Tainted Grail - still in Act2
----came across a goblin thing wearing a silly big red mage hat. I wanted that hat. But he wanted a dictionary. So I gave him one. We became friends. I taught him to read. He gifted me with a Summon goblin spell. Pffft, I have no interest in that. I thanked him, left. Then I snuck back in, killed him with a fireball, and took his hat. FASHION OVER FRIENDSHIP.
---I was wrong re: the night-boss guy being Act2 specific. It's attached to the MQ main thing - if you finish that, he starts appearing. So technically you could start seeing him in Act1 while still low clvl. I did manage to smite him after gaining some levels and adding new perks.
---so many crafting resources seem to have no use. All I make are heal/mana pots and one or two foods and I barely need those anymore. After Act1 you barely find/get any new recipe/blueprints of any kind. A few. I don't craft armor/weapons (you'll find better), I only upgrade armor. eg, crafting/cooking/blacksmithing had potential but is hugely undercooked and in the long run you only need a few key resource things. The zillions of other things in my stash seem extraneous. Maybe they'll add in more crafting options later.
---a "big patch" is supposed to come out Fri or so, so I'm avoiding progressing too much until then. Hoping for more bug fixes, and I think such isn't typically retroactive on saves. Maybe they'll tweak balance stuff. By mid-Act2 I'm back to being totally OP'd (for Normal).
---I might start over.
Conclusion so far: Fun game for the price, engaging, great first impression, but starts to feel like it needed more time in the oven. I'd generally advise most to wait a few months for more "big patches" before buying. Although if you don't, it's still great fun for many hours. It just could be .... more fun, better QoL, better balance, quests that are less easily broken, stuff like that. EDIT: still better than Bethesda