Everything posted by InsaneCommander
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Can someone comment on the spellshaping?
No. My first test was hitting some fools in the Wild Mare. It was not combat. Yet.
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How do you figure out which faction is your strongest rival?
InsaneCommander replied to Siven80's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The highest net positive? My rival was the RDC and it was the only one I had 2 negative reputation. I also maximized the positive, I think.
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Let's try again. Priest of Woedica and Steel Garrote as playable classes. DO IT!
InsaneCommander replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Maybe it applies to Companions and Crew Members. There is also the "Gentry" background.
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Premade characters in 3.1.0
This is important to know.
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Megaboss 2: Giant Ooze Boogaloo
Talon scroll... Good to know.
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[MECHANICS] "Loaded Pockets" Berath's Blessing
Thanks for this guide too. Even though I played as a rogue in my first run, I'll definitely have another one specialized in stealth and pickpocketing on my next pt (and probably all others I do). There isn't such thing as "stealing enough".
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[MECHANICS] Sleight of Hand and Pickpocketing
Thanks for the guide! Very helpful. "Armor increases the difficulty by 3." "Ingredients decrease the difficulty by 1." "Any ship upgrades/crew, food or drink, and artifacts do not affect the difficulty." Stealing armor is funny, but even funnier is the fact that it is easier to steal a sail than an ingredient.
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Forgotten Sanctum DLC
InsaneCommander replied to IndiraLightfoot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)No, don't say that! Too late... They are going to nerf it.
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TV's Vast Wasteland
Actually the character that definitely looks older is Mike's granddaughter. I think she is actually older than her future self. lol Edit: Ok, it is not really that bad. On the right is she in BCS (5 years old) and on the left on BB (10 years old).
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Help in getting trough tough beginnings :)
InsaneCommander replied to DivineKataroshie's topic in Pillars of Eternity: General Discussion (NO SPOILERS)One of my favorite tactics is to cast Rolling Flame, then Lightning Bolt and run behind a corner/through a door where my party is waiting and buffing. Place some traps well and it can make a significant difference.
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Can someone comment on the spellshaping?
I was thinking the same thing. Loosing just 1 PL is more than ok for that area increase.
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Let's try again. Priest of Woedica and Steel Garrote as playable classes. DO IT!
InsaneCommander replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I found a sheet that listed how much reactivity each class has and it's sad how few some have. What's sadder is Steel Garrote has more than the Darcozzi Paladini and it's a cut class! For those who don't know it, here it is. It has spoilers, of course.
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Forgotten Sanctum DLC
InsaneCommander replied to IndiraLightfoot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If the idea is to satisfy the players, they could always make a Church of Durance DLC.
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Three red skulls difficulty level means... nothing?
InsaneCommander replied to xzar_monty's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Try PotD. If it doesn't work, Deadly Deadfire should.
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TV's Vast Wasteland
Even Bob Odenkirk looks older than he should be. I simply assume that they are telling their story to someone the way they remember it and they can't help but imagine themselves as they are "now". I'm not sure if that makes sense...
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Premade characters in 3.1.0
I don't think putting them up on Steam is a problem, since there is a lot of songs and images in the mods for other games.
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How do exactly Noise work?
InsaneCommander replied to Hoo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think it attracts the attention of the enemies. They will come and check the noise in the same way as if you used sparkcrackers.
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Premade characters in 3.1.0
Of course. Anyway, you could still import different characters with the same items.
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[Quick Tutorial] How to change the WM2 Ending!
Custom party tip: you can use the Console Command "ManageParty" to include some Companions after defeating the Kraken. But if you don't want to break achievements, you'll have to edit the file.
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Valian Trading Company headquarters lockdown, bug?
InsaneCommander replied to Potemkin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Do you have bad reputation with them? If it is not a bug, then I don't see why it would happen. I had -2 with Rauatai and they never let buy in their shops. But I could still visit their buildings.
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Lockpick question
InsaneCommander replied to Marceror's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Btw, does anyone know what is the minimum Mechanics level to be able to open/unlock everything? And what about detecting hiding stuff with Perception?
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Premade characters in 3.1.0
Also: can we import multiple copies in a TCS game with all Challenges enabled? I imagine it might unbalance things a bit. Not that I care.
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Megaboss 2: Giant Ooze Boogaloo
Thanks but any description of the beta? Do you mean this?
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Is there a way to build micro-free nuking caster?
I didn't use the AI in my first pt. I like to control my casters and my long range character was my Watcher (Assassin), so I wanted to control her too. The last ones were melee characters and I couldn't find an option to prevent them from moving, so I just disabled the AI. I would rather not have them move in the beginning of combat, so that I can buff them and target the enemies without risking hitting mu team. For later pts I'll definitely use the AI since I want to make battles faster, if possible.
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F U N N Y S T U F F
I'm just as confused as you are. I'm just going to file this in the evidence that anime was a mistake folder. I'm confused too. But I don't think anime is a mistake.