I am not transgender, and I don't personally know well anyone who is (or if I do, they have not informed me). My interactions with people who have made it immediately known that they are transgender have been consistently unpleasant and unwelcome, but it's not exclusive to them, that's always the case with those who immediately make whatever their identity is known to everyone and anyone right off the bat, no matter what it may be: an identity is never adequate substitute for personality. I don't really even believe in assigning meaning to "he", "she", or "they" beyond it being a useful tool of language to make clear as to whom is being referred to in conversation, and I have said as much to others in real life conversation, to people both ardently pro-transgenderism and vehemently against it, where a not untypical retort from the latter group is to mockingly refer to me as she/her, but again, as I really don't care, it's always quickly dropped because of how little it actually impacts reality in any meaningful way beyond confusing others when someone uses the wrong ones. The former group will usually just be happy if you're willing to try to use the right ones, which I do, because again, it really doesn't matter to me, it's just arbitrary connotations of language, which itself is made-up, so why not try to respect others if you can, especially when it seems to matter a great deal to them even if it doesn't to you? But the option in these games to switch from one to the other is always the absolute barest lip service, with zero content or mechanics designed behind it, it's just a simple flag that is checked to say "the player picked a male/female character, swap any said pronouns to the opposite option that we've already designed to account for (or a neutral/third option that they've defined)". That's it, it probably took all of half an hour to an hour for one person to implement, maybe a little more to integrate it into the character creation UI. Wow, so woke...get a grip.