February 2, 20178 yr "the way we look at stretch goals, we ask self to consider if the goal were the final goal for the campaign, and the goal were not attained, how bad would we feel." ideally, every stretch goal should makes us feel significantly diminished and disappointed if there were a failure to fund... which would be a hell of a stretch goal: at $2.6 million, all further stretch goals will make you consider self immolation if they fail to fund. HA! Good Fun! "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
February 2, 20178 yr I certainly hope so!. The first was only around 3.9M. To me, PoE is really a great franchise and it certainly deserves more. Kinda suxs to see some exploding kittens card game made more than 5M and such a masterpiece to a successor of Baldur's Gate isn't holding up. And no.. i was wrong.. exploding kittens funded 8M+. What has the world gone to. If i have to play a card game, i go for Magic The Gathering. I can see that you are an extremely sophisticated and intelligent person. Anyway, exploding kittens got a lot more money because you don't need computer, console, or an extremely niche taste in games to play it. Generally, the bigger the potential audience, the more backers.
February 2, 20178 yr Generally, the bigger the potential audience, the more backers. That and weird sounding projects often drum up a lot of support (see potato salad man)
February 2, 20178 yr The real goals, eh? Huge diss on Russian, Polish, Spanish and Italian fans from out of nowhere, there!
February 2, 20178 yr 2m !! New classes plz ! New talents ! Third sub-classe ! Prestige classe for each classic class (conditionnal, count as a second class) ! Audio dubbing in French ! Always More interresting battle bosses+ ! Edited February 2, 20178 yr by theBalthazar
February 2, 20178 yr New classes plz !Had the same thought - Bard? (he would require some unique mechanic, to not interfere with Chanter) - Warlock? (haven't seen much demons; but I guess he could be focused on damage over time spells and drain-tanking) - Necromancer? (lots of skeletons and vessels out there, but would require quite lot of unique spells besides Raise Dead) But what else could there be? PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
February 2, 20178 yr Necromancer can be cool. Chanter has this power for exploding the dead, after all. This dark aspect of Pillars of eternity can match with the "necromancer" like diablo 2. If not a "Pirate" class ? Specialist of ranged weapon + explosion (like a barbarian effect). A ranger more powerful and ranged but without pet and not specifically focus on accuracy. Edited February 2, 20178 yr by theBalthazar
February 2, 20178 yr New classes plz !Had the same thought - Bard? (he would require some unique mechanic, to not interfere with Chanter) - Warlock? (haven't seen much demons; but I guess he could be focused on damage over time spells and drain-tanking) - Necromancer? (lots of skeletons and vessels out there, but would require quite lot of unique spells besides Raise Dead) But what else could there be? These are good examples for potential Subclasses (except for the Warlock maybe). Just sayin'. SHARKNADO
February 2, 20178 yr New classes plz !Had the same thought - Bard? (he would require some unique mechanic, to not interfere with Chanter)- Warlock? (haven't seen much demons; but I guess he could be focused on damage over time spells and drain-tanking)- Necromancer? (lots of skeletons and vessels out there, but would require quite lot of unique spells besides Raise Dead)But what else could there be? Subclasses could cover nearly any of these concepts. Chanter Subclass could be Bard, Wizard subclasses could be Warlock or Necromancer. Then with Multiclassing you could cobble a couple of classes together to make anything that is missing. We have all our classes. 11 (classes) x 3 (2 subclasses + base class) = 33. Now, how many Multiclassing options will you have? More than enough to probably make any archetype that you can think of. I'm also a bard player, and as long as they fix how long it takes for phrases to build up... I'm fine with Chanters.
February 2, 20178 yr Level 20 now and Korean localization ! So new talents, and news spells. It is a great news. Edited February 2, 20178 yr by theBalthazar
February 2, 20178 yr The one on the Fig page says double the voiceover work, nothing about level 20. Is there another one somewhere?
February 2, 20178 yr Although I like to have some voiceover, I'm not thrilled by the idea of spending money on more of it. To me it was enough with what PoE had. Too much VO can be annoying on the long run. Well, I hope the next one is better.
February 2, 20178 yr Orchestral music would be cool. ...accompanied by bawdy pirate lyrics, of course. "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle
February 2, 20178 yr I did not make screenshot but I am formal. This has been changed a few seconds ago !^^ There was "Level cap increase II - to level 20". Edited February 2, 20178 yr by theBalthazar
February 2, 20178 yr Author Man, We already cleared 4 goals in a couple of days. Really good. More VO is always very good. Makes the conversations feel better, if there isn't some voiced stuff and some unvoiced mixed.
February 2, 20178 yr More voice over is a great stretch goal! I don't care that much myself, don't mind the reading but I've seen so many posts on various sites complaining about not enough VO. I can imagine this will convince quite a few people who were sceptical to chip in!
February 2, 20178 yr Guys, if the voiceover system will be similar to PoE1, such as: but only white, quoted text gets read, then it's a terrible, confusing method and at least please give an option to turn off voiceovers altogether. Either the narrator reads EVERYTHING written on the screen, or nothing. Edited February 2, 20178 yr by Voodoo
February 2, 20178 yr Guys, if the voiceover system will be similar to PoE1, such as: but only white, quoted text gets read, then it's a terrible, confusing method and at least please give an option to turn off voiceovers altogether. Either the narrator reads EVERYTHING written on the screen, or nothing. They already fixed this problem in the White March and Tyranny.
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