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Kaylon

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Everything posted by Kaylon

  1. How? Also, how do you expect to trigger Blade Cascade? Anyway, you can't expect to beat the mega bosses with Vanishing Strike - you have to use Gouging Strike and wait...
  2. Paladin/Bloodmage and Paladin/Troubadour are the strongest for solo/party, right from the beginning. However, like for PoE1, you need good knowledge of the game to use them at their full potential. Paladin/Troubadour is probably easier to play when you start for the first time.
  3. These combos have many special interactions and are easy to roleplay - one is close to the nature (draws his power from it), one to the gods (draws his power from them) and one to the real world (draws his power from himself). They are also representative of some of the most important traits of the Deadfire Archipelago. For the third option I think Soul Blade/Blood Mage is a more interesting combo.
  4. Here are a few suggestions: Race: 1. Island Aumaua 2. Fire Godlike 3. Moon Godlike Culture: Deadfire Archipelago Background: 1. Aristocrat 2. Clergy 3. Mercenary Class: 1. Ghostheart/Fury 2. Magran's Priest/ Bleakwalker 3. Soul Blade/Blood Mage
  5. The hunting bow modal isn't viable on the first island, but later is just as reliable as melee attacks. Hunting bows come with +5acc, add the Ring of the Marksman and Acina's Tricorn and you have the same accuracy as melee weapons. The Essence Interrupter is nice for the shock damage, but Aamina's Legacy and the Red Hand have better dps overall If you don't have penetration issues.
  6. Yes, other abilities can work too, but are less reliable. Force of Anguish targets fortitude, Torment's Reach isn't sustainable and Forbidden Fist can't be easily spammed.
  7. The most offensive shield builds are soulblade/trickster or soulblade/monk using Sun and Moon & Tuotilo's Palm. They allow you to spam Soul Annihilation with the speed of a dual wielder.
  8. Of course you can play a melee cipher, but you won't be a very good caster. To be tanky you need good armor and defensive attributes/items which will make you a mediocre caster. If you want to be a good caster it's better to play as a ranged character because you can focus more on casting and less on defense. The best multi-class for a caster is obviously the helwalker which adds mig, int, speed, penetration, accuracy and summons, but makes him even more squishy (which forces you to become even more defensive or to play in the back to avoid damage). PS. If you stack reflecting items on yourself (head, neck, chest, back) the Dichotomous Soul can be used to reflect back to you spells that work only on allies (Pain Block, Ancestor's Memory)
  9. The unity console hasn't be officially updated and doesn't work with the actual version of the game. You need some modified files to make it work - you have to look for them in the posts about the mod (on the Unity Console page on the Nexus site).
  10. Since there's no complete list of unique spells I thought about actualizing this thread: Weathered Grimoire lvl 1 - Arcane Assault Jernaugh's Careful Calamities lvl 6 - Jernaugh's Equalizing Burst Zandethus' Dragon-Scaled Grimoire lvl 7 - Zandethus' Draconic Fury Bekarna's Celestial Grimoire lvl 6 - Arkemyr's Brilliant Departure lvl 7 - Bekarna's Midnight Daydream
  11. Yes, for some encounters Gouging Strike might cause such problems, but you're not forced to use it. Sometimes enemies also get stuck and can't reach their destination which keeps them in combat forever, preventing Brilliant from triggering - then you have to aggro them and become invisible again to reset their state... Sometimes it takes a little testing to find the best approach because strange AI behavior can cause some quirks.
  12. No, only Hauany is resistant to might afflictions. That's why a monk spamming WotW has no problems dealing with the merge - the oozes are perma stunned. (You never watched the videos of monks soloing Hauani?). The hardest mega boss for a monk is Auranic (but a monk can also stay stealthed and send unlimited Dichotomus Souls do the job for him).
  13. If there was a reliable way to prevent the splitting of the big ooze then we would have a strong candidate here. A thing I don't understand however, is how the monk can stun with every hit of the WotW, while the rogue can't do it from invisibility.
  14. Using other abilities will leave you visible and exposed to attacks - you might kill faster, but you can also be killed... The Trollhide belt is indeed very useful in long fights (or if you play with Woedica's challenge) to heal the self damage from Dragon's Dowry, but you can have also Lethandria's Devotion in another slot and switch to it when needed.
  15. Another surprisingly good weapon is St.Droga's Skull - it comes with 20% burn lash and also 20% chance to proc burn dmg (50% dmg of the sabre) in a large AoE. Overall it's like a 20% lash weapon with 10% AoE dmg.
  16. A Nalpazca monk with Hylea's Talons can regenerate easily 5 wounds every 6s. With the adra ooze pet (which will prolong your invisibility for another 3s) you can basically spam WotW while staying invisible all the time. If you don't want to play a Nalpazca you can also use a scepter with modal activated + Aldris Blade which will generate a wound with every hit (from self damage) and heal you at the same time (heals on crits) or Voidwheel+Voidward (generates wounds on hit and heals on kills, the ring prevents taking too much raw damage). Also if you don't play godlike you can also add the Mask of the Grotto Deep which adds another powerful dot on hit from invisibility. PS. Keeper of the Flame can also help with wound generation but the AoE damages friendly targets and adds resonance to them (yourself included) which is a bad thing if you plan using Resonant Touch..
  17. It doesn't matter if Dorudugan can hit you from time to time. In PoE2 armor is more important than defenses. If he can't penetrate your armor he won't be able to kill you if you stack enough regeneration.
  18. I never felt the need to have a tank engaging multiple enemies, but I always make sure nobody is squishy in my party. If you already have a chanter in the party then unbroken/shieldbearer is one of the best tanks you can have - but without a chanter he will need a pocket healer to be able to tank the megabosses. If we eliminate the priest with the BDD/SoT cheese, then my final top 3 is: 1. bloodmage/paladin 2. troubadour/paladin 3. bloodmage/tactician
  19. It's possible yo use the command AIForceAttack to make them attack each other but they won't use their abilities. Personally I think Belranga (with all her spiders) has a chance to beat Hauani because she can nearly perma CC the ooze preventing the merge. The weakest is Auranic, no doubt here... Dorudugan will beat however Belranga - while Belranga starts with high defenses, she starts also with low accuracy and damage. Dorudugan has also superior armor and penetration and his explosion will kill the spiderlings, lowering eventually Belranga's defenses even more. Hauani will beat Dorudugan after a very long fight.
  20. Updates: 4. Dorudugan takes full damage from Dragon's Dowry (it seems his ability to heal 100% of the burn damage doesn't apply to lashes), thus no need to switch weapons 5. Against enemies with burn immunity (magma oozes/flame blights) and high level vessels (pierce immunes included) the Red Hand is the best choice 6. The only enemies that can't be killed/destroyed with Dragon's Dowry/Red Hand are the Bog Lurkers and the obelisks - Eccea's Arcane Blaster and/or Gouging Strike are the best options to deal with them 7. Hauani O Whe remains the only weakness so far - from all abilities/weapons able to destroy the target on kill, the only one able to prevent the split 100% of the time seems to be Disintegration.
  21. Yes, Shootist and Harley's damage bonus work with any ranged attack, spells included. The accuracy bonus works only for weapons. You should look on your character accuracy/damage with Scordeo equiped, not on the weapon's description. PS. The Sky Dragon Wurm pet gives accuracy against all distant enemies (works with spells too), but the damage bonus affects only ranged weapons.
  22. Yes, I discovered it also a few days ago. Also if you stay invisible all the time the damage of Gouging Strike is increased - I suppose the sneak attack bonus is also applied (besides of Ajamuut's Cloak bonus).
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