Jump to content

Boeroer

Members
  • Posts

    22893
  • Joined

  • Last visited

  • Days Won

    372

Everything posted by Boeroer

  1. You can check your reputation/dispositions on the char sheet. There are several tabs, one of them shows all that stuff.
  2. That would have been neat indeed.
  3. Not if it's about attack speed. And single target dps. You can enchant the March Steel Dagger with a lash (25% multiplicative dmg), it has speed and you can enchant it with Durgan Steel which allows you to use Vulnerable Attack without Gauntlets of Swift Action and with decent armor and still stay at 0 recovery. Besides that it's a real chore to level the Unlabored Blade up. The best alternative (in terms of dps) would be Drawn in Spring. It would be slower but the wounding enchantment is so potentially strong that it can deal the better dps. However, this build was about speed and very fast CC with Force of Anguish. And there's no faster weapon setup (on average throughout a playthrough) than Sword of Daenysis + March Steel Dagger. It's no problem to use Unlabored Blade or Drawn in Spring though. Totally viable and equally nice options (once Up. Blade is upgraded completely).
  4. I can't really see the pictures well since I'm travelling and only have mobile access. But I guess the problem is universal Power Level compared to class-specific Power Level. For example Alacrity does also scale with certain Power Levels from wizard "schools" (like Enchanting, Transmutation etc.) and the Priest won't have that. That makes comparing the two abilities difficult. Your copied ability for the Priest would need to scale with Priest-specific Power Levels (like Protection, Inspiration etc.) and not the wizard ones. I don't know how entropic haste was realised and if the keywords for non-universal PL scaling were set properly. You should ask around in the modding subforum I guess.
  5. I don't want to sound pessimistic but in my opinion Fighter is the worst class for soloing in PoE. But on hard it's of course doable. Still... trying to kill Readric in a solo game with a (non-overleveled) Fighter is... bold. Iirc with a solo Barb I killed Kolsc first (after Raedric suggested it) in order to get the easier XP and after that killed Raedric. I used a chokepoint with a pike: let some weaker melees through the door and stand around the corner so that the mages and stuff can't target you. Only attack the strong ones in the second row and keep the weaker ones (that hit you) alive.
  6. The self damage scales with MIG (3% additive per point) and Power Level (5% multiplicative per PL). Duration scales with INT (5% additive per point) and Power Level (5% multiplicative per PL).
  7. That's because every case is the best case with a mortar monk.
  8. Since you have a Twitter account: tag Josh on Twitter and ask him. He immediately answered last time I did this with a question about a pending ultimate run.
  9. About finishing/replaying a game: there might be different factors at play: - time available: you want to finish but time is scarce so you push through the crit path. - hook: you can like a game but it doesn't hook you like other games do or did. My best examples: Into the Breach and Druidstone. I like both games but didn't really finish - while I played the heck out of FTL and stuff like PoE or even Blackguards (which might be a better comparison to Druidstone - it's a worse game but it still kept me playing). - personal taste: sometimes even the graphics style pits me off - although I try to overlook that. This works well in some games (Slay the Spire, Avernum) while I can't get over it with others (Fell Seal or D:OS). - "vibe": I mean some games are just so weirdly mesmerizing that you can't stop (Hotline Miami) even if you don't like the genre in the first place. Probably also has something to do with the music. - age: don't know why, just have a feeling that it might be a thing, right?
  10. I still have great fun with a Trickster/Sharpshooter with Watershaper's Focus. Max INT, stealth, Driving Flight. It's in the build list with the name "The Deep Leap". Lure enemies to a spot with Dazzling Lights and then blast them with Watershaper's Focus (includes 2 AoE jumps). It's not as powerful as it used to be (enchantment of the rod got nerfed) bit still plenty strong. Plays like an assassin. Also works with Arcane Archer/whatever Rogue subclass. Another option is Sharpshooter/Streetfighter with dual hand mortars (+modal). Enormous AoE dps. Another very strong thing is single class ranger with Whirling Strikes - especially with Fire in the Hole in the Offhand. By the way it isn't the Arcane Archer's accuracy but the Penetration (with the imbue abilities) that is an issue. You can use the community patch to fix that (see my signature). For me, Beguiler is the strongest Cipher subclass. Check out Takedown Combo + Disintegrate. The +100% dmg bonus work with the DoT-ticks and doesn't get removed by them(!). It gives Disintegrate a +100% dmg bonus as long as it lasts (may be shorter than Disintegrate's duration because the Animal Companion's INT is not great) which is pretty crazy.
  11. Yes, it's good. Also because a Forbidden Fist can lower fortitude by -45 with Stunning Surge, Forbidden Fist and a Morning Star (makes critting with Disintegrate more likely which would give you another +50% duration). But note that (for whatever reason) the Forbidden Fist ability itself is not considered a "weapon" attack and thus generates no focus (only with Community Patch). You can produce similar results with a Debonaire/Cipher by the way: you can charm an enemy and then get a 100% crit conversion if you cast Disintegrate on him. This doesn't even flip his alliance back as a direkt damage attack would. So you can charm and then Disintegrate-crit without him fighting back.
  12. No. It used to be so but not anymore. Overall damage ist not fixed. You have a base damage per tick a base duration. More Intelligence will give you a longer duration andthus more ticks. More Might will give you higher tick damage. A crit will give you +50% duration. Enfeebled on the enemy will give you +50% duration. RES of the enemy will influence the duration as well (below 10: longer duration, higher than 10: shorter duration). So in some cases it's good to cast Psychovampiric Shield first.
  13. Stand on top of the small ramp so that enemies have to climb it in order to reach you. If you're lucky the smaller beasts will block the way for the Drake. Chillfog, Blessing, Chillfog, Combusting Wounds, Blood Sacrifice, Chillfog, Blood Sacrifice, Combusting Wounds, Chillfog. Chillfogs do stack and will make short work of anything that's also hit by Combusting Wounds. Drake and worms might survive, but are still blinded (which increases your survivability a lot). Interestingly Combusting Wounds and Chillfog do not cancel each other out. Focus attacks on the one enemy (if possible) till it's dead, then the next and so on. Meanwhile Iconic Projection, Consecrated Ground and Lay on Hands and stuff to keep the blockers alive. Try to interrupt the Drake with Edér whenever he wants to use an AoE effect. Also use large shields + modal. They are unmatched against Dragon Breath and such. What about Herald's summons? Then you lack a party member...? You only mentioned four. For that encounter a ranged Rogue, Scout or Ranger for shooting the dangerous but blocked enemies in the back line while the weaker ones block the way (let those live). You can also sneak the whole part easily and just go underground to find Oderisi. Once you find him the beasts in the arena will be gone.
  14. DEX and PER are most important. I wouldn't min-max too much. Lots of INT is good if you want to use Torment's Reach a lot. It makes the cone bigger. If not then it's not as important.
  15. As a backup . You will meet some enemies who are immune to crush damage. You don't want to use your fists against them because you would deal 0 damage then. I didn't say you got to have sabres. It was just an example for a non-crushing backup weapon. Hatchets or spears would be even better because they'd use the same weapon focus as your fists. So maybe just keep some hatchets in the second weapon slot just in case you meet crush immune foes. They also provide +10 deflection which can be good in certain situations (when getting overwhelmed for example). You can also switch to them when you see that the enemies' slash DR is a lot lower than their crush DR. Then they'd do more damage than fists. Dual fists just work like dual weapons (speed bonuses and all). No worries. Dwarf ist fine. But race doesn't matter much. Background same. Best to use what appeals to you. The mechanical differences are rather marginal. Boreal Dwarfs can be very good in the early game because of their bonus against wilders and primordials - you will meet tons of xaurips, oozes, trolls, delemgan and lurkers. So I'd say Boreal Dwarf is good. In Deadfire - when importing your PoE char - you are only importing your choices actually. You can totally reform the rest of your char: race, background, class. So don't be too strict. Since the mechanics, classes and abilities changed in Deadfire a bit it's sometimes difficult to build a 1:1 character for it in PoE right away.
  16. Maybe you skipped one ohokoki kokokiki? Or Alarad ist just pranking you. Alarad ist known for his pranks actually. Often he changes names afterwards, too. Try to recite the phrase "Far over the misty purple souls" in front of the wooden lift in order to get the crank back - but wash your hands afterwards!
×
×
  • Create New...