Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Haha. And I'm one of those wishlisters entirely because of what you shared about the game. But because of my "no purchase of an early access game" rule, I'll wait to see how things develop with this game.
  3. Today
  4. The funny thing is, the developer sent out a newsletter email yesterday advertising the mod.
  5. Terror from the Void, a total conversion mod for Phoenix Point reached 1.0. I meant to check it out for a long time - Phoenix Point was a game with a fantastic pitch, and some good ideas in the finished product, that seemed to lack polish to really deliver. I am somehow doubtful if a mod can fix game's issues, but there are some smart and insightful folks behind it. I am curious if they managed to achieve their vision. Will have to make some time for it in a near future. https://store.steampowered.com/news/app/839770/view/4176601697647254493
  6. I don't know if they fixed something or it's just coincidence, but it felt better tonight when I was on. Still a bit of very brief "lag/pause" at times but nothing terrible or rage inducing.
  7. Manor Lords: played an hour and a half or so. I like it enough I won't refund it. Probably play it for a while then shelve it for a year to see what happens etc. Anyway...in its current initial early-access form: ---the early pace of the city-build aspect is verrrrry slow. It seems that it's one house/family=one building/job. At least at the start? So you build house plots and wait, and wait, for new families arrive. All city builders do this to some extent but Manor Lords feels extra slow. Plus building times are extra long. I do like the methods for laying out house plots and buildings/roads ---there are work oxen (you start with 1) which basically are needed for many buildings to function. They can die. I recommend buying at least a 2nd with initial small start funds immediately. Because having zero ox with zero funds would be bad. ---the 1st person viewpoint is very nice for tourism. Although the visible avatar is always this red robed dude (not even a matching generic female version yet). ---Game performance is fine/great for me. ---haven't really looked at the progression/skill tree yet. There's an influence upgrade/points system and I'm not sure how hard it'll be to get it up quickly without any combat/bandits.
  8. I have utterly no clue what I'm doing, but apparently it'll still look kinda pretty. Also, this is just the loading screen, but I rather liked it.
  9. To provide more context (because I did not understand the original post): https://www.rockpapershotgun.com/after-promising-free-dlc-forever-to-some-players-escape-from-tarkov-locks-a-new-pve-mode-behind-250-edition Not Star Citizen, but getting there.
  10. Yesterday, a Finnair flight had to return to Helsinki because it couldn't land in Tartu because of some serious GPS jamming. Russia has been doing this near its borders for quite a while now.
  11. NASA's Advanced Solar Sail Has Successfully Deployed in Space
  12. Yesterday
  13. I'm a big priest fan, priest of Berath in Deadfire is solid for a single-classed caster (Wael and Skaen priests are usually better for multiclasses). Berath priest gets the very nice druid spell Touch of Rot as a bonus spells at level 1 which is very good AoE damage for a level 1 spell, and Symbol of Berath does corrosion which is not often resisted and inflicts a tier 2 constitution debuff, this effectively multiplies it's damage since it lowers enemy health and also reduces enemy fortitude saves which effectively improves its accuracy after the first hit since it rolls against fortitude. With high int and might and the White Void helm Berath priest can really melt groups of enemies at high level. Dual-wield slayers-claw (+2 penetration for spells with minor avatar) + griffins blade (with +10% spell damage enchant) while wearing Helm of the White Void (+10 accuracy) and cast minor avatar -> Symbol of Berath for maximum damage. For PoE1 priest is also really fun, how can you not be smile when you buff yourself with +10 to all attributes with Minor Avatar + Aggrandizing Radiance and your Storm of Holy Fire covers the entire screen? Edit: For deadfire only i would think monk might be the most fun though, but I'm not a big fan of them in PoE1.
  14. The game may not be pretty, but it allowed me to paint my ship poison green to make my opponents' eyes bleed. Aesthetic warfare.
  15. There also would be: casting, participating in recording sessions guiding the actors, picking the takes and creating sound files that than can be implemented (editing, post processing?). VO might also require unique tech, like voice effects changing depending on enviroment etc.
  16. Hi, welcome Do you play SOLO or in a party? My favorite class in all rpg is Druid, I have made a run solo potd in the first game and I have to import it in the second (I'll go for Fury or maybe a mod towards burn spiritshift instead of shock). Druid are very good in poe1 but less powerful in poe2, sure a fun class for multiclassing. I have just finished a run with a shaman corpse eater - priest of berath imported from a poe1 priest of berath. Priest are weak early level in poe1 but very powerful end levels (I say second class as power behind wizard), and quite the same poe2, but without mod a priest is a class that can beat megabosses with SoT and BDD. So powerful but a little boring and difficult first level. Best as multiclass in poe2 as 8 and 9 priest spells are almost useless, best levels are 6 and 7. Maybe with mods they work better also as single class. I don't like monks too much because they are too much powerful for me Indeed, I think they are the best martial class: they are great DD, very good as CC (stun and so on), quick and strong attacks and debuffs, maybe better than rogue for single enemy kill, can also manage large group of foe, they have one of the most powerful summon of the game, resonance touch can kill ANYBODY, plenty of passives and abilities you don't know which choose... They are good also single class, and in poe2 they have very nice subclass. So if you wish a single class powerful pg, I'd go for monk... but it depends also on your playing style. Monk/Druid could be a powerful and very fun multiclass, in case
  17. Thanks, LadyCrimson. I will pass this on @The Guildmaster via @SChin
  18. Thank you very much Boeroer! Been a fan of your builds and info you share for years. Maybe a weird thing to say to a random forum person but oh well haha. Would the monk build you recommend for the first game be the witch doctor build you posted?
  19. Abrams have apparently been withdrawn too. Did better than the Challenger where we saw one knocked out and another up to its turret in mud and everything else was publicity shots before they got pulled. If jamming is the problem it will effect ATACMS as well. End of the day they're old systems, and GPS signal is intrinsically and unavoidably extremely weak at earth level.
  20. In absence of Helwax Mold (or waiting for it) also Bleak Fang is a good weapon for a bleak walker, rpg-wise.
  21. Another update in the forever search of wunderwaffe: The GLSDBs have failed in Ukraine. I bet that played a part in finally officially transferring ATACMS.
  22. I hadn't even noticed the influx of guests - my bookmark (or my general "click first" after login) is the Community section, not Home, so I don't often see the stats line of users-online. Too much traffic can definitely be a bugbear for various reasons. I'm still getting the slow page loading response just to say, both page loading and when trying to login/logout. Sometimes it's not too long a wait, sometimes it's quite long (as Bart. mentioned).
  23. Hi and welcome! My strong opinion is that Monk is the best pick here. It's a fantastic (single) class both in PoE as well as in Deadfire. My favorite Monk build in both games is the ranged Monk. With PoE it's with the Long Pain as main weapon (very strong) and in Deadfire it's with dual mortars (Serafen's blunderbusses) and the Long Pain. But the Monk class is very versatile and fun with a lot of build approaches imo. The Druid is very nice with Spiritshift in PoE (brutal scaling of the base damage of the Spiritshift weapons for example), but as single class in Deadfire he's way better as a pure caster than with Spiritshift. Multiclassing makes Spiritshift a lot more fun. Priest is stronger in PoE than in Deadfire, it's still good though, also when staying with a single class . It's just not that exciting to me as the main character. Wizard and Druid have more entertaining high level spells (Power Level 8 and 9) imo. Tl;dr: Monk!
  24. Was up late for other reasons, so when time came, went to buy Manor Lords (on Steam, for the moment): --- "Too many people want to buy this game, so you can't right now, try again later." --- "But not too many times in a row or you'll hit our attempts limit and be frozen out for a while." I guess millions of wishlisters is too much for Steam's purchase software. Bought it, it started fine, spent 15 minutes with settings and such (will be doing EZ no-combat mode while learning town mechanics, then try normal mode). Game loaded me into a spot with baskets of bread, 1 ox, and some peasants. Looks nice. But I save and exit. Sadly too tired from staying up all night to test-play within "2 hr time limit" window. Later. But I did make an angry squirrel, purple-white coat of arms to match my purple dress/white hat wearing, grumpy old fart female avatar. Color/mood matching is important after all.
  25. apparently Xsolla has to refund now, because BSG broke ToS with that release. people have been asking for refunds for ages, and now they just might get what they wanted
  26. I'm going to be that grounded player, so try to bear with me lol. So I know that it was stated with one of Obsidians latest videos that this was groundeds final update. Maybe I'm trying to be too hopeful with this, but is there any slight bit of hope that we may get just a little more content? I've always been hoping to see the lizard thrown back in since there has been some cut content added back into grounded. Don't get me wrong I love grounded as it is, but id really love to see just a little but more thrown in. Having the lizard added in, being able to access the shed, or even some more insects to fight. I understand I'm probably grasping at straws here, but does anyone think we may get lucky with one more content update? I love grounded and I've been coming back to it ever since it's initial release. I've actually managed to get my wife to play it as well, and shes enjoying it just as much as i am. I know every studio has to move on, but id love to get that shed open or have the lizard added lol! Any feedback or info would be greatly appreciated and thanks for reading my rant! I hope everyone is having a great time in the backyard!
  1. Load more activity
×
×
  • Create New...