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Showing content with the highest reputation on 10/19/24 in all areas

  1. I've never heard of it, but just because Awakening is in the title, doesn't mean it is 'woke'. Based on the reviews, it sounds like the game is a technical mess. Nobody mentions DEI in the reviews. Hoonding's analysis is still correct.
    2 points
  2. Tails of Iron I cannot tell whether the story is meant to be taken at the face value (a young monarch saving his land from very evil invaders) or not. The first death. The bard was barding. End-/post-game.
    1 point
  3. It's very funny seeing the dip**** brigade get big mad when it's pointed out that the Imperium of Man is in fact a dystopia and not something aspirational.
    1 point
  4. More experienced players than me will probably chime in but it is kind of trying to do a lot of things, so I understand why you're going for bellower to try to dump as many phrases as possible into one invocation. Outside the grave calling abuse I do feel like soulblade generally wants things from a multiclass that chanter just doesn't provide like martial passives or strong self-buffs/defenses that stack with with borrowed instinct. It will probably work because fundamentally neither chanter or soublade lose anything vital by multiclassing and have good action-economy but a lot or other soulblade multiclasses like Heirophant/Mindstalker(Trickster)/Transcendent/Mystic(Wael) will work a lot better. If you are going for chants for combat buffs like Mith Fyr and Silver knights, the reduced chant radius from bellower is also a pretty significant downside since you won't be giving them to much of your party. Edit: Obviously you can go full in on abusing many lives pass and grave calling, but then you still would be better of with a more martial multiclass and a friendly troubadur chanting it. Edit 2: It is kind of hard to answer because you say you don't want to abuse the grave calling to hard, but getting focus from the chill fogs is really what makes the classes synergize, so the amount you are willing to abuse it is going to determine how well it works.
    1 point
  5. Heh, anyway. For me it is sometimes a redflag, because from my experience, if your marketing is to much focused on "woke" thematics (not talking exclusively about games now), that most likely means, your product does not have much substance to offer. The Steam Group page looks much better and is better handled, than this one, and thank to it, I have found few gems, like Capes, Eyiuden Chronicles and Shadow Gambit (thankfully not reading the forums ) . On the other hand, I have also found few games, which I should avoid at all costs I have to admit, despite I am considering myself pretty "woke" , I have issues, if the localization of games to English is to far away from the original, and being Eastern European, I still can't understand, why you folks in the US and UK are so obsessed with visible pixel "skin" and have absolutely no issues with pixel ultra violence in games I am playing lately a lot of Morktal Kombat 11, the game is fun, but sometimes I really feel disgusted by some of the deliberate graphic decisions by the team behind it... And looks like a lot of other people are feeling similar, as from the game statistics, the players are doing almost twice as many Friendships as Fatalities
    1 point
  6. The teaser to Drova - Forsaken Kin -- a heavily Gothic inspired pixel-art game. That is, Gothic, the game. Not Gothic, Robert Smith's hairdo. According to the devs, that teaser (still available on ich.io) is still from the early stages ("Proof of conept"). Plays quite nice though. Is missing some of the features though that got me intrigued from reviews, such as NPC schedules, people reacting to you walking into their houses at night, drawing weapons, theft, etc. And, of course, this: Our Inspirations Games like “Morrowind” or “Gothic” inspired us to make a game like this ourselves. We think there’s a lack of games that take players seriously and an overload of games that tell players what to do at all times. That's such a valuable promise that this winter only Warhorse seem to be aiming to fulfill with KCD II. Again.
    1 point
  7. I just play to have the soothing sensation of killing a lot of things.
    1 point
  8. 1 point
  9. That is possibly the most cringe website I have ever seen. What a sad crusade. I'd love to see how they'd rate Sierra during their heyday.
    1 point
  10. Barely survived wave 2 in the base defense. Except for George. He ran out of ammo and grenades trying to hold the radar. He retreated to the med pad outside the generator building but got surrounded there and torn to shreds before the squad medic could reach him. Luckily we got enough d-sumthin-ium to call it a win. Even if the rating was 1 star. Things I learned: You can never have enough ammo. I have no idea how armor works and how much health is in an alien's health bar. Maybe building two harvesters was not such a good idea. Maybe that spawned twice the number of aliens and that is why I was outnumbered 10 to 1.
    1 point
  11. USC - Counterforce First Impressions. I knew going into USC that it was a UFO/XCOM style game on the heavier end. Still, I did not expect it to be this heavy. I tried firing up a campaign and the game prompted me to play the tutorial. I like playing tutorials, so I did. Two crew on a spaceship, a tech and a medic, go to fix some tech stuff. The medic isn't strictly needed, as she points out, but regulations are that no-one ever does anything alone. It seems they have watched enough movies to know you don't walk along a spaceship alone. In short order you learn how to walk, how to open doors, how to use a device in your inventory to fix machinery, how to use another device to unlock a locked door, how to use a blowtorch to breach a sealed door. How to pick up loot. How to equip the gun you looted, reload it, then split ammunition with your squad member. How to jump over environmental hazards, how to shoot and swap between different weapon modes. How to overwatch. How to extract from a mission. Then you learn how to set up a squad before a mission. How to equip the each member. How to train them. Some rudimentary bits about specializations. You learn about different weapon types, directional armor, crouching so people can fire over the soldier in front of them. About AoE and things going boom. And when you then click "Start New Campaign" the game informs you that perhaps you should play some one off skirmishes and all the different game modes first, to ensure you know what the hell all the bits are. I said "Nah, I am good." The campaign puts you in orbit of a planet, with 24 soldiers under your command, to split into squads as you see fit. With (what seems like) loads of starting cash. And with a whole planet where you can drop into any region you like. No hand holding, after all, you were warned. GLHF So I backed out into the main menu and have started a base defense one off. Hold off against 10 waves or earn at least 10.000 detherium or what it's called. 40 minutes later, we have wiped out wave 1. We have ~5400 of the stuff. I spend all my cash reinforcing the base. Maybe I should have saved some to drop some supply crates with ammo boxes. But if we survive wave 2, at the rate I extract, we can evacuate with the resources and write it up as a win. Recommended for: People who want a UFO game that has an action for every interaction you can think of. People who know that obviously the scanner for bio signals can't be simply re calibrated to scan for minerals. Obviously you need a different scanner for that. And a third scanner for other stuff. People who realize that the most important thing you can learn is the thirst for knowledge, not knowledge itself. As Gotthold Lessing would have said: "It is not the truth that a man possesses, or believes that he possesses, but the earnest effort which he puts forward to reach the truth, which constitutes the worth of a man." This game has a tutorial that teaches you everything it can, then leaves you needing to learn more. And more. So this game is recommended to those who want the values of Enlightenment in their gaming.
    1 point
  12. https://store.steampowered.com/app/2458310/New_Arc_Line/ The demo is available for download until whenever the developers take it down (until October 21?), but it runs without Steam. It crashed on me trice, then I found it too challenging to read the in-game text (the font is too small), so I can't exactly say that I've played it much. --- https://www.gog.com/en/game/atlas_fallen_reign_of_sand Atlas Fallen is available on GOG with 50% discount (55% if you have an account there). It is from The Surge developers and the system requirements look reasonable, so I am quite interested in the game, but probably closer to the winter holidays.
    1 point
  13. You just want to know what she looks like, in case you truly anger me and I send her to take you out.
    1 point
  14. I checked the convo files and it turns out that it's decided by global variables (n_Watcher_Ability_X_Aggressive, n_Watcher_Ability_X_Sassy and n_Watcher_Ability_X_Diplomatic) and won't necessarily correspond with Disposition icons! (Though they can be good indicators.) tl;dr is that you need at least 3/2/4 responses of your flavor of choice after Port Maje/Hasongo/Magran's Teeth, respectively. You then get the ability based on which flavor count is highest. If two flavors share the same count, Diplomatic takes precedence, then Sassy and last Aggressive. So you have to look out for other flavors as well. Post Port Maje Ire of Death's Herald (Might) : At least 3 Aggressive responses, more than Sassy and Diplomatic ones. Wit of Death's Herald (Intellect) : At least 3 Sassy responses, more than Diplomatic and not fewer than Aggressive. Mien of Death's Herald (Perception) : At least 3 Diplomatic responses and not fewer than Aggressive and Sassy. Post Hasongo + Might : At least 2 Agressive responses, more than Sassy and Diplomatic ones. + Intellect : At least 2 Sassy responses, more than Diplomatic and not fewer than Aggressive. + Perception : At least 2 Diplomatic responses and not fewer than Aggressive and Sassy. Post Magran's Teeth + Might : At least 4 Agressive responsesand more than both Sassy and Diplomatic ones. + Intellect : At least 4 Sassy responses, more than Diplomatic and not fewer than Aggressive. + Perception : At least 4 Diplomatic responses and not fewer than Aggressive and Sassy.
    1 point
  15. Yes and no. You can watch the first hour and then just skip to the moment Not!Ripley drops the cargo container with the alien into space. You'll miss out on the character deaths and the reason how an alien got there in the first place, but that is better than to sit through what actually happens in the film. Fair warning: you still have to deal with Deepfake!Ash. Disney pulled off another Fake!Cushing, just with Bilbo Baggins this time. Spoilers:
    0 points
  16. Alien: Romulus. Oh boy. Half of the film is enjoyable, the other half is just garbage, and the less is said about everything that happens once they find Z-01 the better.
    0 points
  17. Check this out: https://steamcommunity.com/app/2081080/discussions/2/ Daedalic actually made an SBI subforum in the Capes steam forum because of this crusade. Just in hopes to maybe give people who want to talk about the game a chance to do so.
    0 points
  18. That's literally the woke accusation for Capes: The team includes a black guy and a girl with blue hair (her hair in fact is purple).
    0 points
  19. Yeah, first screen when starting a new campaign is not overwhelming at all.
    0 points
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