Jump to content

Boeroer

Members
  • Posts

    23113
  • Joined

  • Last visited

  • Days Won

    385

Everything posted by Boeroer

  1. Nope. My first Ultima game was Underworld: the Stygian Abyss. The first RPG I played with a friend at his house (on a Commodore 1218d) was Pools of Radiance. My family didn't have a computer until the late 1980s iirc - then we got an IBM 80386 and it was mainly used by my dad who needed it for work. The only game on it was "Alley Cat" and it was already very old. At some point, when the PC got older and it wouldn't be a total disaster if I would infect it with some nasty virus I was allowed to install my own stuff and even install a Soundblaster(TM). My first own game was Eye of the Beholder I believe. It's really non-open world and I loved it. EoB2 was even better.
  2. Agreed. I played Deadfire a lot, but I put twice the hours into PoE despite Deadfire's multiclassing which would suggest that you'd have more motivation to tinker around (which I like doing). Maybe it's the (more) open world approach that does this. I don't like that too much and I think it's a totally overrated concept in CRPGs. You often feel kind of lost and I get demotivated to push forward.
  3. What drew me into PoE1 was the tone. It felt a lot more mature than most RPGish titles at that time. After understanding most of the mechanics after half a playthrough I started again and finished. After that I played a ton more because if you already understood all the poorly documented mechanics you really had to put that to use, else all the effort would have been for nothing, right? But honestly what keeps me playing PoE and Deadfire the most is this forum. Believe it or not.
  4. Seems to be back to normal. Thanks!
  5. As solo what?
  6. In Deadfire we had bare-naked Mirke. If that didn't draw enough horny players in I don't know what would have...
  7. Or simply may get ignored? I guess they are trying to tell you that a male succubus is called an incubus.
  8. Indeed. That's the minimum skill you need to unlock those dialogue options. If you don't want to see them you can hide them via the game options menu.
  9. Make it Orlans and I would've bought it twice...
  10. Now it's all messed up on the phone. Basically unusable. Please fix this!
  11. The console version is done by Versus Evil who have no direct connection to Microsoft afaik. And it's also not an XBox exclusive thing. Maybe that's why.
  12. Android/Chrome: formating is off (portrait modus). Page protrudes to the right of the screen. This is new.
  13. Eastern Europe + Russia + Central Asia (so basically the extended former Soviet Union) is NOT a very limited market. I lived there for several years (as an expat). If I'm doing a rough estimation on the number of East Europeans+Central Asians who speak Russian at least as a second language I'll land at ~250 million. And they are nearly all emerging markets. Don't know how many of them could be considered potential customers but it's def. not a very limited market. Especially if you don't expect to sell millions of copies worldwide in the first place (like an AAA title would do). And it's not that you will only sell your product there. It's a bonus on top of your potential English speaking customers (in case of Owlcat games). One example: if you want to sell an English-only game in Uzbekistan you will have a hard time. If it's Russian your odds are way better. I'd also argue that a Russian developer is more likely to meet certain preferences of East European and Russian gamers. @thelee: And yes. American products sell especially well in America. It's not that obvious because the American market is enormous. Also American games, music an movies sell exceptionally well in Western Europe because of historical reasons. Rel. few Germans actually listen to German music compared to American music for example. I think with Russian developers and gamers there's also a portion of "pride" involved. I believe a lot of Russian gamers would buy a (solid) game simply because it was made in Russia (no judgement). Just think about it: if you are aiming at 500K copies worldwide and can add like 50 million more potential customers without the need for a costly localisation - isn't that an advantage? So all in all I still think the point is interesting and makes sense. Is it actually the case? I have no idea. But I wouldn't dismiss it.
  14. Because it's a Russian developer. Owlcat's hedquarters are in greece (officially - I guess because of easier access to the EU?) but actually the head developers are Russian or East European and they are located in Moscow. Because games of German developers sell particularly well in German speaking countries (and same with Asian devs/Asia) I guess that the same may be true for Russian developers selling games in Russian speaking countries. Good point! Don't know if it's really the case but at least it makes sense.
  15. I also purchased Wasteland 2 - it was ok, but I couldn't bring myself to finish it. Therefore I don't plan to buy Wasteland 3.
  16. Didn't he say "We are making RPGs" which would then be interpreted as "You know us, usually we are developing RPGs, but this time...". So I wouldn't read too much into something vague that somebody said on stage. But of course they are working on RPGs!
  17. Congrats. Definitely not my type of game but if you guys have fun making it then all the power to you and your shrinkray gun. I only wonder what Mystario would say to the subtitle of the forum...
  18. Seems more like a nice little finger exercise in between bigger projects. You can't be doing RPGs all the time without getting bored I presume. I may be mistaken but it also looks as if the target audience is a bit younger than that of the more "classical" Obsidian games. However - the funny part was that the "new IP" rumors sparked some hype and then...
  19. Yes, I posted several of Josh's recent tumblr stuff in the "Josh Sawyer's tweets and teasers" thread.
  20. https://www.xbox.com/de-DE/x019 It is said that Obsidian (among other things) will announce a new IP today. Maybe there's also news about Deadfire for consoles or other stuff.
  21. @Jarmo: Yes, the combat mechanics are rather deep. I like that but it's not everybody's cup of tea. If you like role playing games with less focus on combat: did you try Disco Elysium?
  22. Wait for today's XO19 presentations (20:00 GMT). Maybe there's more info there.
×
×
  • Create New...