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Showing content with the highest reputation on 06/04/23 in all areas
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2 points
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Timo Soini, the former foreign minister of Finland, gave a sobering assessment of the situation before the war in Ukraine. He said that in the West, economy always wins over ideology, whereas in Russia, ideology always wins over economy -- the Russian imperialist thinking remains paramount. So whereas the West was thinking about tying Russian hands with money, the Russians were thinking about making the West dependent on Russia for energy. According to Soini, Russia was more right, and as much as I loathe his policies otherwise, I think this is a sound point to make.2 points
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2 points
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You can pay for a loot box that has a 0.67% chance of dropping an active quest increase. Chances doubled if you get a premium subscription!1 point
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I get that lil-fist was used a little too much on bosses and needed to be nerfed, but nerfing every aspect of it now makes it useless. It's so weak, I can't ever see a reason to use it. Punching does less damage so it takes longer for it to do meaningful attack damage, and the reset upon taken damage makes it near impossible to get the hit counter high enough for meaningful attack damage. One of these changes alone is a significant set back to lil-fist users, but both! It already receives a full reset after you are no longer being targeted, why does it need another full reset to worry about. Wouldn't it have been better to attack the source of the problem and made bosses resistant to lil-fist or punching. But I digress. First Idea: Change the new counter system; 3 approaches here. Instead of a full reset to the hit counter, why not have the count lose a set number per attack received. Every time I receive a hit, my hit counter decrease by ten. Have the decrement proportional to the damage received. The harder I get hit, the more my hit counter tanks. That way a player doesn't have to constantly have to fight to keep their hit counter alive by perfectly blocking every attack around them. Instead it would be more about trying to maintain a high hit count throughout the fight. Don't decrement or reset the hit counter at all during the fight, but instead have a limit on how high the hit counter can get and have it increase with each level of lil-fist. Like a max of 20, 40, 60 for each level of lil-fist. Second Idea: Gauntlets; Change nothing about the new lil-fist balancing and instead add something new. A problem with lil-fist is that it can't be scaled like other attack specific mutations can through the different tiers of the game. Take chopper for example: there is a tier 1, 2, and 3 axe, so as you fight stronger insects there is stronger axes to pair with chopper. Now what if chopper only applied to the tier 1 axe, making it mildly useful against weaker insects but useless against stronger opponents. Lil-fist doesn't have a specific weapon to scale through the tiers of the game with, that's kind of the point. Gauntlets could change that. They don't take away from the over-all scheme of lil-fist, it's still punching, and it gives the ability to hot-swap between punching and and another attack method. Make it a two-handed weapon, and give it boxing like animations. The different tier idea: Tier 1: Plant fiber wrist wrap. recipe: a couple of fiber bandages, crude rope, and mite fuzz model: plant fiber wrapping around the fist and wrists, similar to how boxers have their hands wrapped, with the crude rope going over the knuckles and red tuffs of mite fuzz sticking out from underneath. rough photoshop of idea Tier 2: Insect gloves. recipe: some berry leather, silk rope, and some tier 2 beetle part. model: black or purple boxing gloves with silk rope around the wrists and beetle parts plating the impact area. Tier 3: Ox Beetle Gauntlets, recipe: two ox beetle horns, lint, pupa leather. model: basically if you use the horns as punching gloves1 point
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I'd lean more towards boring. The scares were typically of the jump variety and there was one funny scene in the whole movie.1 point
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The Boogeyman (2023) A CGI monster terrorizes a family in a PG-13 appropriate way. It feels something like a worse It Follows, with the monster latching onto grief instead of sexual partners and being a CGI creature from a five year old videogame instead of a shifting cast of actors. It feels mediocre, not offensive enough to turn you away (unless you're a pro hater like @Bartimaeus ) but not good enough to be memorable.1 point
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There is very interesting situation unfolding in Bilhorod People’s Republic. For the third day, the Russian insurgent are attacking the conglomeration around Shebekino town. Which is approximately as big as Bakhmut. In three days, they completely made chaos there, with Russian power forces such as police and Rosgvardia being non-functional and the local thugs took advantage of the situation and started big looting spree of shops and households. The outcome of this impotence of Russian defense is, that they started to shell their own towns to be able to show at least some progress of chasing out the insurgents to their supervisors edit: oh, and there was a cyberattack on some local radios in Bilhorod. They started to publicly broadcast around the region, that today will be the referendum about the independence of Bilhorod People’s Republic1 point
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I haven't followed Stasis 2, but I was a backer of the original Stasis. Very interesting game1 point
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Nothing like Sunday, close to 3am, running into a Windows bug where booting Windows Server 2019 takes an hour instead of the usual two minutes. GETTING WINDOWS READY DON'T TURN OFF YOUR COMPUTER Why thank you Microsoft. It's not really critical that this system is up and running soon. Not at all. Well, luckily it is the weekend and on Sunday I could actually just let the batch jobs run on the user server if push comes to shove, but I'd rather not shove a push somewhere at all. *sigh*1 point
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Yeah I think this is going to be a lot of trial and error and swapping in and out party members. SSS feels a LOT harder than BoW. I've pushed through to Cult of the Naga Shaman but failed a few times on it now. I can take out the two totems pretty quickly, using the main party on the right hand side of the arena to take out the totem over there instantly, and Konstantin leaping onto the platform to take out that one, but still having a hard time with what's left on the battlefield. I think the biggest problem is that there archers/skirmishers can burn down my squishier characters really quickly when they focus fire on one target. [Finally did it. Trying to rush the totem at the back was a mistake and when I abandoned doing that it was really easy]1 point
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1:25-2:10 - "Tricked? I just wanted some Kool-Aid."1 point
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I got out of jury duty lmao1 point
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Just a simple idea for Grounded. Everyone knows all the Weapon Mutations yes? Examples; Assassin, Barbarian, Chopper, etc. Well, I think it would be incredible for there to be a small number next to "Phase" whilst looking at the Mutation in the Mutations Tab that shows just how many kills you've gotten so far with that weapon type. Say..something like; "Kills; ###". Thoughts, anyone?1 point
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I agree. Especially with the newest update. I think once the cap is reached, one should keep all stacks regardless of getting hit until combat ends. But only if you reach tge 100 stack cap. I also really like the gauntlet idea and do believe is should still be considered a generic form of damage and it's use would be a multiplier for the fist dmg. Like tier 1 does 1.2x dmg or somethin. In terms of it getting nerfed. The first nerf that made stacks reset upon taking dmg was a good idea, but I don't think having a stack cap AND having the reset aspect is good. It makes little fist very impractical. I only ever used little fist for the infect broodmother as it was only super useful against her. Not to mention the grind it takes to get maxed lil fist. In my honest opinion, I wish lil hadn't been changed at all in 1.2.4. I think it had been balance pretty well after the 1.2.3 nerf and made it so one had to be decent at perrying in order to get good use from it. One final idea is instead of nerfing the stacks (i.e. the dmg) make it so that when using lil fist you have less block strength (could also apply to the power droplet).1 point
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Completely forgot I made this. Glad to see the old gang is still around.1 point
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I agree 100%. I will be the first to admit, that yes lil fist was broken at first... But now with the counter reset, since all 4 summon bosses have; 1. Damage over time effects. (bleed, venom, poison.) which prevents you from stacking lil fist period for the duration. 2. Unblock-able attacks. Which just defeats the point of trying Lil fist since its inevitable you will get hit by a dumb roar attack and lose everything or get dots and be shut out the rest of the fights. Its just not worth it. The Mantis is the worst to fight since even if you do block hits you still get bleed on some attacks so your stacks are gone for awhile same with the wasp queen's poison bombs though you can just dodge those. Maybe a mutation to lower debuff duration would help so you can restack sooner?1 point
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I would love for there to be a new type of spider only in the sandbox and that would be the Sicarius Spider, which buries itself in the sand.1 point
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1 point
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I might photoshop the other tier ideas if I have time.1 point
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Alec Frey (producer) and Matt Hansen (art director) already stated some time ago that they would be on board. Fingers crossed!1 point
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I am here. The other ones you mentioned: not so much. At least not in these PoE/Deadfire parts of the form.1 point
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Um... this may be a hot take but: with the difficulty settings?1 point
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I guess i depends on the bird species and what part of the world, but wouldn't that normally be in spring, when they plan on offspring?0 points
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Stasis and Cayne were pretty brutal horrors and IMHO good point and click adventures with sound puzzles. I expect the same from Stasis 2. Unfortunately due to big backlog, I am not planning to buy it in the near future0 points
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