Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Leaderboard

Popular Content

Showing content with the highest reputation on 12/07/25 in all areas

  1. WoW added housing, so wasting time confirming the fact that I have no style.
  2. We could have told you that for free. Remember what the goblins say: Time is money
  3. always make no sense that paradox insist on making bloodline 2 with random studio if paradox know the game are too much for themself why not at least commission a studio with a little more experience
  4. With the companion quests it is especially Kurt's quest that really matters, I understand the ending is affected by a number of things but will always end in the confrontation with that one major choice. I get that people think the devs wrote a naive fairy tale ending, but I find it refreshing not to be driven from one forced binary choice to the next, like a Telltale game, to be given the illusion of choices that matter. Do you want vanilla or chocolate ice cream is not a meaningful choice - you still get ice cream at the end. It was simply arbitrarily decided I get to only have one flavor (I still buy two scoops, as I don't get refunded half the game's price for never playing the other choice).
  5. I'd say that the issue with Bloodlines 2 as released was the lack of experience on the developers' side (no idea what happened with the original team and their version). And I agree that Obsidian could have handled the title much better. Larian has demonstrated that older IP can be wildly successful, but they also had a strong playerbase interested in their work more than in a Baldur's Gate game. Given that Bethesda seems to be trying to release things alongside the TV series, I would bet on FO:NV2 as well, though I would prefer a new IP (or at least something not post-apocalyptic).
  6. I finished Greedfall. After that one big bug, it was bugfree. I enjoyed it. The writing improves over the course of the game. It felt a bit awkward in the beginning, as if it needed to figure out what the social position of your character is - npcs were acting as if random guard and your character were equals, making me long for a reply of "You seem to mistake this for a democracy. Oh, you don't know what a democracy is? It is the system in which your opinion and consent theoretically matters." They managed to give the impression of choices that matter well. Spiders' best game hands down.
  7. Horses The guy forgot who's going to choose his retirement home and that old people's bones are oh so fragile (granted, the MC was a few years away from gaining the upper hand there). There were a few extremely dissonant moments, including this one (the music was appropriately jolly; I won, after all): The code for the whole 1 puzzle the game has: The ending: The Dungeons of Hinterberg. It looks better than it plays. There is no VA, but the developers did not adapt the lines for the MC's outfits. Arguably, only the default one was showing the armour. Atlas Fallen Looks and plays great. It is ultimately an open-world'y action game with a customisable avatar and giant monsters to defeat, but it feels genuinely good. It is fully playable offline (got it from GOG), the controls are rebindable, the saving system supports several save files per character (I do find it disappointing that so many other action games lack such a basic feature) and uses a combination of auto- and manual saving, and the controls are fully rebindable. There is no crafting, but various loot is used for equipment upgrades. There is no encouragement to murder the deer. The Dark Queen of Mortholme It is 20 minutes and free on Itch.io. Given the lack of rebindable controls and any saving, this is a reasonable price point. Narratively, it does not really work, especially when you notice when the hero stops dodging and jumps into your attacks and there is not enough time to establish the characters or the setting, but might be worth one's time to try. It is also available on GOG and Steam for ~£4 (not recommended).
  8. @Shyla (couldn't find any other developer names for The Outer Worlds so if you wouldn't mind passing this along, that would be great!) I just started playing The Outer Worlds and I absolutely love the game. The world your team has created is top notch! While playing, I do have two main critiques that would be beneficial to the sequal. 1: Companion dialogue while roaming the game is too difficult to hear. Often times they are further behind me and its very quiet and I have a hard time hearing, even with headphones on. 2. If I have multiple missions I've accepted its difficult to see markers for all of them. Currently you're only able to see the active mission marker, but it would be cool if side missions had a slightly different icon that would still direct you to pertinent locations. Like if you were in a zone that had multiple side missions in the area, those side missions would be a different icon and how up in your compass at the top. Hope these suggestions help your team out!
  9. And if you want to add another element of joyous, look up Daniel Craig's reaction to the above..
  10. Would make sense. Tim prefers making new IP. As much as I would love Arcanum2, I somewhat doubt it would be what would bring him back from half retirement. Maybe he is turning his space sim toy into a game? 😁
  11. Mines of Moria released DLC that adds NPC's to the game. This is a big addition, as the game is a pretty great survival builder, but pretty lonely in the dark with just you and the orcs. Now we have people to drink with.
  12. Horses in particular took 3 hours. Otherwise, I was on AL last week (still have a few days to spend until 2026) and Black Geyser was of reasonable length (~35h for the first playthrough, 8h? for the second) to play. I also WFH 3 days per week and it is glorious as it cuts down ~130 minutes of commute per day. I would not try to play anything Ubisoft-like and currently just listening to the other gamer in the household playing Rogue Trader. I like Owlcat, but the turn-based combat and their density of encounters fill me with dread. So, might try in a year.
  13. Had to be careful to avoid spoilers, had some really nice screenshots from cutscenes, but alas, major spoilers in them. Starting the game off slowly... The environments are gorgeous Still does not do the location justice GOTY Cats, cats everywhere! The game sure has got the vibe down I'm sure she's angry for a reason Think I wandered into a Tomb Raider game Eeeeep Yeah...so I do happen to be colourblind Looks like I'm slightly more powerful than a single goose, go me!
  14. Just like in ELEX I, Caja romance bugged out (?) and so I have to romance Nasty (lol) or Nyra

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.