I think I need to expand on my final review of the game with some backstory. I bought Jagged Alliance when I was in high school somewhat randomly. My mom had dragged me to the Great Mall for something, which was a bit of a drive. I convinced her that my patience for shopping deserved something, so we went into a Walden Bookstore. This was back when bookstores sold video games, and I came across this title from Sir-Tech that looked interesting. I bugged my mom to let me get the game instead of a book and she relented. It was a diamond in the rough, for sure.
A couple years go by and I'm almost out of High School, and I find Jagged Alliance: Deadly Games at Fry's Electronics. I buy it. It isn't a traditional campaign like the other one, and it is supposed to let you play against other people online. Unfortunately I had limited internet and never got to play against others, but I was able to download maps. There was some really good ones. I played the Alamo dozens of times.
Next we find me in college, working a boring office job making copies and moving furniture. A demo comes across the somewhat new internet for JA2. I download it and take it home, since I had no internet in my college frat house. I played the heck out of it, but the game itself was delayed...and delayed...and delayed some more. Finally it released, and it almost seemed like Sir-Tech closed their doors the next day. But the game, despite a ton of bugs, was perfect. It was strategic and humorous and unlike anything else. It had some of the magic of Xcom, but it was also its own thing entirely. I played it for years, and then fans overhauled it, and I played 1.13 for more years.
I also played Wildfire, which was not so charming but at least had some of the strategy to it. I avoided most of the bad attempts at rebooting it. I kickstarted one that turned out pretty bad. Then I heard JA3 was being worked on, but they had the original developer, Ian Currie. That sparked my interest. Unsurprisingly, Ian Currie found a new home quickly after Sir-Tech went under. He joined an MMO company called Turbine and ended up being a lead on my other favorite game ever, Lord of the Rings Online. There is definitely some magic in his work. He was at Turbine for close to 2 decades, but had retired. So I was excited he had a hand in it, but worried that he was just a retired advisor with a limited role. My worries were unfounded.
Jagged Alliance 3 is definitely the sequel I was waiting for for 23 years. I'd go so far as to say it was worth the wait. I'm very content with the idea I got to return to the world of AIM, and I believe this iteration will tide me over for a good while.