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Showing content with the highest reputation on 08/15/24 in all areas
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Obsidian CEO Would Love to Make a Shadowrun Game5 points
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Microplastics in water/food. Pesticides. Hormones. Too many sugars. Too much fillers etc etc. And now ... Consumer Reports says rocket fuel. Or more specifically, perchlorate. Fruits/veggies 2nd highest after baby/kid foods. To eliminate all risk, one must not eat, drink or breathe. eg, die. ....but I'm doing fine, hey no one lives forever - and life is still grand/worth it. Hubby's still in a funky grump but such is life - we're going good overall. Hope it's going well for everyone else, too.4 points
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@Elric Galad I'm for it. I'm not sure if it needs further change because the total damage usually scales over 10, and as I understand it's always better than intended no matter the frequency of other attacks. Maybe? It's hard to tell how strong the intended effect actually would be. @BoeroerI did happen to have such party, but I planned it to make use of how I thought CW works. Maybe that's why I'm feeling it's too good. It is too good than it's intended or it should, I mean it's hard to have your whole party to have an average of 1 attack/s, and that's already tripling the effect. If it does what exactly it says, it can be a good addition to an AOE heavy party (that's what you'd expect from a tier 2 spell right? Situationally good). But the current implementation makes a thematic party into a exploit party, instead of empowering this kind of party, CW becomes the core of the party and is the reason it feels one-note. Like in my party I have a blunderbuss gambit rogue, which is typically pretty good at single target damage, but now he's become a support character. It's impossible to "legitimately" make good use of the intended effect, which could have had a place in certain parties without being the one trick.2 points
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^ Oh, yeah, I get that if half the folks are going to "cheat"/skirt around the amateur rules, like big companies skirting/loopholeing their way out of taxes or regulations or whatever, and nothing can be done to (long term/forever) stop it, it's kind of pointless/gets really circular to fuss over it, especially for something like entertainment. And I also wasn't against loosening some restrictions re: having been paid for a few things, like at least ad sponsership if nothing else (wasn't that disallowed at one point?). Training is expensive. But for me it was more interesting to watch, relatively speaking, lesser knowns compete against each other then maybe "the last three winners of the Tour de France duke it out in the Olympics." I guess Olympics to me wasn't really about current best in the world, it was more sort of about discovering the potentials for the new crop of best in the worlds. Edit: maybe that's an odd way to look at them, but that's more why I watched, when I'm not much of a watch-sports person.2 points
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2 points
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Watching Abba: In Concert (1979) in a live stream of our national public broadcaster. It being a somewhat strangely cut documentary style concert movie nonwithstanding, ABBA sure was a great group for mainstream music. Then again, back in the 70ies and 80ies mainstream music wasn't as awful as it is today. edit: they streamed (and, well, broadcast) a number of concerts today, including Bruce Springsteen and the Bee Gees. Pretty nice for running in the background.1 point
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1 point
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I'll try to do my own math based on this superb Gamefaq to see if people agree, sorry if some of it is already well known. Let's try to compare current modal vs your proposal in the key use cases (I can think of 4). Light under-penetration (PEN-AR=-1): The -1 equates to a -25% Dmg Reduction multiplicator (3/4*DPS if alone) which has to be inverted and equates to a +33% Dmg Reduction divisor (DPS/(4/3) if alone). This would 'cost' or cancel out with a +33% Dmg Increase multiplicator, e.g. 11 points of STR. The current modal cancels the penalty above but applies a +50% Time Increase divisor (DPS/(3/2)=2/3*DPS if alone). This would 'cost' or cancel out with a +50% Speed Increase multiplicator, e.g. 16 points of DEX. Enabling it seems detrimental in principle: 75% DPS -> 66% DPS if alone. The proposed modal cancels the penalty above but applies a +25% Time Increase divisor (DPS/(5/4)=4/5*DPS if alone). This would 'cost' or cancel out with a +25% Speed Increase multiplicator, e.g. 8 points of DEX. Enabling it seems beneficial in principle: 75% DPS -> 80% DPS if alone. Moderate under-penetration (PEN-AR=-2): The -2 equates to a -50% Dmg Reduction multiplicator (1/2*DPS if alone) which has to be inverted and equates to a +100% Dmg Reduction divisor (DPS/2 if alone). This would 'cost' or cancel out with a +100% Dmg Increase multiplicator, e.g. 33 points of STR. The current modal cancels the penalty above but applies a +50% Time Increase divisor (DPS/(3/2)=2/3*DPS if alone). This would 'cost' or cancel out with a +50% Speed Increase multiplicator, e.g. 16 points of DEX. Enabling it seems beneficial in principle: 50% DPS -> 66% DPS if alone. The proposed modal cancels the penalty above but applies a +25% Time Increase divisor (DPS/(5/4)=4/5*DPS if alone). This would 'cost' or cancel out with a +25% Speed Increase multiplicator, e.g. 8 points of DEX. Enabling it seems even more beneficial in principle: 50% DPS -> 80% DPS if alone. Severe under-penetration (PEN-AR=-3): The -3 equates to a -75% Dmg Reduction multiplicator (1/4*DPS if alone) which has to be inverted and equates to a +300% Dmg Reduction divisor (DPS/4 if alone). This would 'cost' or cancel out with a +300% Dmg Increase multiplicator, e.g. 99 points of STR. The current modal lowers the penalty above to a -25% multiplicator (3/4*DPS if alone) but applies a +50% Time Increase divisor (DPS/(3/2)=2/3*DPS if alone). This would 'cost' or cancel out with a +33% Dmg Increase multiplicator, e.g. 11 points of STR, and a +50% Speed Increase multiplicator, e.g. 16 points of DEX. Enabling it seems beneficial in principle: 25% DPS -> 50% DPS if alone. The proposed modal lowers the penalty above the same way but applies a +25% Time Increase divisor (DPS/(5/4)=4/5*DPS if alone). This would 'cost' or cancel out with a +33% Dmg Increase multiplicator, e.g. 11 points of STR, and a +25% Speed Increase multiplicator, e.g. 8 points of DEX. Enabling it seems even more beneficial in principle: 25% DPS -> 60% DPS if alone. 2 PEN away from over-penetration (PEN+2=2*AR or 1.5*PEN+2=2*AR if crit build): Here we start with no Dmg Reduction multiplicator. The current modal gives a +25% Dmg Increase multiplicator (5/4*DPS if alone) but applies a +50% Time Increase divisor (DPS/(3/2)=2/3*DPS if alone). The former would 'provide' or equate to e.g. 8 points of STR, but the latter would 'cost' or cancel out with a +50% Speed Increase multiplicator, e.g. 16 points of DEX. Enabling it seems detrimental in principle: 100% DPS -> 83% DPS if alone. The proposed modal gives a +25% Dmg Increase multiplicator (5/4*DPS if alone) but applies a +25% Time Increase divisor (DPS/(5/4)=4/5*DPS if alone). The former would 'provide' or equate to e.g. 8 points of STR, but the latter would 'cost' or cancel out with a +25% Speed Increase multiplicator, e.g. 8 points of DEX. Enabling it seems even in principle: 100% DPS -> 100% DPS if alone. Note these are estimations and the exact DPS comparison depends on the final Dmg and Speed multipliers with vs without the modal, which is quite variable depending on items, buffs, etc. Math-wise, I think it is something like Final_DPS = Final_Dmg * Final_Speed = (Dmg_Mult * Dmg) * (Speed_Mult * Speed) = Dmg_Mult * Speed_Mult * DPS, with DPS = Dmg * Speed being the baseline values of the weapon. The above estimations assumed Dmg_Mult = 1 and Speed_Mult = 1 as the starting condition from which to apply the modifiers of each scenario. For example, in the light under-penetration case, if we had Dmg_Mult = 1 and Speed_Mult = 5/2 due to items, buffs, etc, with the modal off we have Final_DPS = (1-1/3) * 5/2 * DPS = 5/3 * DPS, whereas with the current modal on we have Final_DPS = 1 * (5/2-1/2) * DPS = 2 * DPS. Thus, enabling the modal with these particular multipliers is actually beneficial despite seeming detrimental in principle. This is because maximising Dmg_Mult * Speed_Mult tends to prefer Dmg_Mult and Speed_Mult of similar size, and because enabling the modal here induces in relative terms a smaller decrease of the big Speed_Mult (5/2 -> 2) than the increase it induces to the small Dmg_Mult (2/3 -> 1). In fact, in the light under-penetration case, enabling the current modal is generally beneficial whenever Dmg_Mult =< 2/3 * Speed_Mult. Other cases will have different inequalities, I can try to figure them out if you want. ------------------------------------------------------------ Edit: if I got them right these are all the inequalities determining exactly when is better to turn the modal on/off with current vs proposed modal in the 4 cases. Sry for the math madness . Hoping you would like to review & discuss it: Light under-penetration (PEN-AR=-1): Enabling the current modal is better than disabling it whenever (Dmg_Mult - 1/3) * Spd_Mult < Dmg_Mult * (Spd_Mult - 1/2) => ... => Dmg_Mult < 2/3 * Spd_Mult => build dependant (roughly modal on if low-dmg high-spd / off if high-dmg low-spd). Enabling the proposed modal is better than disabling it whenever (Dmg_Mult - 1/3) * Spd_Mult < Dmg_Mult * (Spd_Mult - 1/4) => ... => Dmg_Mult < 4/3 * Spd_Mult => build dependant (roughly modal on if low-dmg high-spd / off if high-dmg low-spd). Moderate under-penetration (PEN-AR=-2): Enabling the current modal is better than disabling it whenever (Dmg_Mult - 1) * Spd_Mult < Dmg_Mult * (Spd_Mult - 1/2) => ... => Dmg_Mult < 2 * Spd_Mult => modal on is almost always better. Enabling the proposed modal is better than disabling it whenever (Dmg_Mult - 1) * Spd_Mult < Dmg_Mult * (Spd_Mult - 1/4) => ... => Dmg_Mult < 4 * Spd_Mult => modal on is always better. Severe under-penetration (PEN-AR=-3): Enabling the current modal is better than disabling it whenever (Dmg_Mult - 3) * Spd_Mult < (Dmg_Mult - 1/3) * (Spd_Mult - 1/2) => ... => Dmg_Mult < 16/3 * Spd_Mult + 1/3 = 5.33 * Spd_Mult + 0.33 => modal on is always better. Enabling the proposed modal is better than disabling it whenever (Dmg_Mult - 3) * Spd_Mult < (Dmg_Mult - 1/3) * (Spd_Mult - 1/4) => ... => Dmg_Mult < 32/3 * Spd_Mult + 1/3 = 10.66 * Spd_Mult + 0.33 => modal on is always better. 2 PEN away from over-penetration (PEN+2=2*AR or 1.5*PEN+2=2*AR if crit build): Enabling the current modal is better than disabling it whenever Dmg_Mult * Spd_Mult < (Dmg_Mult + 1/4) * (Spd_Mult - 1/2) => ... => Dmg_Mult < 1/2 * Spd_Mult - 1/4 => build dependant (roughly modal on if low-dmg high-spd / off if high-dmg low-spd). Enabling the proposed modal is better than disabling it whenever Dmg_Mult * Spd_Mult < (Dmg_Mult + 1/4) * (Spd_Mult - 1/4) => ... => Dmg_Mult < Spd_Mult - 1/4 => build dependant (roughly modal on if low-dmg high-spd / off if high-dmg low-spd). Roughly for the light underpen & overpen cases: - Characters with high Dmg_Mult (e.g. 2) and low Spd_Mult (e.g. 1) are better off with the modals disabled, i.e. letting Dmg_Mult suffer a lower value rather than increasing it but lowering Spd_Mult even more. - Characters with low Dmg_Mult (e.g. 1) and high Spd_Mult (e.g. 2) are better off with the modals enabled. - Characters with similar Dmg_Mult (e.g. 2) and Spd_Mult (e.g. 2) are chaotic. E.g. for these values: -- For light underpen, current modal disabled but proposed modal enabled. -- For overpen, current modal disabled and proposed modal disabled.1 point
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He didn't 'flee the law', he was here perfectly legally as a resident, and well before being charged. Which he probably shouldn't have been given he has a conviction in Germany, but our good character test mostly consists of how big your cheque book is.1 point
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I'd be very skeptical of all the information coming out on nordstream. Pointing solely to Zaluzhny doing a rogue op when he's conveniently fired is, well, convenient. As for people who are facing criminal charges giving interviews to the WSJ... lol. Mostly though, and as always it's the stuff you're meant to forget as soon as it becomes inconvenient. To whit, current story is: Denmark: Multiple 100s of kgs of explosives used. Sweden: 50m of pipeline destroyed with a 250m debris field. Hmm. Also kind of funny if the CIA told them not to do it given the responses. Especially since the article says specifically that Germany was informed.1 point
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Exploiting Combusting Wounds either takes a lot of time (if done by one character) or a specialized party (which then becomes a one-trick troupe - which is very boring to play). Even though I knew about its potential I rarely use it - because if you invest the time you need to set it up most efficiently into different nice actions, you can have similarly good, yet more entertaining outcomes imo. Where I use it regularly is in Beast of Winter, esp. against Neriscyrlas because that's where I get the feeling that the outcome actually warrants all the hassle with multi hit actions such as walls and beams etc. By the time I get CW to tick for considerable bonus damage that I would deem balance-breaking, the enemy is already beaten by other means. And I'd rather make sure the enemies are constantly debuffed and disabled and can be disposed off safely than trying to set up massive damage ticks with CW. Like... I can disable any enemy in the game except two or three mega bosses from start of the encounter to finish with just one arbalest + modal. That's kind of game breaking, especially when it's about power curves imo. Just needs a Ranger and a Chanter in the party and works without any setup during the fight. Where CW is really great and easy to exploit without bending the party around it is when you have a lot of pulsing or multihit spells anyway - like if you have a Chanter with Her Revenge + a Druid with Venombloom, Wicked Briars and so on + a Wizard with Chillfog and Walls and maybe a blunderbuss dude or so. Then it really starts to feel like you are nerfing yourself if you don't use CW.1 point
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It was a new addition for this Olympics, and also it's not going to be back in 2028 (though that doesn't necessarily preclude it from returning at some later date; it was decided against for 2028 before the 2024 Olympics even started). I always thought the "amateurs only" rule was silly. Let's have a competition to determine who are the best...buuut let's not include the people that, you know, actually get paid to be the best to do it. And let's ignore that all the Eastern bloc countries were effectively skirting around that restriction by having their governments be the ones who were training, funding, and supporting their top athletes, while we give all the best Western athletes the boot because it was private businesses instead. Farcical. No, we won't ever have an our-amateurs-beating-their-professionals a la the Miracle on Ice again, but that shouldn't have ever been a thing in the first place.1 point
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Survived another year. At least the cake turned out better this year.1 point
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PS3 Demon’s Souls and all versions of Dark Souls 2, have in-game counter for deaths. Well Demon’s Souls not anymore, as the counter has been on a tablet hidden in the part of the Nexus, which you could access only when online, and the servers are long down. And then I found out, that there is a nice Deathcounter/Soundboard app for streaming, so I thought, why the hell not use it, just for the giggles1 point
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Depending on the homestead, different random critters will attack. My theory is that basically it simply wasn't really possible for the Devs to stop nearby random spawns the moment you buy the property. The guard you get for the homestead usually will kill any of the spawns easily. Even the odd giant attacking that one homestead...1 point
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I found one of those! Daedric dog to be precise, I'm sure he can take on a dragon seeing how he shredded random vampires and wraiths to, well, shreds. But he was really pushy - like, literally, whenever I stopped to pick a lock or sell loot or just because, he'd bump into me and yeet 5 metres away which got old really fast even if I imagine that's how big dogs are IRL. What's worse, he messed with my sneaking and had a psychic link with every guard of Skyrim which he diligently used to report any transgression. So I really rushed to finish that quest and get rid of him. His Daedric master was an **** though; really missed the option to say "What?! Hell no, f†ck you and also I'm keeping your pushy dog!" Ah. I was wondering why there's a dead draugr in the herb garden of my homestead. "It is quite buggy" is a phrase that could be used with anything in Skyrim.1 point
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Infected Ants and Infected Ant Queens are not required for the achievement as the achievement is obtainable in the base game, prior to entering any New Game Plus.1 point
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I too am still experiencing this bug post patch. My friend I play with also has the issue in our world. We have all standard cards and are only missing six gold cards. XBox Series X Multiplayer Shared World NG+21 point
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Hello everyone, Forgive me please any writing issues with my English, since my mother language is german. Unfortunately I got the same Bug. And still got it after updating yesterday on the newest Patch 1.4.3. I'm playing on Xbox Series X and in multiplayer on Medium. The first playtrough i did with my brother who's playing aswell on Xbox, but he canceled mid game so i finished the first one alone and started the ng+ a few days ago aswell on my own. Since it's very easy in early ng+ too feed the ant queens with her food i did this straight ahead, got the Babys as expected but didnt got the archivement. What I didn't noticed till yesterday. What I did after that I dont know anymore. I just realised yesterday I didn't got the archivement and I hoped the Patch will fix my Problem after reading this thread. But starting the game after Patch Installation was done, changed nothing. Thanks for any help.1 point
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Why is there suddenly such detail information. Also... really curious that this happens now, while Ukraine is directly attacking Russia? Maybe it's just conspiracy brain, but the timing of the release of that information is kinda awkward.0 points