The Bugs:
The first: bugs. There a lot of them; most are just annoying, but a few are deadly. While I didn't experience any total crashes, it happened to our managing editor twice and neither of us have underpowered systems. A more annoying bug was one that caused the game to fold down onto my Windows taskbar whenever it switched out of the game engine in order to show an FMV cutscene. There was a weird bug that caused in-engine cutscenes to be blurry if your character was running with Force Speed just before the game shifted to the scene.
Then there were all the little things. Cutscenes where the camera was inside a character's head, leaving nothing but eyes and a mouth talking on the screen, or cutscenes where two characters were having a conversation and one of them was completely missing. Any one of these might be forgivable (except the crashes, of course), but all of them together just mark a title that desperately needed another few weeks (or months) of polish.
The AI:
Worse than the bugs, however, and far more inexplicable, is the truly god-awful A.I. possessed by the characters. I can't count the number of times my companions got in my way while I was trying to maneuver through a tight spot. During combat, I'd be getting pummeled because one of my characters decided not to bother getting involved in the fight and was two rooms away staring at the wall. One mission in particular had me tearing my hair out, where I had to escort a Czerka employee out of a military base. It would have been easy (considering I had killed all of the monsters already), except that the employee just refused to follow me. He would take a few steps and then stop. I was reduced to continually asking him to follow me again and again, moving him a few steps each time toward the exit. Thanks, that's 20 minutes of my life I'm never getting back.
The bottom line on the game's bugs is that they're not only hard to forgive, but hard to explain. I never had the problems with movement and combat A.I. in the first KotOR that I had with this one. It's the same engine, and it reuses a lot of the same material. How could this have gotten screwed up?
http://pc.gamespy.com/pc/star-wars-knights...2/585574p1.html
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Same 'ol, same 'ol, I'm afraid. <_<