Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Almost finished with Bleach (- filler arcs)*, at the Fullbring mini arc. I'd say it's probably one of the better shonens of it's day, which may be slight praise but it's praise nonetheless. Probably won't work for you if you dislike shonen out of hand but it's good popcorn watching akin to a good action movie or series. I'm going to take a break before TYBW because I just don't like watching weekly. *I think skipping the filler is doing a lot of work, because by god is there a lot of it and it's trash. The whole Bount arc is a terrible speed bump and swerving off from the main story for 20+ episode arcs is not good.
  3. Today
  4. I watched Dandadan episode 4... Thought long and hard about how to summarize events in the episode in a meaningful way. In the end I was just giggling like a maniac going "screw this", it's just not possible Something about volcanoes, giant earthworms, crime families, martial arts priests who dreams of becoming social media stars, aliens, romance, the fastest known mannequin joining the fight, granny Seiko dishing out the hurt with a baseball bat... you name it.
  5. ^I sat through and that's more than I can say for Sandler's recent comedies.
  6. Happy Gilmore 2 I love the first film and was already mentally prepared to be disappointed, but consider me entertained-ish. I read somewhere that there was a major re-write with the unfortunate passing of Carl Weathers but it still managed to cobble together enough new story, laughs, cameos and callbacks to see it at least once. I like most Adam Sandler movies, but this isnt one of the classics.
  7. Hi guys, I have defeated director shmector but I didn't receive the "Corporate Kickback" mutation.
  8. Psycho Eyes. Chapter 1 just came out and it seems like a banger. The premise is pretty interesting and chapter is promising.
  9. New unique items appear only with those merchants with whom the trade window was not open before the patch. A very strange approach, essentially forcing us to start a new game.
  10. Flyable mounts sounds cool, however as for the rest I strongly hope it doesn’t go in that direction. The lack of an online store and pvp function is a key factor in what distinguishes it from a thousand other games, and makes it one of my favorite games.
  11. I’d love to see this game head towards an old school RuneScape styled economy with the grand exchanges price fluctuations from online players buying and selling items, a levelling system that actually takes a long time and has a skill cape when you max out that certain skill. bosses that respawn and can sometimes drop a mountable of themselves at a super low drop rate. You should be able to buy and sell them on the exchange for a lot and they can’t die like a regular a mountable (ants, spiders, and hopefully a simply flyable mount at launch?) oh and PvP
  12. As discovered by Defaault on reddit, there is a bug where all equipment on a character will disappear if the character is wearing Strand of Favor and is hit by the spell Form of the Helpless Beast. The above video uses a modified version of Form of a Helpless Beast to demonstrate this, but otherwise this bug is vanilla behaviour. From what I can tell it seems to be caused by -10% Hostile effect duration from the Ward of Favor enchantment reapplying as the spell wears off. I've test a few other items that do reduce Hostile effect duration and Arcane Containment on Cabalist's Gambeson is the only one I have found that also causes this bug. Things like Lone Wolf on Ring of the Solitary Wanderer seem to be safe for whatever reason.
      • 1
      • Like
  13. Probably better if I reply in this thread, rather than the Any way to make companion idle poses available for player character. Of my mods Deadfire Collected Fixes is probably the mod that's most likely to conflict, since it makes a lot of changes to .conversationbundle files that don't support partial edits. If you have any question about compatibility with specific mods let me know! (Everything contained in this spoiler tag was written before I saw your recent posts so you are probably already aware of what I was trying to explain in it.) If you need to rearrange mods and the in game mod manager is a little unwieldy with how long mod list has got, you can also use the "modconfig.json" file that is generated when loading the game to rearrange the load order of mods. For windows this is located under: %userprofile%\appdata\locallow\Obsidian Entertainment\Pillars of Eternity II\modconfig.json It'll look something like this: { "Entries": [ { "FolderName": "Silent Corporate Logos", "IsLoadedFromSteamUGC": false, "Enabled": true, "AbsolutePath": "G:/GoG Games/Pillars of Eternity II Deadfire/PillarsOfEternityII_Data/override/Silent Corporate Logos" }, { "FolderName": "PoE2-EnhancedUserInterface", "IsLoadedFromSteamUGC": false, "Enabled": true, "AbsolutePath": "G:/GoG Games/Pillars of Eternity II Deadfire/PillarsOfEternityII_Data/override/PoE2-EnhancedUserInterface" } ] } Each entry is contained between a set of {curly braces}, and moving it up and down is as simple as cut & paste. Make sure you have a comma after closing curly brace} of each entry, with the exception of the last entry. So the majority of Deadfire mods on nexus are mods that change gamedata. The file format used for gamedata (.gamedatabundle) support partial edits. What this means is if a modder wants to change specific things, like say making a Combat only ability available outside of combat, they only need to include the lines relevant to the change in a .gamedatabundle in their mod folder. When the game loads it will override just the changes made by this file, and for anything unmodded load the default values. So as long as the gamedata mods aren't changing the same lines, and the modders have followed best practices and aren't including unnecessarily lines of default values, gamedata mods are less likely to conflict. However this is not the case with mods that make changes to things like conversations as the files responsible (.conversationbundle) don't support partial edits. So even when making a very minor edit, like say adding a script to give the player money, the modder must include all unmodified contents of the file as well. Otherwise their changes won't function. This means there will always be an override conflict if multiple mods make changes to the same .conversationbundle file, and whichever one is lower in load order will be the one that wins out.
  14. First 5 episodes of Trigger (Netflix) are pretty decent. Not *great*, but decent. Action stuff is fun, plot is a little more interesting than I thought it would be - although some aspects fall a little flat imo. Kim Nam-gil is great as always and Kim Young-kwang's chr. is fun. guess I've been in the mood for kdrama again, recently, watching/catching up on a lot of them. >.> And a new Disney+ trailer for a KBS2 series. Looks fantasy cheesy as heck, but that cast. It's the signs of Zodiac vs villain. Dangit, looks like I definitely will be giving disney a tiny bit of money for august/Sept to binge watch/check out a few things.
  15. Just to move a conversation back to my own thread as I scan my modlist for conflicts... As I group like mods together, I understand the either/or dynamic for mods that point to a specific gamefile. You load the one you want last. Most of these are obvious. But if 2 mods are using the same 'conversationbundle' file, do they automatically fall into that either/or category? Or is that file type a different kind of modding tool used to access scripting language so more than 1 mod can make changes?
  16. After the 2024 POE1 update, player voice files are no longer exposed to be swapped out. The files are still present in the directory but modifying or removing them has no effect in game. I also looked for soundbank files which is common in a lot of games, but could not find any. How can we override player voices since this update?
  17. Yesterday
  18. Understood. It's very interesting how certain mods and mod makers tend to purposely try and isolate their changes to a particular feature so that other mods can "slot in" alongside them and not cause problems, and some mods that do not. It can get a little tricky. Obviously if there are 2 mods that make changes on the same sword, you're going to have choose which you want. I know from using mods with a game like BG2, modmakers kind of had to go the extra mile to outline specific instructions, rules, and suggestions for use. And for the most part there were black and white rules for when, where, and how to incorporate the more ambitious mods. It seems POE2 is such a mod friendly game, things are a bit less strict (again, from somebody who has no idea how modding works). What I am currently stuck on as I try and look for overlapping files, are mods that contain the same 'conversationbundle' files. Some mods use tons of them, some will use 1. And I'm not sure if those are game files or ways to alter game files that can co-exist. Thanks for the response.
  19. Clive Barker’s books were always one of my favourites, to bad it is almost impossible to get them here Hopefully this will not put any stains on his work.
  20. Could you guys incorporate a little more control over the trinkets? I really liked the science cones in NG+, but I got bored grinding for my ideal trinket. Maybe something along the lines of combining trinkets? For example if I get a trinket with lifesteal on one and damage reduction on another I could merge them onto one trinket? Just something to make getting your favorite status effects on trinkets a little more obtainable. Regardless if it happens or not I wanted to say I can’t wait for the new game, thanks obsidian!
  21. Super short reviews of three recent films, using the nationally famous https://en.wikipedia.org/wiki/Die_throw_(review) Sinners - Intriguing up until a certain point. There was potential there to be a great film, but for me the last part was rather generic and uninteresting. 4/6 28 years later - Surprisingly good. There's tension there, and heart. It looks great and sounds great, with a good dose of weird too. I liked it. 5/6 Fantastic Four - Competent and coherent, but uninspired? I was never bored, but also never surprised or feeling any excitement. Much better than the other F4 films of course, but it felt very "comittee made" and followed the moviemaking playbook. I liked the guy who played the Human torch. 3/6
  22. While you're waiting for his reply I can add that as long as the mod doesn't touch the same functions or items or characters it won't matter. In case you have mods that do affect the same elements in the game, place the mod you consider more important above the other ones.
  23. In Estonia for a few weeks. I can never sleep on the flight from the US but I always sleep on the shorter flight from Germany/Netherlands. We typically fly into either Frankfurt, Munich, or Amsterdam since there are no direct flights.
  24. Who could've known Drump is a pdf file. It's not like any of this was public knowledge since the 80s.
  1. Load more activity
×
×
  • Create New...