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  1. Hi I propose a non magical class that has no ties to arcane, diety or nature. Just a scientific, hard hat, roll up your sleeves support focused class that utilizes science over magic. We have non magical defenders and damage dealers in fighter rogues. But no support. I know some people might say we have xhanters. They have no diety or hippie magic but they do use magic, lighting, skeleton control, mind control magics etc. Im talking about no ****ing magic. Im talking about a scientist or alchemist or something. They use good ole fashion science to understand the how the world works and this understanding is reflected in their skill set. Seeing as how stupid and useless the consumables are, why not remove that junk and give it to the science class. Remove all that junk. Give the science class active skills that are the traps, potions, posions and drugs. These skills follow the same per battle use as all other actice skills. A little redesign and number adjustment for these skills is necessary but you get the idea. This is the down and dirty idea. At the very least, design the skills around the theme of drugs, poisions, bombs and devices that the scientist creates.
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