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1411518752 started following Grounded
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Hello Grounded,这个游戏非常有趣,但不幸的是它以后不会更新太多。你能开一个像Project Zomboid这样的创意工作室吗?谢谢。
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1411518752 joined the community
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n1casino joined the community
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Very similar situation there to Arkane I would have thought, they made games that review well, generally, but didn't sell well. Hi Fi Rush had great word of mouth, but it still took 5 years to develop and didn't sell (or 'sell', for gamepass) as well as its reviews or word of mouth implied. The main difference seems to be that Tango got chopped off earlier in the process, before making a Redfall but after the founder left.
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KitKitto joined the community
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Random video game news... Games are Randomly News Worthy
Gorth replied to Lexx's topic in Computer and Console
Random interruption of gaming news... continued here -
gayle.hegland joined the community
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zX R o b joined the community
- Yesterday
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Vyroz joined the community
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I am not surprised. This is Arkane Austin - they have done Prey and its DLC and Redfall. Prey is an acclaimed, if not particularly profitable, and Redfall is a flop, that allegiedly drove away about 70% of staff that made Prey. So it's not even the case of "abandon Refall and work on something else", as the folks who made Prey are mostly gone and you have a live service oriented studio, that clearly didn't come together very well (not aiming on judging individual devs of course - **** happens). Tango is what surprised me. Sure, it probably didn't break the bank, but they made THE game that delivered some positive buzz for XBOX. Even if it somehow a perfectly sensible move (like keeping the talented devs and putting them to work elsewere, but shutting down the studio now when the founder is gone) it is still a terrible look.
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Dosage joined the community
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F4evernalways89 joined the community
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The TV and Streaming Thread: US Writers/Actors Strike Edition
Gorgon replied to Raithe's topic in Way Off-Topic
I also watched the first fallout season. It started a bit mixed and turned out really good. I think they got the recipe largely right. There is a ton to chose from in all the games and having three characters just kinda move through it all, The good, the bad and the ugly style, while keeping the characters in focus enables all the lore not to become baggage. -
It's also a natural evolution of kinds. Similar to how Call Of Duty has seen sequels developed by various studios since forever -- and their games released in turns. That's why they can serve the COD crowd regularly, while it's a TV series currently keeping the Fallout name alive in popular culture. Studios under the MS/Bethesda umbrella have already helped each other too, or co-developed -- id helping out Arkane on Redfall, Arkane co-developing Wolfenstein Youngblood with MachineGames. So having multiple studios working on projects of the most popular IP is one next logical step for bigger corps. Wouldn't say the only one. But it is one. Even if tools improve and AI will offer helping hands, the development time of blockbuster games isn't going to come down. The tech is getting ever more advanced, expectations go up accordingly. People entering the blockbuster gaming industry may eventually help developing but a couple of games in their entire career. It's crazy to think that even the core team of Doom³ still consisted of ~20 people 20 years ago... and that game was seen as the most bleeding edge thing ever -- on a technical level, anyhow. Similar to the first Pillars Of Eternity, relative for their type of game, The Outer Worlds was also a rather modest budgeted game with modest expectations behind. The sequel, just like Deadfire, seems to ramp it up quite a notch. I think expectations are much higher on TOW2 than 1.
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Also, because they add things for every new release and things don't always fit neatly into existing canon
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Just an update: I installed something called Emu Deck on my Steam Deck and oh my god.. it's so good I actually played through the entire Dragon's Quest 8: Journey of the Cursed King (PS2) again. That's a 200 hour game.. I let my cousin try it too. He was a huge Halo fan back in the original Xbox days and he was in awe when he got to try it on the Steam Deck. It's just so accurate. Best emulation device I've ever owned, it feels like it was made for it.
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crisfrac44 joined the community
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The TV and Streaming Thread: US Writers/Actors Strike Edition
Gorgon replied to Raithe's topic in Way Off-Topic
the music is supposed to be terrible, it's tradition -
The lore tends to be a mix of contradictory on purpose at times, because they like to throw in the unreliable narrator of Imperial History as controlled, redacted, and redefined by various parts of the bureaucracy.
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emmaetmich joined the community
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What You've Done Today - We do not remember days, we remember moments
Malcador replied to ShadySands's topic in Way Off-Topic
Glad to hear you didn't die, Guard Dog. -
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Good read Gorth.
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Oh, well that's exciting ... I look forward to that conversation as time permits, BruceVC
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Thank you. I'M BACK, BITCHES!!
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Proficiency changed their profile photo
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I am going to do it, I havent forgotten
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Imagine being able to talk to animals in the future via ai translators. Would be wild.