Monte Carlo Posted September 17, 2012 Posted September 17, 2012 So, old-skool or hi-tech. Obviously I want old-skool with the choice of importing custom ports.
LadyCrimson Posted September 17, 2012 Posted September 17, 2012 Definitely old-skool and custom ports. 1 “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Infinitron Posted September 17, 2012 Posted September 17, 2012 Duh. Lack of portraits was one of the worst things about NWN2. Those disembodied 3D heads looked rather horrible.
Seagloom Posted September 17, 2012 Posted September 17, 2012 Old-skool. I like using my own custom portraits. Unless there are a ton of appearance customization options, which I doubt, 3D portraits will not be anywhere near as personalized.
Humanoid Posted September 17, 2012 Posted September 17, 2012 Blind answer would be portraits of course, but a final answer would need to wait until we get some preliminary shots of what the in-game models look like - DA:O would have looked ridiculous with painted portraits at the level of zoom you could do. I'd like the portrait option split into two though - close-ups only or full body. 1 L I E S T R O N GL I V E W R O N G
Nakia Posted September 17, 2012 Posted September 17, 2012 Old school with custom portrait imports if possible. I have but one enemy: myself - Drow saying
level10 Posted September 17, 2012 Posted September 17, 2012 I wonder how feasible it would be to have some kind of 'live' portrait, that updates with what your character is wearing, and possibly their HP level, which is processed through some kind of filter to give it a traditional painted feel... 1
generic.hybridity Posted September 17, 2012 Posted September 17, 2012 I didn't mind the Dragon Age 1 portraits so much but I think that old school portraits are better, 1
Gurkog Posted September 17, 2012 Posted September 17, 2012 (edited) 3d models of heads lack the personality that the old style portraits conveyed. Plus it is awesome to put Bobby Kotick's head on a companion and treating it like ****. Edited September 17, 2012 by Gurkog 1 Grandiose statements, cryptic warnings, blind fanboyisim and an opinion that leaves no room for argument and will never be dissuaded. Welcome to the forums, you'll go far in this place my boy, you'll go far! The people who are a part of the "Fallout Community" have been refined and distilled over time into glittering gems of hatred.
Kalavan Posted September 17, 2012 Posted September 17, 2012 If we have to choose, definitely old-school But we could have them both, like in ToEE 1
Majek Posted September 17, 2012 Posted September 17, 2012 Oldskool portraits blinking and moving lips. :D 1.13 killed off Ja2.
Pangur Posted September 17, 2012 Posted September 17, 2012 Obviously I want old-skool with the choice of importing custom ports. This. Definitely this.
Smejki Posted September 17, 2012 Posted September 17, 2012 (edited) It is simple. You cannot make a animated head that: - is cheap to make AND - does not feel out of space so 2D art rules in this. though Dragon Age did (non-animated) 3D heads decently they were hust heads. Compare it with Minsc portraits - stylised, with Boo (hamster) and some emotions... basically a whole story in itself. Edited September 17, 2012 by Smejki 3
Kilroy_Was_Here Posted September 17, 2012 Posted September 17, 2012 Exactly. In fact, I think there should be another voting option. Every portrait, regardless of race or gender should be of Minsc and Boo.
Lady Evenstar Posted September 17, 2012 Posted September 17, 2012 I love searching out portraits that can express (or inspire) the character of my PC, so definitely old-skool with import of custom portraits here.
Smejki Posted September 17, 2012 Posted September 17, 2012 (edited) ...damn. bad reaction Edited September 17, 2012 by Smejki
Kai Posted September 17, 2012 Posted September 17, 2012 2d portraits with the option to have custom ones.
Arrgeron Posted September 17, 2012 Posted September 17, 2012 Why not both? This forum needs a Zoidberg smiley... 1
Jozape Posted September 17, 2012 Posted September 17, 2012 Dragon Age didn't have animated portraits/moving avatars, that was Planescape: Torment. They're nice looking, but I think the portraits in BG and IWD looked much nicer, with the added ability to port our own. Custom portraits win hands down.
Adam Brennecke Posted September 17, 2012 Posted September 17, 2012 Old skool of course! 6 Follow me on twitter - @adam_brennecke
JediMB Posted September 17, 2012 Posted September 17, 2012 I voted for #2 mostly because an animated character portrait would be essential to show facial expressions in an isometric game. Of course, if they (and people loading in custom portraits) are prepared to have a huge variety of expressions drawn for their 2D faces instead, I'm fine with that. Something stirs within...
Karranthain Posted September 17, 2012 Posted September 17, 2012 I'm in favour of old-school portraits. They just ooze personality and quite often are simply works of art. And you have an option to use whatever you like with custom options. Check out this topic as well : http://forums.obsidian.net/topic/60122-stretch-goal-hire-justin-sweet-to-make-portraits/ I think you'll love them if you like the IE style character art.
^Rayne^ Posted September 17, 2012 Posted September 17, 2012 I think this one has a clear winner. I remember back in the day the talk of removing them because they were a bit old fashioned when there was 3D characters on the screen. However to this day those 3d characters never properly show the status of the character. Plus there is something cool about the idealized portrait of each PC being shown rather than a 3D rendering of them. I hope they do go back to the portrait views. The real goal should be to make the 3D character in the game actually resemble the portrait to a large degree. I would love to see these little marching characters actually look something like their portraits even if they're miniature in a top down fixed view. 1
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