This thread is for those who wish for specific things to be included in the newest NWN2 expansion.
Please, general discussions about the expansion should be kept in the other thread.
My personal wishlist:
- Raise the level cap to 40 so that we may make use of it in custom-made modules and online gameplay
- Reactivate the cut-content races (Ghostwise halfling, Lizardfolk, Githzerai and Githyanki)
- Reactivate the cut-content classes (Master of Many forms, Mystic Theurge, Contemplative, Cavalier, Nw9 variants)
- Include rideable horses
- add new core classes and prestige classes (preferably FR-specific ones like the archmage, the hathran witch, the runecaster, the shadow adept, etc)
Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
NWN2 XP2 Storm of Zehir Wishlist
Started by
ramza
, Jun 12 2008 04:56 AM
#1
Posted 12 June 2008 - 04:56 AM
#2
Posted 12 June 2008 - 04:59 AM
More zippers.
EDIT: wait, this isn't the FFXIII thread.
EDIT: wait, this isn't the FFXIII thread.
Edited by Nick_i_am, 12 June 2008 - 04:59 AM.
#3
Posted 12 June 2008 - 05:12 AM
#4
Posted 12 June 2008 - 05:14 AM
Please do not raise level cap to 40
Please do not restore cut races (minus ghostwise halfings)
Please do not restore cut classes
Please do not restore cut races (minus ghostwise halfings)
Please do not restore cut classes
#5
Posted 12 June 2008 - 05:22 AM
1. Turn-based combat. (Hey, don't look at me like that!)
2. Swashbuckler.
3. Beguiler.
4. A couple of prestige classes for Bards.
5. A custom prestige class created specifically for SoZ. Arcane Scholar rocked.
2. Swashbuckler.
3. Beguiler.
4. A couple of prestige classes for Bards.
5. A custom prestige class created specifically for SoZ. Arcane Scholar rocked.
#6
Posted 12 June 2008 - 05:24 AM
TB combat would be sweet but its not going to happen 
Oh well, I'm fine with RtwP most of the time
Oh well, I'm fine with RtwP most of the time
#7
Posted 12 June 2008 - 05:28 AM
Please do not raise level cap to 40
Please do not restore cut races (minus ghostwise halfings)
Please do not restore cut classes
What did I do to deserve so much hatred?
#8
Posted 12 June 2008 - 05:31 AM
Interesting companions, please.
Sorry, cohorts. Comparable to MotB would be nice. Romance options would be even nicer.
#9
Posted 12 June 2008 - 06:12 AM
No irritating romances please. The completionist in me cries every time I have to bear through more fantasy hanky-panky just to get a complete experience.
I'd like the ability to use horses on the world map. With this I mean something similar to Fallout caravans or the car; horses would raise your traveling speed(in this vein, add teleportation between cities as well!) on the map, but serve no function outside it. I'm fairly aware of at least some of the problems that adding horses this late to the game would cause and I'm rather fine with just the fast travel function or something similar. Horses would be featured, but there'd be no need to implement combat animations, mechanics, etc for them.
Tons of half-breeds, please. IWD 2 Yuan-Ti temple was a huge improvement compared to IWD 1 Dragon's Eye Yuan-Ti portion, simply because there were so many types of threats. A game about Yuan-Ti plots needs that kind of variety. Though I hope it does not need a similar massive battle to end it.
I'd like the ability to use horses on the world map. With this I mean something similar to Fallout caravans or the car; horses would raise your traveling speed(in this vein, add teleportation between cities as well!) on the map, but serve no function outside it. I'm fairly aware of at least some of the problems that adding horses this late to the game would cause and I'm rather fine with just the fast travel function or something similar. Horses would be featured, but there'd be no need to implement combat animations, mechanics, etc for them.
Tons of half-breeds, please. IWD 2 Yuan-Ti temple was a huge improvement compared to IWD 1 Dragon's Eye Yuan-Ti portion, simply because there were so many types of threats. A game about Yuan-Ti plots needs that kind of variety. Though I hope it does not need a similar massive battle to end it.
#10
Posted 12 June 2008 - 06:18 AM
I want roleplaying opportunities based not only on make-believe races like elves and dwarves, but also skin color - since that's fundamentally tied to what defines each and every one of us. If that's not available, then at least allow me to play a female character so I can look at her behind all day and claim it in the name of roleplaying rather than female objectification.
#11
Posted 12 June 2008 - 06:19 AM
#12
Posted 12 June 2008 - 06:23 AM
- Master of Many Forms.
- So many race/class/skill dialog checks that you can possibly fit in. They r teh awesumest.
- Make the different Wild Shapes viable (e.g. give the Badger shape a frenzy ability, Wolf shape gets Knockdown etc.)
- So many race/class/skill dialog checks that you can possibly fit in. They r teh awesumest.
- Make the different Wild Shapes viable (e.g. give the Badger shape a frenzy ability, Wolf shape gets Knockdown etc.)
#13
Posted 12 June 2008 - 06:27 AM
- some kind of class specialized in ranged attacks that isn't required to be a treehugging elf
- feyri or whatever those tiefling elves are called, and while you're at it, the orc version too
- feyri or whatever those tiefling elves are called, and while you're at it, the orc version too
Edited by Pope, 12 June 2008 - 06:32 AM.
#14
Posted 12 June 2008 - 06:53 AM
#15
Posted 12 June 2008 - 07:07 AM
Master Transmogrifist (sp?)
- The Wiz/Sor version of the Master of Many Forms
The possibility of Evil, rather than thuggish, gameplay.
Base level game 1-20
More enchanting options.
Edit: Oh, yeah, and the ability to play as a pirate, including a ship. Grrr Arg.
- The Wiz/Sor version of the Master of Many Forms
The possibility of Evil, rather than thuggish, gameplay.
Base level game 1-20
More enchanting options.
Edit: Oh, yeah, and the ability to play as a pirate, including a ship. Grrr Arg.
#16
Posted 12 June 2008 - 07:31 AM
#17
Posted 12 June 2008 - 08:03 AM
-Fix armor clipping issues. The chainmail default armor model for female as an example, has a bad clipping issue on her neck to shoulder position.
-Option for ultra high texture. The texture resolution in comparison between PC face and armor is HUGE which can be a distraction in up close conversation. The scale mail armor especially (Default Fighter armor) has horrendous ugly texture. Please update it.
-New animations as well as if possible, update old ones. A more natural walking animation than a robotic one especially.(Since you Obs doodz has mo-cap equipment finally rite?)
-More voice selection
-More hair/head model selection
-A series of down to earth looking weapons. Presently, the long swords looks no different than a bastard sword and the short swords, looking no different than a meat cleaver.
-Return to old school death systems too as well
-Option for ultra high texture. The texture resolution in comparison between PC face and armor is HUGE which can be a distraction in up close conversation. The scale mail armor especially (Default Fighter armor) has horrendous ugly texture. Please update it.
-New animations as well as if possible, update old ones. A more natural walking animation than a robotic one especially.(Since you Obs doodz has mo-cap equipment finally rite?)
-More voice selection
-More hair/head model selection
-A series of down to earth looking weapons. Presently, the long swords looks no different than a bastard sword and the short swords, looking no different than a meat cleaver.
-Return to old school death systems too as well
Edited by Zoma, 12 June 2008 - 08:13 AM.
#18
Posted 12 June 2008 - 08:47 AM
Wild Dwarves
Artic Dwarves
Wish/Miracle
Tons of other spells, skills, and feats
Up to level 40 open (since they will likely be the last expansion anyways)
Dwarven Champion PrC (or the equivelant)
FUN!!!
Artic Dwarves
Wish/Miracle
Tons of other spells, skills, and feats
Up to level 40 open (since they will likely be the last expansion anyways)
Dwarven Champion PrC (or the equivelant)
FUN!!!
#19
Posted 12 June 2008 - 08:51 AM
What you like staring at the back of your head the whole game?Ew.A true first person view would be nice.
That's right your one of the strategy "people"
Attached Files
#20
Posted 12 June 2008 - 08:54 AM
1. More performance optimisation
2. A key roleplaying opportunity we have not seen very often, such as the OC's trial
3. An in-depth and varied depiction of economy and factions in the city, making a few very good ones as opposed to a lot of them with only two choices or with Biowarian 'good' and 'evil'
4. More tactical combat which makes better use of environment (think IWD2 in IE), and enemies are distinct and require different tactics than just being meat-sacks for your weapons in another colour
2. A key roleplaying opportunity we have not seen very often, such as the OC's trial
3. An in-depth and varied depiction of economy and factions in the city, making a few very good ones as opposed to a lot of them with only two choices or with Biowarian 'good' and 'evil'
4. More tactical combat which makes better use of environment (think IWD2 in IE), and enemies are distinct and require different tactics than just being meat-sacks for your weapons in another colour
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users
Sign In
Create Account



Back to top










