I bought Marvel: Midnight Suns on the Steam sale. The gist of the reviews seemed to be that the turn-based combat is a win, but there's a lot of socializing in the base that drags on. Struggling with loneliness, this sounded like a plus to me. The first 10-15 hours have mostly been good. The characters are well-written and the combat is fun, but the missions are already getting stale. 95% of the battles have been against 3-4 varieties of henchmen, the combat maps are tiny and contain identical environmental items. Normal mode is too easy and harder difficulty levels have to be unlocked, which is dumb.
I knew what I was getting into with the social part, but I have to admit that there's a whole lot of it. Every combat mission is bookended by 30-60 minutes of talking to your teammates, taking them on 'dates', improving your base, etc. This increases your relationships and unlocks team attacks. I accept this because I knew what I was getting into and it's done well, but there's also a whole bunch of collectables (crap) to run around and find. You don't strictly have to, and I've been avoiding it, but it unlocks new powers and more junk. Ultimately though, it's the repetitive combat missions that I'm getting tired of, and I did not expect that. The combat system is not the problem and it's still early, so I'm hopeful that the fights will improve.