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Boeroer

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Everything posted by Boeroer

  1. MC Rangers should use all their Bond for stuff like Takedown Combo is my take. Anyway: I didn't say that Ghost Heart is bad. It is not. It's well balanced in my opinion and more importantly: it's not boring but brings something different to the class which is nice. But still I would't call it a general "strong package". I would consider to give this tag to other subclasses which are blatantly stronger compared to the base class - like Troubadour for example.
  2. You can play solo no problem. The things you will miss: companion quests (nothing too important) and party banter (sometimes quite entertaining).
  3. I just love Takedown Combo to pieces - especially with DoTs. Do you know what works similar but with ACC? Lion's Sprint. You can cast multiple Disintegrates with +15 ACC as long as it's up. Pure DoTs don't count as "attacks" that remove the bonus but still get the +15 ACC. Too bad that Ranger/Barbarian doesn't have any DoT-only ability.
  4. Indeed. Max MIG, CON, PER and INT Fire Godlike with Veteran's Recovery, Shod-in-Faith, Fulvano's Amulet and 12 survival for the healing bonus and all that. A Ring of Focused Flames + Vulnerable Attack + getting bloodied. Cast Combusting Wounds on the guys. Once Blooded kicked in: Heart of Fury. Remainder got killed by Battle Forged + Blood Thirst. It worked ok but I had to drink quite a lot of Infuse wVE potions. What killed me at lvl 16 in some unimportant fight in Noonfrost was a bug with Battle Forged + Second Wind (Athletics): if you use Second Wind while Battle Forged is active you will hit yourself with the fire retaliation. I was low on endurance and forgot about it - and Battle Forged dmg is preeetty high at lvl 16...
  5. Yes, one corpse (the one you target) for one (big) explosion. Other corpses don't matter at that moment. In PoE it was a smaller and less damaging explosion for each and every corpse in the cone.
  6. No, you have to hover over (and then click on) a corpse and only then you will see an AoE indicator with the corpse as center. Everything in that AoE will get that crush damage when said corpse explodes. The corpse then gets removed and you can cast it on another one. It works completely differently compared to PoE where you had a cone and every corpse in that clone would explode. Maybe you didn't click on a corpse and the game fails to properly react to that (like not allowing the cast then).
  7. @Wormerine: is your signature image really broken or is that some insider joke?
  8. If you can't find out why you are having sleep disturbances you might want to try vitamine B6. It's hard to overdose (>50mg a day) and a deficit can sometimes cause insomnia. Maybe worth a try. Some random B-vitamine-complexes (B6+B9+B12) are quite cheap. A deficit is unlikely if you eat normally, but still... maybe better to try something out than rolling around the whole night. If your sleep is disturbed because you lost all your money with poor horse-racing bets than it won't help though.
  9. By the way: I think your White Worms didn't work because you need a successful hit roll against the corpse (which is hidden). @thelee pointed that out. You simply missed the corpse I guess. This is a fairly recent change (I mean not long before v. 5) and totally stupid. I also think it's unintended. Using Skeletons is smart, but remember that their weapons don't scale (always poor swords) so you might want to change to some other summons later.
  10. Often 2d10 is used for rolling stuff on a percentage basis. So you don't add the two dices but read them as a number. 01 is 1%, 10 is 10% up tp 99 = 99%. 00 can be seen as 100%. Or simply view them as number from 1 to 100 without the percentage. So with two d10 you can actually make one d100 if you will. D100 would be awful to produce I guess... Maybe the two d10 are used in the sme way when rolling for initiative? Makes more sense than just adding two d10 results. Because the results would be more granular and that's what you want when rolling INI I guess (so there's less collision when two guys roll the same INI).
  11. You are looking at it in the wrong way. Actually retraining your wizard lets you gain a lot more spells than before. And it only costs you money. Here's how you do it: lean all spells from grimoires which you didn't already learn. This will cost some bucks. If you already did that: even bettere. Now you take some random grimoires and write all the spells you have learned into those. I guess you missed that this is possible? You can simply write your learned spells into any grimoire you find (replacing the original spells in it). Unique spells (like Ninagauth's Shadowflame and such) that you learned from unique grimoires don't need to be written down - you'll never forget them. Ok, now you have written down you current learned spells into some grimoires. Hit retrain. Hush! Don't level up! First learn all the spell you wrote into your books gain - that might be a bit expensive, but trust me: it's worth it. Now level up! You will only be presented with the spells you don't already know. That way you will waste nothing. You'll have a way bigger spell portfolio after retraining. Which makes your wizarda lot more flexible. You can learn every spell in the game (besides the uique ones you must find) with a few retrains (if you wish to do so). You will have payed for it only with money. It's totally worth the time and dime.
  12. Why is Ghost Heart considered to be a strong package in the first place? I mean the ability to drop the AC somewhere within 4 meters can be nice - but that range is short and with an AC with big size it's often way too short for my taste. Oh, and the non-engagement which is nice - but I doubt most players who prefer Ghost Heart did even notice. You need to spend 1 Bond every time you want it (Revive Companion is "only" 2 - given that you won't need it that often if you know what you are doing), you can't start an encounter with the AC (my biggest gripe), you can't heal it (not a big deal I think since you can resummon). And you can't summon anything else (which is why my preferred Ranger multiclass, the Geomancer, never comes as Ghost Heart). Somewhat exxagerated, but all it does is making the AC a "disposable" thing for players who don't know how to handle (or simply don't like) ACs in general. I mean that's fine and a good subclass option in order to meet players' needs and wishes. And it's viable - def. not worse than vanilla. But I fail to see why it's a particular strong package. What do I miss?
  13. Don't think so. I grew up in a rural environment (but in Lower Saxony/Germany - so in terms of wealth and cars and roads and stuff it's not that much different from the cities - just more fields, cows and pigs between the houses and a forest here and there) but I very much liked the first city I moved to (during university) and then Berlin. Berlin's pretty great (besides some really annoying side issues). Bucharest is very nice, too (if you pick the right district that is). Heck, even if most people don't know what it is: Tashkent was also great to me. Actually all bigger cities I lived in so far I found nice. And I didn't live in gated communities or something like that. Right beside the clay oven, yeah! I'm not a big fan of the "Open World" approach (as I have stated numreous times now, please bear with me) - and often you find big cities in games with that omnipresent "*gasp* Open World!!11!!1!" tag. I guess it often works as an anchor-point so you always know where to return to when you're totally lost wandering around without any sense of purpose or direction... Big cities with tons of quest hooks in it make those games easier to develop, too. If you'd have to manage the same amout of quests but spread over 10 smaller towns which even may be done by different teams you would be having a hard(er) time. I have the same problem as @draego: first I have this motivation to press forward, explore the "strand" of the game if you will. Then I reach the big city and it feels like that strand gets frayed into hundreds of threads. It takes away my motivation to press forward. I can do it, but only because I know it will get better with every quest that leads me out of that city (I also consider stuff like the Old City as "outside the city" since it's so different and a dungeon). It's way better with smaller cities or towns: they give you the feeling of a save haven with taverns, shops etc. but they don't drop all kind of stuff on you until you're quest-dazed. I don't think it's the city itself that sets me off, it's the function as quest dump. Maybe it would feel less awkward if you could buy/build a home and use that as base of operations. At least that would give you a better connection to the city and a more plausible reason to return all the time. If then all the quests would get unlocked time after time I would be happy I guess. It's not the "flair" of a big city I'm repelled by. I now realize that this might be the reason why I love dungeon crawls so much: no "open world" stuff - usually there's one/two main directions where to go. And no quest dumps... You're doing everything bit after bit. The parts I (and when I read correctly several others) liked most about PoE and Deadfire are those well-done dungeons or other contained areas like Temple of Eothas, Raedric's Castle, Temple of Skean, Fort Deadlight, Drowned Barrows...
  14. You are doing it again? Why am I not getting a Twitch message? Time to join the chat and distract the sheet out of you with bad puns!
  15. Just think if all that stuff was placed in different smaller cities. Even minor content. That horn in Bridgetown, those slavers in Helmchurch, that lich in Undergates.
  16. Exactly. Dyrford, too. The best towns are always the small ones.
  17. I dislike if it's too big. Like... all the ones you mentioned.
  18. https://twitter.com/WorldofEternity/status/1202331469726670848 January 28th. You're welcome.
  19. I nearly won the PoE Ultimate with a dual sabre Barb (3 DEX, 3 RES - wichts were my nemesis ;)). That wasn't supertedious after the early game. But Blood Thirst was lvl 7 (not PL 7) and once you got Heart of Fury it was quite ok.
  20. I don't think there will be many more. While I never thought that it's impossible (we know by now - since PoE and the story that QA complained that the Adra Dragon was impossible to beat - that Obsidianites aren't masters of their own games and thus can't really estimate what's possible and what not - which is fine... I don't think I could play a game extensively that I developed myself) I always said it's incredibly tedious. Several challenges by themselves add quite the tedium (Woedica's, Abydon's, Hylea's) - combine them all and I'd rather hang on my nostril hairs than trying to complete that challenge. So... hats off!
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