So what didn't I play? Grounded (not on gog + ewwww multiplayer), Pentiment (not on gog), Dungeon Siege 3 (started it, but dropped and all I remember was a long linear corridor of bashing dudes. The older I get the more necessary the story is for me to not get bored with a game) and South Park (I have it on EA storefront and one day I'll muster courage to deal with EA storefront, real soon now ).
KOTOR 2. First game of Obs I played. Also first game I went to whine about on social network because I was so angry about the ending, it was my etalon for horrible, terrible, no good disappointing endings until along came "Lost" and dropped the bar into deep deep abyss. It really stood out because everything up to it was so, so good. Helped me to figure out my own love/hate relationship with Star Wars.
Neverwinter Nights 2. An example of how people who know how to write can elevate even the most derivative cookie-cutter setting. This is also the game that taught me RPG systems are fun. Before it, I countered all my problems by dropping difficulty. Didn't work on that red dragon. Had to read about how to beat her and -- "Oh hey, there's the whole system in it?! " I think I played every class there except fighters and barbarians because those are boring. And then there's Mask of the Betrayer which is
Alpha Protocol. I don't know how many playthroughs of it I did. Something between 10 and 20, and that's only because I really sucked at it, if I were any good I prolly wouldn't have stopped playing it. Anyway, none of those playthroughs were like the other. I remember how I tried to goad Konrad into fighting me, but because I was on "Biiiitch. As$hole!" relationship with Madison he deduced Mikey wasn't genuine and bolted. And how it took like hours to down Brayko on a SMG run. SIE best girl.
Fallout New Vegas. That's my videogame home, the place where I feel well, at home. I got the "I'm home..." feeling instantly as I left Doc's house. Then the game promptly crashed. Anyway, my PC was too weak for it and I haven't tried to play it for quite some time. Which was for the best given it's buggy launch infamy. Still haven't done a Legion run, there's something too realistically reprehensible about their brand of evil.
Tyranny. All I knew was "You play a bad guy" so it was extremely pleasant surprise to find so detailed, rich world and lore. Also the art, the music, the magic system, the almost Alpha-Protocol levels of variables, it's all so I don't much care the ending was kinda eh. I don't have a clear favorite Obsidian game, rather a crowded little plateau on a peak where games constantly fight for a title. Tyranny is the most frequent winner there.
Pillars of Eternity. Kickstarted it as by then I knew chances were high I'll love it. Then it sat in my game reserve of "If all games from now on gonna be rubbish I'll still have this". Didn't get into it from the start because it looked like yet another bog-standard vaguely medievalish fantasy with dorfs and elfs, yawnorama, but in the second attempt I reached the hanging tree and got hooked. Somewhen mid-game I found out there's a sequel and that was the first time I've heard of it. Insta-bought.
Deadfire. It could be my second home because it's so pretty and music is great, and characters are alive, and I want to make separate build for every interesting weapon, and the amount of hours I sunk into it is in quadruple digits, if not for the fact it fried my video card once, keeps attempting to do so again and I remember these things. Still, another frequent champion of the plateau. Like, everything in it just clicks with me.
The Outer Worlds. ... ... I don't know what happened. Like, I liked all the separate parts. Art. Music. Setting. Environment. "Corporations are the devil" schtick. First two companions are really good. Dialogs are witty. Weapons are nice. But the sum of all parts somehow turns into perfect representation of "Meh".