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Blarghagh

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for me its a game where you play a role

In CoD you are playing a role of a soldier so by this definitio it would also be an RPG

 

In CoD you have no player agency.  Heck, some of the time you can't even open doors, you have to wait for an AI squadmate to do it for you.  You are guided down what's effectively a corridor moving from setpiece A to setpiece B (Ironically that also describes FF XIII) For me player agency is a key factor, though not the only one, in what makes a RPG.  You have choices in how you build your character, how you respond to people, how to approach battle, how to approach obstcles, where to go, who to talk to, etc.  You character's build, the first choice you make, ties into most, if not all, of the choices you make later, as it influences what is the path of least resistance for said character.  Not all RPGs give you control over all these factors, but most give you control over some or many of them.

Edited by Keyrock

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^ that is nearly impossible to do well in a video game. some control - sure, like a binary choice here and there that determines what you get to experience and to what extent immediately after making the choice.

 

personality is even harder to do in a consistent way (like - making certain choices removes other subsequent choices that contradict your previous choices in character), I can't name a single game off the top of my head, that would do something even remotely similar.

 

and you control your character's actions in most games (games that don't depend heavily on QTEs). 

I'd kill for a game like this.

Edited by sorophx
Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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[trolololo]

In CoD you are playing a role of a soldier so by this definitio it would also be an RPG

 

 

Pong is an RPG. I play the role of a paddle, and I can decide at any time to simply allow the 'ball' through; or to hit it back giving it player agency. Now, some would say that Pong lacks stats and thus cannot be an RPG, or lacks stats that effect the gameplay. Not so, the length of the paddle is a stat, as is the speed at which it moves and the ball moves. And if you really want, the weapons in CoD have stats, hence...

 

The alternative is Need For Speed is an RPG, you can improve the stats of your vehicle etc.

 

 

Rpg is a game where you play a role is codexian argument #1324 of a series of 10000. Y'all a bunch of puppets, to quote the great philosopher Mark Henry.

 

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RPGs are those games whose fans argue a lot over minutiae :p

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Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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If you got Dawn of War 2: Retribution, the Necron Lord hero for The Last Stand mode is free for a limited time.

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“Political philosophers have often pointed out that in wartime, the citizen, the male citizen at least, loses one of his most basic rights, his right to life; and this has been true ever since the French Revolution and the invention of conscription, now an almost universally accepted principle. But these same philosophers have rarely noted that the citizen in question simultaneously loses another right, one just as basic and perhaps even more vital for his conception of himself as a civilized human being: the right not to kill.”
 
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"The chancellor, the late chancellor, was only partly correct. He was obsolete. But so is the State, the entity he worshipped. Any state, entity, or ideology becomes obsolete when it stockpiles the wrong weapons: when it captures territories, but not minds; when it enslaves millions, but convinces nobody. When it is naked, yet puts on armor and calls it faith, while in the Eyes of God it has no faith at all. Any state, any entity, any ideology that fails to recognize the worth, the dignity, the rights of Man...that state is obsolete."

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For me RPG is when the stats define your character and driv eit through the game. Any agency aside of dialog choices and tactics that overrides the stats makes it less of an RPG. Those are action games with a story.

Pretty much. Stats drive combat, player drives narrative.

The area between the balls and the butt is a hotbed of terrorist activity.

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But that would suggest combat should always be auto-resolved, no? Positioning and movement, which spell to cast, commanding allies: all those kinds of decisions that make up "traditional" RPG combat should really be controlled purely by character stats (such as a "tactical prowess" stat). Consequently player input to the actual fight should logically be no more than "I want to fight this other person" (and perhaps side-decisions such as whether you're taking a lethal approach) then having the computer spit out the result (spoiler: you probably died).

 

I'd be happy to see such a system, but I suspect the broader market, including purist RPG grognards, would find it rather unpalatable. :p

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L I E S T R O N G
L I V E W R O N G

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For me RPG is when the stats define your character and driv eit through the game. Any agency aside of dialog choices and tactics that overrides the stats makes it less of an RPG. Those are action games with a story.

Pretty much. Stats drive combat, player drives narrative.

 

I'd argue "An RPG is a game where stats drive conflict resolution and where the narrative provides, and is reactive to, player choice" personally.

 

But then again what I think of as an RPG in video game wouldn't cut the muster in the P&P world.

Edited by Amentep
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I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man

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EverQuest Next bites the dust

 

 

I’m writing today to let you know that, after much review and consideration, Daybreak is discontinuing development of EverQuest Next.

This was the game that was supposed to redefine MMORPGs.  So much for that.  :(

Edited by Keyrock

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🇺🇸RFK Jr 2024🇺🇸

"Any organization created out of fear must create fear to survive." - Bill Hicks

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EverQuest Next bites the dust

 

 

I’m writing today to let you know that, after much review and consideration, Daybreak is discontinuing development of EverQuest Next.

This was the game that was supposed to redefine MMORPGs.  So much for that.  :(

 

Crazy, that thing was pretty deep into alpha testing.  I ran around and did some minecraft type stuff at one point.

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Yeah, I wonder what happened.  I'm not a MMO player, but I know a few who were who thought some of the ideas they were trying to do could be really good if they panned out.

I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man

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I always expect cancellation after an IP changes studios, and if it doesn't get cancelled I expect Duke Nukem. I really enjoyed EQ1 many years ago, but I expect little from the franchise these days. It looked interesting, and i always hate seeing innovation die before it is realized, but I am not surprised.

 

As an MMO player the only game I have any real interest in is Camelot Unchained, but I was always a PvP player. Seeing that 99.9% of MMOs are PvE games with PvP strapped on... I haven't enjoyed many games in the genre. UO, DAoC, Shadowbane (was revlutionary, but combat was dated even for its time), etc. I like PvP with meaning, but without penalizing newer players with gear gaps, item looting, etc. I am tired of it being relegated to instanced matches with a huge gear tread mill like it is PvE content. MMOs need some innovation. This game getting cancelled will inhibit that, for sure. Even if it was trying to innovate PvE content the building/destruction could have benefited PvP too... I am sad to see it die before it had time to shine.

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Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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🇺🇸RFK Jr 2024🇺🇸

"Any organization created out of fear must create fear to survive." - Bill Hicks

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I still we get a Dandelion RPG.

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Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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