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Tetsu

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About Tetsu

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  1. Draining Touch is so nice!! I've just tested it and it hits really hard (targets will). You can use club in the offhand to lower will defense by 25 with modal. Umm... thinking about a Pale Elf Bloodmage vampire build :P. Didn't know yet the best multiclass that could boost Draining Touch to the max. I think fighter could be nice because you can use Clear Out to attack all enemies with Draining Touch and use Mob Stance when killing enemies :). Also you can increase penetration with corrode spells with the wizard talent.
  2. Could you stack +50 from cape +50 from hood and +15 from sword because they are items? I thought that buffs from items will be considered as spells, and active spells with same description didn't stack. If you are right, is a really nice find! You only need a way to increase the duration of that buffs for last the entire fight with Dorudugan, maybe with WoD and Magran's Belt as we said, but if you find another way you didn't need to be a wizard because the items by itself gives you enough deflection, maybe Rogue for riposte or as Boeroer said a Soulblade and the build could be a lot more fun to play.
  3. I've thought about spells to reduce accuraccy of enemies and for sure I'm using them with lower enemies so I can use better weapons/spells/equipmemt and kill them faster (more fun), but with Megabosses is really hard to hit them with spells, that's the reason because I tried to increase defenses by myself. Wizard can increase deflection by 70 so Soulblade without landing Borrowed Instint or other spells is 70 deflection lower.
  4. I thought about Entonia Ring but is only 1 enemy, but with you idea of the Belt of Magran's Chosen it could be more The problem with dagger is the damage you will deal. Don't know the mechanics of Bronlar's shield. If you go near death and then go up to full hp the deflection will be again lower than at near death? How can I use both pets if I'm going solo? Anyway with the Magran's Belt+Entonia Ring + pet I could reach 236 def, almost 239
  5. My initial idea was to build an inmortal Arcane Knight with Whispers of the Endless Paths with enough deflection and defenses that all enemies will miss you and you could counter them with the upgrade that gives you +4 def (against melee attacks) and counter attacks that miss you. A good mix about damage/defense but more focused in defense. With wizard spells I can get up to 231 deflection without a shield for a very limited amount of time (arcane veil): 269 -37(cadhu) -5(gladiator) +4(Whispers)
  6. 269 deflection: 20 start 57 level 15 paladin 12 res (start with BB) 10 food 7 bracer 7 cape 10 armor (casita) 2 res (neck) 1 res (boots) 2 ring 2 ring 12 shield 10 shield mythic 6 shield (talent) 9 shield (cadhu) 2 eder 10 res (no rest) = 35 total res without Inspiration 5 sword (gladiator) 199 def + 40 Mirrored Image = 239. + 10 veil (doesn't stack)+ 20 safeguard = 269 You can use pet with 2 resolve but you already have 35. With warrior instead of paladin will be 11 less def (15 paladin passives - 4 superior deflection), with lower armor (+4 gilted enemy) and not unlimited regeneration. 5 def from Warrior stance also doesn't stacks. How you can reach 310 def?
  7. Thank you so much guys! You have a lot of ideas that could work. Nice find with the Magran's Chosen belt! I think it could work to extend WoD duration. Also it could work too with Tactician/Bloodmage or Shroud of the Phantasm to trigger Brilliant Inspiration. I will do more tests with them. I don't know how you can reach 310 def, I’ve used everything that I know in the game to get to 269, maybe I'm missing something? If you can go to that level, maybe I could other items to increase regeneration or something to increase damage
  8. Hi guys! I've been doing some testing about to make a character that can tank Dorudugan Megaboss and kill him in PoTD upscale solo. His accuraccy is 164 so you need 239 deflection to avoid all attacks and it's possible to permanently have that deflection without casting all the time wizard spells, the only wizard spell you need is Wizard's Double, because you can reach to 199 deflection with equipment, stats, passives, all the no rest bonusses... Wizard's Double will last forever if you never get hit. There are some problems: - You need every item that can raise deflection in the game, including Gladiator's Sword (+5) to reach 199 deflection. With that sword, will be a looooong fight (about 15% to hit), including avoiding the meteors that heals him. - He can hit you with a spell that targets fortitude instead of deflection (I think cleave, that lowers 15% hp) and you will loose Wizard's Double, because I didn't find a way to raise deflection, fortitude and reflexes up to 239 (reflexes nearly 239 with wizard spells). - You can go up to 269 deflection with other wizard spells (arcane veil, safeward) I thought about to forget all about to try to permanently have that numbers and lower a bit with a better weapon like Animancer's Blade and spam spells with Bloodmage. The problem is Bloodmage have -15 to all defenses when target is bloodied and you need also to harm yourself to get back the spells + the damage of the megaboss... I don't think I could survive only with exalted endurance and Bloodmage regeneration. I thought about a solution: using Wall of Draining to increase duration of spells and recast it with blood sacrifice, but with only 1 enemy, the duration didn't increase. Maybe they stack if I cast more than 1 at the same time? The idea is to have all the Wizard Spells active for unlimited time. With other enemies you can be stand still with Whispers of the Endless Paths and counter all attacks to enemies, because they always miss. Any clue to make the perfect tank?
  9. Thank you guys for your responses I've made a simple quick but maybe wrong maths and I think I could reach about 130-140 accuraccy with Deception spells plus if they land, the enemy's Will could be decreased by about 70 (with club modal included) and resolve by about 15. That's about 200 accuraccy total. Belranga has 222 Will but the problem then is to land fortitude based damage spells I'll do some more tests with this class. It would be nice if you could cast Whisper of Treason on enemies without leaving stealth. Don't know if is possible using +20% range of Beguiler + 20% of talent and high stealth (not for megabosses). But I don't think so. Maybe could be possible with multiclass Ghost Heart? Ranger abilities will be only the ones that increase pet survavility, your accuraccy and reload time. But enjoy more the idea of a pure caster.
  10. Thank you Boerer for the response. Do you think is possible to complete the game including Megabosses? Any advice about stats, equipment, skills, spells...? I've tried to change Res up to 20 (10 more deflection at start) and I'm a little less fragil, but not much and I'm thinking about if later 20 Res instead of 10 will be noticiable. I prefer to cast as fast as possible spells with lot of accuracy and duration. Another option could be 18/8/18/18/18/10 (with BB) for more damage and better fortitude for the spells that targets fortitude.
  11. Hi guys! Do you think is possible to complete all the game including Megabosses with a single class Beguiler on POTD solo? I enjoy the idea of a pure caster casting Deception spells for CC and focus gain and then using damaging spells. I've tried to use the following stats: Pale Elf Mig 8 (10 BB) Con 6 (8 BB) Dex 18 (20 BB) Per 20 (22 BB) Int 18 (20 BB) Res 8 (10 BB) I've tried to use dagger (modal) with shield but I have problems with survability at the first island, don't know if later will be easier. Could you please recommend me how to build the character? Stats, equipment, spells, skills... Thank you so much
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