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Everything posted by Kaylon
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Well, the idea is that a dual wielder can't attack faster by drinking a haste potion, while a 2h will... (becoming the highest dps option in the game)If the 2h has no armour on You want to know the best dps option for a rogue in plate under DAoM? With dual sabres you can reach 0% recovery with Vulnerable Attack activated. With the Blade of the Endless Paths you can also reach 0% recovery (but without Vulnerable Attack). Both options have 5DR penetration and attack with the same speed. With 2x legendary Bittercut with Spirit of Decay you have 35% more dmg bonus than with a superb BoEP. A rogue chaining death blows deals 365%+dmg with BoEP and 400%+dmg with 2x Bittercuts - ie 62dmg vs 54dmg (without lashes).
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Frenzy gives 33% attack speed, not 25%... Besides the dual damage type, Tidefall has also the advantage it can be enchanted to legendary. Criticals favor Tidefall, while grazes favor BoEP... Considering the hit to crit conversion you can always add 0.2*0.5*90%=9%dmg or 0.2*0.5*120%=12%dmg (if you have the Doemenel bonus) to the total damage.
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The break points appear because of rounding and because the game is limited to 30 frames. A 2h without speed enchantment can't reach 0% recovery in theory because what I listed puts you at 1.6% recovery. In practice however things happen differently... The base recovery for a 2h weapon is 1.66s and 1.6% of it means 0.027s, while a frame represents 0.033s. With 3dex the recovery will become .027/.79=0.034s>0.033s and since the recovery takes more than 1 frame it will always be displayed. If you add more dexterity and depending on how the game rounds the numbers the game skips that frame - from what I observed 20dex is enough to skip that last frame, while 10dex isn't enough for example. The break point (when the last frame is skipped) is somewhere between 10 and 20... Obviously 2 weapons allows wearing heavy armor, but I was talking about pure dps (and in some situations, like under Defensive Mindweb or strong CC, armor doesn't matter anymore). The average damage difference between 1h and 2h (with 0% bonus damage) is 3.5+2.5 from Two-Handed Style. If both attack with the same speed it's clear that 2h>1h+Vulnerable Attack and the difference will increase when you add more damage bonuses and it's amplified even more by the lash. If you take dual Bittercuts (40% dmg bonus ie 5.4 more dmg than regular weapons) + Vulnerable Attack even a regular 2h weapon will out dps them once you have over 100% dmg bonus (before the saber nerf things were different of course). With the Blade of Endless Paths you can also take Vulnerable Attack (for a total of 10DR penetration) while keeping 0% recovery, while Tidefall with +10-15raw dmg is above anything else.
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I found the answers myself The Immune Boost enchantment reduces only the tick rate of poison/disease and has no effect on paralysis. Items with defense against paralysis/poison stack against blowgun's effect. Grazes are completely nullified by the duration reduction of Fenwalkers. Of course this eliminates only the paralysis effect, but you still take damage... The best counter remains Aila Braccia + high deflection (+ ranged deflection).
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You should watch videos where people solo the hardest encounters with the class of your choice and see their builds/strategies. (In the builds section there are no builds optimized for solo.) PS. The priest has very powerful spells but most of them are fire based which means he struggles against enemies resistant/immune to fire. Also because he lacks good CC spells he's very dependent on scrolls.
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The base damage of a saber is the same as the other large 1h weapons (it was changed a few patches ago...). The speed of large 1h weapons was always the same as 2h weapons. With buffs and the right items you can basically attack with the same speed as a dual wielder while having 26% higher base damage - Tidefall has obviously the best DPS potential (if you don't count Firebrand).
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Yes, Firebrand has good synergy with the paladin and it's one of the most powerful weapons in the game. But having to rest after each fight to be able to use it is the reason you can't effectively build around it. Just for the alpha strike the best solution is to open the fight with an arquebus (or two). Enduring Flames had fixed duration the last time I checked - that means it will always do 4 ticks and the total damage will be reduced by the full burning DR of the target. The good thing is the 50% damage is further increased by your might (because it's a DOT) - with 20MIG it does 65%dmg and with 30mig it does 80%dmg. It also stacks and coupled with Sworn Enemy it can be devastating against bosses.
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Undying Heritage [Spoilers]
Kaylon replied to Argahawk's topic in Pillars of Eternity: Stories (Spoiler Warning!)
If you don't destroy the machine you get the bad ending because eventually someone else will use the machine again... -
Just opened up another playthrough and checked drawn in spring. Wounding defeintely is not stacking. Combat log just shows the timer counting down and then getting topped up again with every strike. Eg Drawn is spring 3.4sec And then when you hit Drawn in spring 5sec You should check the total damage done. You hit twice one of your companions and you check the health lost. If the health lost is equal to the damage from the logs then the wounding stacks.
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I never tested how the game is rounding numbers for recovery but DAoM+Gauntlets of Swift Action+Durgan enchantment will reduce it to 1.6%. 2H recovery takes 50 frames and since 1.6% is less than a frame it might not even be displayed (depending on the rounding method). (3DEX however will put your recovery just above 1frame).
- 171 replies
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- Mechanics
- Attack Speed
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Not really. It's like wanting to compare a 100m runner and a marathon runner and asking them to run a 100m race to find who's the best... Also, deciding who's the best based on a single encounter is also misleading. What items are allowed to use? Would a rogue using just scrolls be considered the best class if he can beat the encounter the fastest?
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Has money ever been an issue for you?
Kaylon replied to SFH's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Personally I never had enough money because I like to switch many weapons/armors and use the best enchantments available on them (ingredients become very expensive). -
It's difficult to agree on this subject because everyone has a different playstyle/criteria and classes have different strengths/roles in a party. For me, the strongest classes are those who can solo any encounter in a reliable manner without abusing cheap tactics (kiting, resting, consumables) . For me, from a solo perspective, the rankings are: 1. paladin, chanter, wizard 2. monk, cipher, priest, druid 3. fighter, barbarian, ranger, rogue
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I might test it out later tonight. If it's truly random, then simply checking the Black Hound chest on the same day a few times, using a different character each time, should be enough to tell. The reason for using a different character each time is on the off chance that the tables are "seeded" upon character creation. One character is enough - if the loot is the same as in the wiki then probably nothing changed
- 14 replies