Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/19/24 in all areas

  1. It was likely a compromised shipment rather than a compromised model per se. Definitely not in widespread usage, most 'normal' people would just use cellphones which are pretty much ubiquitous in Lebanon (1 phone per 1.15 people). Though the most obvious other group using them (apart from drug cartels maybe) would be medical staff. Even if there were collateral damage it's not like Israel would care though. Or if Israel cared Netanyahu wouldn't. Doesn't need to be more complicated than a remote detonator. Ultimately the trouble with radios is that they have to send and receive signals; if you have a detonator receiver disguised as a genuine component it's got natural cover. Israel has targeted pretty much every solar panel in Gaza. If nothing else it's a tacit threat to take out Lebanon's energy grid (such as it is...) and leave Hezbollah in the dark. It will be... 'interesting' to see how countries react if Israel does target the energy grid given reactions in Ukraine. It was crickets when they hit the power plant at Hodeida the previous time the Houthis hit them. OK, about as interesting as Israel targeting the water supply, the food supply, medical facilities, educational facilities, civilian buildings, refugee camps, medical staff, aid convoys, UN staff and UN facilities, and their energy grid, plus all the torture and other abuse of prisoners including rape and summary executions, no doubt.
    3 points
  2. The Air BNB we're staying at has a pull up bar and my wife was egging me on to do pull ups and I still kinda got it. I can still do L sit pull ups and behind the neck as well, even though that can be rough on rotator cuffs. I can't do them forever like I used to because I'm old and not in fighting shape but just proud of myself that I can still crank out 10 to 20 pull ups in my 40s after not doing them for a couple of years. I mostly just do pushups now, gravity is heavy. /brag
    3 points
  3. You know, for a moment I thought you're talking about something like this: https://hopfenhöhle.de/en/
    2 points
  4. This build was created for a collaboration with @Aestus who runs the Youtube channel Aestus_RPG. Here's the video where we talk about this and other builds. This is build 2 of 5 from that collaboration. ----------------------------------------- This build is mainly meant for inspiration. You don't need to follow it in detail to have fun. If you understand the key features - the basic idea what makes this build special - you can usually deviate from my non-core attribute-, skill-, gear- and ability selection and form the build to your own likings and ideas. I do not try to produce the most powerful uberbuilds (often those are the most boring to play in he long run) but to focus on having fun while playing. Usually that means the build is powerful - but it's not the main focus. If you like to read about my personal requirements for "fun to play" builds, you can jump to a list below this post ----------------------------------------- orn a slave, Miccaela Shorsh grew up in the shadowed quarters of Ancenze in the Vaillian Republics, where art, politics, and wealth flourish - at least for the free. Her mother Borschtscha was cleaning the dog kennels for one of the wealthy families, and Miccaela seemed destined for the same life of subjugation and shἱt shoveling. However, even as a child and despite her little frame, her voice was unlike any other, an voluminous sound that could either stir hearts and calm tempers or incide discord and altercations. Unbeknownst to her, her gift was more than mere sound: Miccaela possessed a rare psionic talent, woven into her voice. Her abilities first manifested during a punishment because she refused to wash the stinky fur of the owners' favorite hound Beangobbler the Volatile. Terrified and in pain, Miccaela sang a phrase so powerful that it brought the overseer to his knees, clutching his pearls. Word of this strange power spread quickly through the household, and Miccaela was soon seen as dangerous, but also a potential tool. Her owners realized her voice could be used for their advantage in politics and business, so they forced the little Wild Orlan to perform at grand galas, her melodies subtly manipulating the minds of listeners. But the Wild Orlan's rebellious nature kicked in: at a big dinner event she planted a simple longing into all of the female guests: to stab their partners or patrons with a greasy shashlik skewer as soon as they started to talk obnoxiuos stuff. As a tumult erupted and people who looked like shashlik porcupine fell over each other, Miccaela managed to flee the scene - and the Vaillian Republics althoghether on a trading vessel which was headed for the Deadfire Archipelago. As Miccaela grew older (which happens pretty quickly with Orlans, min you), she learned to conceal her abilities behind the guise of mere performance. Although cleaning the kennels, Beangobbler the Volatile and the whole slavery shebang was behind her, she longed to fight for freedom for all sentient beings: every note she sang became a coded message of rebellion, a call to anyone who would be susceptible to the power of her voice. Now, Miccaela is no longer just a performer, but a covert agent of resistance, using her voice to bend minds, influence rulers and subtly shift the balance of power. In secret and with a philosophy similar to that of a Bleak Walker, she will use all means to free the oppressed and gather those who would help her tear down the chains of slavery, always with a song on her lips and her psionic power in her little yellow furry head. "I won't let you down I will not give you up Gotta have some faith in the sound It's the one good thing that I've got I won't let you down So please don't give me up Because I really, really don't want to wash that hound..." - Miccaela while freezing some killers stiff - =================================== The Ceaseless Siren =================================== Difficulty: PotD -------------------------------------------------------------- Solo: untested -------------------------------------------------------------- Class: Spiritualist - Psion/Troubadour -------------------------------------------------------------- Race: Wild Orlan (or any) -------------------------------------------------------------- Background: Old Vaillia (or any) - Slave (or any) -------------------------------------------------------------- Stats (w/o Berath's Blessings, ★=recommmendation) MIG: 10 (11, -1 Orlan) CON: 10 (do not dump) DEX: 12 PER: 15 (13, +2 Orlan) ★ INT: 19 (18, +1 Old Vailia) ★★ RES: 12 (11, +1 Orlan, do not dump) ★ -------------------------------------------------------------- the unique icons for all passive abilities are part of the Community Patch mod Abilities | Skills | Proficiencies - (!=important, r=recommended, a=automatic) 00. Brisk Recitation (! a) + Telekinetic Burst (a) 01. Whisper of Treason + If Their Bones Still Slept + Blessed was Wengridh | Dagger + Large Shield 02. Lingering Echoes | +1 Stealth (->1), +1 Intimidate (->1) 03. Soul Shock | +1 Stealth (->2), +1 Intimidate (->2) 04. At the Soud of his Voice + Mental Binding | +1 Stealth (->3), +1 Insight (->2) | Small Shield 05. Weapon and Shield Style (r) | +1 Stealth (->4), +1 Intimidate (->3) 06. Phantom Foes | +1 Stealth (->5), +1 Insight (->3) 07. Ancient Brittle Bones + Puppet Master | +1 Stealth (->6), +1 Bluff (->3) 08. Secret Horrors | +1 Stealh (->7), +1 Intimidate (->4) | Sabre 09. And Hel-Hyraf Crashed | +1 Slight of Hand (->3 ), +1 Insight (->4) 10. The Shield Cracks + Pain Block | +1 Stealth (->8), +1 Bluff (->4) 11. Spell Shaping | +1 Sleight of Hand (->4), +1 Intimidate (->4) 12. Penetrating Visions | +1 Sleight of Hand (->5), +1 Insight (->5) | Club 13. Rapid Casting + Borrowed Instinct | +1 Mecanics (->2), +1 Bluff (->5) 14. Keen Mind | +1 Mechanics (->3), +1 Intimidate (->6) 15. Farcasting (r) | +1 Mechanics (->4), +1 Insight (->6) 16. Quick Summoning + The Empty Soul | +1 Mechanics (->5), +1 Bluff (->6) | Scepter 17. Disintegration | +1 Mechanics (->6), +1 Intimidate (->7) 18. Greater Focus | +1 Arcana (->2), +1 Insight (->7) 19. Many Lives Pass By (r) + Ancestor's Memory | +1 Arcana (->3), +1 Bluff (->7) 20. Called to His Bidding | +1 Arcana (->4), +1 Intimidate (->8) | Pistol --------------------------------------------------------------- Items (!=important, r=recommended) Weapon Set 1: Sasha's Singing Scimitar (r, +Refreshing Finale, +Shocking Prelude), Shimmer Scale (+Warped Scales, +Thermal Ablation, +Legendary) Weapon Set 2: Lover's Embrace (use modal at all times), Shining Bulwark (+Rear Guard, +Legendary, use modal when shot at) Head: Pearlescent Rhomboid Helstone (or any other) Back: Cloak of Greater Deflection (r - helps to demotivate enemies from attacking you) Neck: Charm of Bones (r - for the added INT -> bigger AoE and durations) Armor: Casita Samelia's Legacy (+Legendary, +Ardent) or Nomad's Brigandine (+Tail of the Column, +Tactical Withdraw, +Legendary) or Gipon Prudensco (+Legendary, +Fight Another Day, +No Fool I) Waist: Girdle of Eoten Constitution Hands: Bracers of Greater Deflection (r - helps to demotivate enemies from attacking you) Rings: Chamaeleon's Touch (+1 INT & +1 PER) or Ring of Protection or Deflection, Kuaru's Prize Boots: Boots of Stability or Boots of Speed Pet: Loki (+15% AoE size) or Animancy Cat (when using summons a lot) or whatever suits your spell selection --------------------------------------------------------------- What is this build about: endless generation of resouces: you gain focus and phrases for your spells without having to do anything. That also means your resources fill up while you cast, run around etc. Using the Psion (focus gain per second, scales with Power Level) and the Troubadour (phrases elapse twice a fast with Brisk Recitation -> double the phrase point generation) gives you a caster who never runs out of spell resources and has almost no downtime: excellent action economy no need to actively use your weapon (which you are not good with anyways) immense versatility with all sorts of great spells: healing, reviving, disables, damage, buffing, mind control, summons - you can do it all. Pick what your party needs and you’ll be good at it. You can then also alter the gear to your needs. For example: if you wanted to play a Ceaseless Siren as a damage dealer who is spamming shock spells (Her Revenge + Soul Shock) nonstop you could pick up Deltro's Cage instead of the armor I listed above. If you want to take a support role (casting Pain Block and singing Ancient Memory or Mercy and Kindness etc.) you could use the Physikers Belt and a pet that does +15% healing and so on. The most potent combination might be to focus on mind control on the Psion side (Whisper of Treason, Puppet Master, Ringleader) and on summons on the Troubadour side (Animated Weapon + Many Lives Pass By), but constant CC spells are also very impactful: spamming Killers Froze Stiff + Mental Binding lets you completely disable and control whole groups of enemies pretty early in the game. independent from special unique items, this build can free up gear for other party members who might need it more. Sasha's Singing Scimitar is great, but even without it this caster is very effective. So if you want to include another chanter in the party who might make even better use of the weapon (for example a Bellower) it's not a problem. attributes can be allocated freely fitting your role. For example a damage dealer wants more MIG, a summoner or supporter/healer wouldn't need a lot of PER. one of the very few class combinations that beat the Ultimate challenge without the "endless duration of buffs" exploit - which shows how powerful it can be. I chose a mix of CC, damage, healing and summons so that there's always an answer to most situations. While playing you will quickly find out which spells you like to use the most - just can alter your choices of abilities and gear accordingly. Issues: when you get damaged (or critically hit when using the Community Patch mod which I recommend) your focus generation will stop for a short time. Unconditional focus generation is the Psion’s forte. While phrase generation stops briefly after an invocation the Psion’s focus never stops growing until damaged (or critically hit with the CP mod). Without this costant focus generation the Psion is bad. So you want to avoid getting attacked! You automatic ability Telikinetic Burst can help of course. But there's other ways to reduce the risks: stay stealthed at the beginning of combat. You want to load up on focus anyway - and when enemies have settled on your party members (like your tank) you are lot less likely to get attacked. having good deflection and/or immunity against disengagment attacks lets you get away without damage. you shouldn't build a glasscannon but have to invest into defenses. You can also use summons and mind control/disables to avoid damage to great effect - but more importantly (because it works without much effort and micromanagement) raise your deflection and armor and don’t dump your CON (health). There are lots of enemies out there that specifically look for weak party members in terms of low deflection, low armor and low health (like rangers, rogues and barbs do). Using a shield and putting on decent armor deters most of those enemies from picking you as their favorite target in the first place, giving you an easier time. sacrifice some offensive prowess for defense. It will help to let this character play a lot more smoothly than maxing your offensive potential. Unusual for a caster but it works. The best offensive stats mean nothing if you cannot cast because you lack focus. Another great way to prevent getting attacked (without having to actively do anything) in the later game is to sing Many Lives Pass By at all times - a weak skeleton that pops up every 3 seconds and forms a group of skeletons with its buddies quickly draws attention away from you and shields you from almost all attackers. Why is it fun: because of the endless and fast resource generation there’s always something to do, very little downtime. Opposite of low level Wizards, Priests or Druids who have very few spells in he early game. the spell selection is great always good impact, powerful right away bc. of summons, great CC and so on extremely versatile. There are Very little situations where you cannot contribute. The swiss army knife of casters because of the rel. good sturdyness (to avoid focus stop) little frustration from getting knocked out etc. which is great for inexperienced players. does not depend on items - this can help to attain a special look or theme/background a lot more easily without the feeling you have to sacrifice performance. Hope you enjoy! Cheers!
    1 point
  5. I think that Trump would have happened without Trump, so to speak, but it is pretty funny that the guy who seized the growing nationalistic reaction to NeoCons and Neoliberalism is a New York real estate weirdo rather than someone like Meatball Ron or Lying Ted or one of the other GOP "up and comers" from the early-mid 2010s. But it does make sense, the in-house Republican (future) leaders hadn't really broken with the quasi-libertarianism and interventionism that had been party doctrine for decades so someone outside the party machine was needed to break in and realign things to where the base was going.
    1 point
  6. Palms out, I can't do nearly as many relying mostly on arm strength. 6-10 maybe.
    1 point
  7. No. It applies only to your weapon attacks (which are done with a single one handed weapon in the right hand).
    1 point
  8. I always love it that whenever Trump has a very rare moment in public decency, his crowds are always there to immediately tell him "no, don't do that". Trump and the hate-filled right are an interesting chicken-or-the-egg situation: on one hand, the latter definitely existed before Trump came along, but usually a lot quieter and more on the fringes of political discussion; on the other hand, without Trump legitimizing and bringing them to the mainstream, they may have well kept to the shadows and never reared their ugly head in public to be able to convert 40% of the population to their way of thinking; on the third hand, moments like quoted above make it pretty clear that despite everything, Trump is just a symptom, a manifestation of these people's hate and rage, and now that they're fully out of the closet, it seems quite certain they're going to be legion for a long time to come.
    1 point
  9. A Stellar Flyby Jumbled Up the Outer Solar System (Universe Today) It does explain a lot. I wonder if it does better than the 9th planet hypothesis that was raised a few years ago to explain the orbits of TNOs? Here's the original paper: Trajectory of the stellar flyby that shaped the outer Solar System (Nature) If they could find a captured object from the other star, that would be solid evidence.
    1 point
  10. I guess I shouldn't be surprised but Israel is just comically evil at this point. Detonating pagers in grocery stores is like something you'd see a terrorist do in an Indian ripoff of Die Hard.
    1 point
  11. It seem that Mossad may have committed terrorist crime in Europe, but they probably will not get charged as the victim aka company which provided pagers for the Hezbollah should acknowledge that it has also broken anti terrorist laws by exporting pagers to Hezbollah. But targeting production lines of consumer goods will create bad precedent anyway.
    1 point
  12. I see cat, I click. I was disappointed that this wasn't a trailer for a video game. I don't know if it's going to be a short film or feature length or anything else. But that trailer is great. Edit: I wonder if this is a zero dialogue film.
    1 point
  13. I've been playing Enderal, Skyrim mod that's, like, entirely its own separate game with production values that of a B game rather than a mod. Skyrim's gameplay got modified quite a bit, i.e. you get XP from quests and killing things to level up and then buy skill books, also they completely nerfed stealth archer and the crown of "Laughably unbalanced easy mode build" there belongs to mages, I don't even to imagine what a pain in the ass melee must be, the way AI behaves in the game. The story is that the low fantasy world has a bit of a Mass Effect reaper problem and you're discount Shepard, though in the end it diverts enough to not be a too blatant copycat. It's also very, very grimdark with absolute majority of quests having downer endings and main quest splitting into downers but with caveats, even I thought it's way too grimdark, and I like grimdark and downer endings. Writing's might be a wee too self-indulgent sometimes - too many moments with our character rooted in spot while a NPC delivers a speech at them, a couple of moments when you gotta walk into obvious trap like a dunce to progress the story, and the most inexcusable travesty of game design - unskippable, unkillable ending credits, but otherwise very positive experience.
    1 point
  14. @Noqn, Hello. It seems that "Open in New Tab" in the Editor shows blank page after the latest update. Could you check this issue? Thanks in advane
    1 point
  15. The Outer Worlds. (Some parts were written during the week/before I finished the game for the third time). It has occurred to me that there is a lot of flexibility in the narrative structure - the player can reach a lot of quests from different points. Some, such as the power generator in Edgewater, are quite straightforward, but they still support the player being murderous. Reed Tobson is the bottleneck which the player unavoidably faces. He starts his dialogue right when you exit the elevator, giving you the information to proceed to the other settlement and the powerplant. Unless he is shot at before entering his office. In which case, the information can be taken from his body and the terminal. On the other hand, there are cases where the quest NPC do not appear before the relevant quest has been taken, such as the bounties from the sheriff in Edgewater. This particular quest chain can lead to lonely targets sitting among corpses, should the player visit the camps in advance. I can’t quite recall where I got the NavKey for the Groundbreaker, but I do remember Welles calling. For Monarch, the next large location, there are MSI and the Iconoclasts. For Sanjar, the items can be obtained before meeting him. For Gresham, the first NPC, Catarina does not appear before the Iconoclasts send the player there. It is explained by Catarina delivering supplies on request, not having a store set up. Consequentially, the next quest requires the items obtained from her, thus, the progression is linear. Unless, of course, one just kills the Iconoclast leadership, successfully completing the main part of the story on Monarch. At this point, the lines come together as the UDL gunship crashes onto the surface. The requirements for the ship to appear is to deal with MSI and the Iconoclasts in any manner. Additionally, if the information broker is approached before these quests are completed, he will just inform the player that he cannot transfer the intel required to Welles. I am yet to break into Byzantium, but I assume that the flexibility comes from the main quest giver there - Welles or Akande. I might be mistaken, since I have not followed the Board quest line. If my blog goes live today, I have just noticed that the civilians in Byzantium do take cover when combat starts. --- I have finished my low-int playthrough without crashing into the sun/central star of the system. By going only for the main objectives and companion quests and trying to limit looting (I kept running out of ammo in Edgewater, then I just kept running away from the enemies, so it got better), it took 8 hours. The previous run took 32 hours. I can't say that the ending was worse (I skipped the Iconoclasts' quest line by killing Graham and Zora). Having low Stealth and Dialogue skills was somehow less satisfying than having low combat skills - fewer choices in quests, more combat. But I did defeat RAM in open battle (well, I kited the boss into the first room and kept it knocked down with companions' abilities), so that's something. --- On Dark Souls 2. I consider it to be the best in the series: it is very comfortable to play with keyboard and mouse there are several paths to choose from (all semi-mandatory, but still) rolling requires stat investment to be viable the bosses can be revived on the same NG cycle teleportation to any bonfire is available (would prefer to have a more interconnected world, but with several quite linear paths, it is good enough) there are some light differences between NG cycles there is poise and the game's speed/required reaction time is generally adequate (it became much worse in DS3 and later games) I can't quite recall the foes' exact movesets, but the hitboxes attached were quite different, so it was good. Regarding the weapons, the appeal of the 2H weapons was in the ability to break poise. I used mostly katanas or long swords, so cannot tell how effective it was. I do hope that it is clear that the points above are very subjective. I also have no intention to try to get all achievements due to the farming required.
    1 point
  16. I, too, was playing a game someone else in this thread is. Luckily for me, I'm already done. I am talking about Dreck Souls 2: Scholar of the First Suck Edition. Joseph Anderson, in one of his videos, came up with the concept of Gary, a fictional game developer responsible for everything in a game that is only designed to waste the players time. A prominent member of the German World of Warcraft community did the same earlier, he called the developer Malte. Since Malte is a much worse name than Gary, I'll be using Malte in this post. Steam says that I have played the game for 149 hours, with a lot of that time spent on dealing with Malte's contribution to the game. And I mean a lot. Brave Undead, but why didst thou adventure on this much? Well, because I cannot help myself, and I wanted to finish the game before ranting about it. I know that it Dreck Souls 2 considered to be the black sheep of the family and that it is slightly disliked even in the toxic wasteland that the FromSoftware fandumb is, but with them being how they are, one is better safe than sorry. But seriously, screw this game, I am never going to touch it again. From what I have gathered, Scholar of the First Suck is like a Kaizo variant of the original Dark Souls 2, which apparently has much better enemy placement, and also features a lot less enemies. Alas, as that is only one minor part of the whirlwind of misery that playing Dreck Souls 2 is, I cannot see the original being much improved - eh, or rather, the Kaizo edition much worsened - by throwing more enemies at you. But, luckily, not all was bad. I appreciated the intro sequence that explained a bit about the lore of Drangleic and gives your character a personal stake in proceeding, something which the first Dark Souls sorely lacked. I never found it in myself to give a rat's ass about the Undead Pilgrimage in the first game and still enjoyed the game based solely on the combat and other gameplay elements, as well as the level and world design. It could have been better, because the game opens with the promise of a cure for the Undead Curse, which simply does not exist, and never will exist - cannot exist, considering what the curse is implied to be - and as a recurring player your character's motivation is suspect right from the start. However, well, at least your character cannot know that, so, well, there is that. Sadly, that is about the only thing that is better than the original Dark Souls. Do not mistake that for thinking that the storyline of the game is good, because it is not. It is a retread of Dark Souls, with the exception of adding a character that acts almost as a villain in the form of Nashandra, Queen of Drangleic, the woman at the heart of many of Drangleic's woes (because it is always them wimmin who corrupt the pure hearts of men ). Like in many such games, I bemoan the fact that I could not give her what she wanted. Having the Abyss corrupt the last embers of the First Flame would have elevated the ending of the game to a point where I would have liked it. Alas. I would be remiss to mention that it gave me one of the heartiest laughs this year in the form of Aldia's dialogue. Indeed. As your character has zero agency in anything that transpires and is basically just a puppet for whoever comes along and needs something, it was rather funny that Aldia would be so blunt. Instead of writing an essay about an old game where everything has been said already, my biggest problems with the game are the systems Malte designed, which seem to be all of them. The changed controls from the first game (turning feels much stranger, locked on attacking in different directions, the frequent misses in combat when an enemy is between the seemingly eight ways your characters can face), the encounter and enemy moveset design where there is basically only one difference between the enemy types, which boilts down to dragons and everything else. Just look at the bosses and regular enemies. They all have the exact same moveset, with slightly different animations. The most prevalent of which are the double swing with an optional third attack and the forward lunge. Whether it is the Pursuer, the Smelter Demon, Fume Knight, Aava or Vendrick, really, that is not one of the dragon bosses in the game (and the Royal Rat Authority which plays like a dragon encounter, just without the breath attacks). The only standouts here are the otherwise ludicrously easy Covetous Demon encounters and in part the Duke's Dear Freja, although even that is more often than not a two attack combination with her legs, and a forward lunge. Some enemies shoot projectiles or beams at you, but that is it for variety. It meant that I was able to defeat most boss fights first try (I played NG without summons, as evidenced by Lucatiel's and Benhart's achievements being almost the last ones to unlock, outside of the spells sold at Drangleic Castle in NG++), the longest of which took like five, which was, funnily enough, the blue Smelter Demon. It went down after I switched my equipment, which, ah, well, is something that I do not like to do in these type of games. Continuing with the worst issues is that with the reworked stamina, and the silly adaptability changes (Malte's brilliant idea to make the base dodge roll in the game have less i-frames than the fat roll in the original game unless one invests in adaptibiity was a fantastic change, *chef's kiss*), the game turned into a third person action adventure game with turn based combat. Bait enemy attack, dogde, parry of tank with shield, hit back while you can. Rinse, wash, and repeat. The turning controls seem to have gotten worse, locking onto enemies makes it sometimes impossible to hit them as your character appears to able to face only in eight directions. Being locked on, one has to let go of the thumbstick to get a somewhat tracking attack out of it, or manually aim in the direction the enemy is standing, for no real reason. If you want to create some distance between you and the enemy, it is necessary to let go from the stick long enough, otherwise your character will just whack in whatever direction you were going. Maybe that's the reason why the dodge roll with lower equipment loads is so long. To make sure you're far enough away from the enemy to have to step back, so you can hit. Only Malte knows. The controls are floaty and sluggish, and felt much better in Dark Souls, which I played on the Switch (and that has only 30fps, compared to DS2's 60). Then the game has no built-in offline mode, which is just baffling, and the scripted invasion encounters are ridiculous to the point where I just began carrying a great club to repeatedly stun lock them with the heavy two-handed attack. I guess it would be possible to approach those like actual pvp against cheaters (as they all have unlimited stamina, spell casts and equipment load), but why bother if you can just stunlock them dead. Weapon balance is also something that seems to be a lot worse, but perhaps I never noticed these issues in the original games. But when your oversized ultra greatsword +10 takes five seconds to wind up an attack, eats up half your stamina bar and then deals 20% more damage than the one second attack animation of a rapier (at a much, much lower stamina cost) then something's seriously wrong. I played most of the game with the uchigatana sold by McDuff, which was a nice weapon to use, with a decent balance between speed and damage, and a rapier. I wanted to like (ultra)greatswords, or great axes, or anything large, but... wrestling with Malte's gameplay decisions is bad enough without gimping yourself. Good riddance, Dreck Souls 2. I shan't be installing you again. Upgrade a great club to +10 (you can infuse it, if you want, but it is not necessary). Unlock the Brightstone Cove Tseldora campsite bonfire and join the Covenant of Champions. Equip the Symbol of Avarice (Jester's Cap if you don't have the Symbol), the Gold Covetous Ring +2, the Sanctum Knight Leggings, the Watchdragon Parma and the Prisoner's Tatters. Start from the bonfire, go to the right and behind the tent in front of it, enter the first tent of the enemy camp. There's an enemy standing inside. Walk up to him, back"stab" with your great club, which should kill him. Another one comes running into the tent, smash him with the heavy attack until he's dead. Leave the tent the way you came in, go right to the fire where an enemy is standing. Backstab that one too, and one other comes running. That is four enemies killed in the span of a minute or so. Go back to the bonfire. Once you're comfortable doing that and can pull it off without dying, pop a rusted coin every five minutes. Grind until you have your 30 sunlight medals, which will take a long while. Do not attack the enemy by the fire first, the one from the tent will come running. Enemy aggro is weird in this game. That route avoids all the archers, and at worst you might pull a pig, which just dies all the same, and you're never in danger of dying, as long as your heavy two-handed attacks connect. It is so not worth trying to set up the archers in a way that you can kill them too. They'll be dealing silly amounts of damage and can shoot through tents. Sell excess Falconer armors to Gavlan at leisure, or just throw them away. Worst grind in the game, really, the Mad Warriors were farmed much faster in comparison (with the Unveil miracle).
    1 point
  17. I tried the free demo for We Harvest Shadows via Steam. It's a 1st person "farming horror allegory". It has a day to day chores/mission form, although one can take as long as you want I think to finish the daily chores (finishing such chores advances the story/missions). You're out on a farm in self-isolation, and maybe you're a little (or a lot) mentally unstable. Or maybe it's actually haunted. Or maybe ... I farmed a few tomatoes/chopped logs for money. Built a chicken coop to sell eggs for more money. Bought blueprints, and axe, planted more tomatoes. Took in a stray cat, feed it every day. Explored an old barn and was chased by wolves. Didn't go to bed early enough because I was trying to finish the daily "chores" assigned, and the farm/house began to make creepy noises, whispers and shadows until it became too creepy so I scuttled back to the room to get my sleep.....I like the concept and the artstyle was ok. And the cat was cute. It's probably going to be early access ofc. But I wishlisted it. We'll see.
    1 point
  18. Well I did a dumb thing. Bought 2 fairly expensive access points, and then figured out I can't use the 6ghz band in my country. Apart from being illegal to circumvent this limit, it's also a pain in the ass to do. Welp... guess I read first next time. I would hope it's not a complete waste of money and that my country eventually figures out its ****, but considering we still haven't implemented 5g I don't think it'll happen any time soon.
    0 points
×
×
  • Create New...