter my opinion is not set in stone. Besides that: It's not our job nor our intention to lead discussions in a way that you like them. What is up to for debate or not is not yours to decide. If you don't want to debate your theories I would suggest that you don't post them in a forum which main purpose (and title) is discussion.
  20. I didn't read a lot about that, but it did came up. Still my argument is: when so many players found the plot bad enough that it could explain a massive sales drop then why are the average user reviews still so good? I presume sometimes we think our personal gripes and disappointments must be common because they seem so obvious to us - but it seems (looking at several data points) in this case they are not.
  21. Then the plot wasn't a reason for you to not buy it since you only learned about that after your purchase (correct me if I'm wrong). It then may be a reason for you to not buy a PoE3 in the future, but it doesn't explain why Deadfire didn't sell well.

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