Lightzy Posted May 20, 2015 Posted May 20, 2015 Remove the idiotic "pulling" MMO mechanic where you approach one dude out of a group of dudes and "aggro" him alone. This **** never existed in BG. If one can see you, the group can see you. It's this and other "for children" design decisions with this game that are simply infuriating. single player MMO with "DPSers" and "Tanks" etc. bull****. 1
View619 Posted May 20, 2015 Posted May 20, 2015 (edited) Or you can go play something else since you hate POE so much? Give POE 0/10 and go back to BG, lol. The game isn't going to change because a select minority dislike it. Edited May 20, 2015 by View619 5
qweqwe Posted May 20, 2015 Posted May 20, 2015 I hated this mechanic so much in the beginning of the game. I thought it was really stupid because they obviously took it from Dungeons & Dragons, but the combat there is turn-based and it happens in square grids. I had to use all sort of different auto-pauses combinations until I found something that I actually enjoyed. Then, after a good amount of hours invested in the game, I finally reached a point where I was at peace with the combat system. In fact, I actually started enjoying PoE's version of attacks of opportunity since they allowed my dual-wield rogue to ditch a ridiculous amount of damage while my tanks prevented the enemies from moving through the battlefield.
Nakia Posted May 20, 2015 Posted May 20, 2015 I used "pulling" in the IE games especially the IWD games. I have a lot of fun with it. Sometimes it works in PoE and sometimes it doesn't. I find it most useful in dungeons especially if you have a choke point to draw someone to. If the others do follow they get in each others way and you can use ranged weapons and spells to disable and kill them. 1 I have but one enemy: myself - Drow saying
Bartimaeus Posted May 20, 2015 Posted May 20, 2015 (edited) Yeah, what the heck are you talking about? Pulling was extremely easy to do in the BG games - much easier than PoE, where there is a certain range it'll trigger the entire group when an enemy fully spots you, and where it won't. For most encounters in BG(2), you could pull to your heart's desire - in fact, it was even worse: you could cast AoE spells like Fireball into the edge of visibility, and unless the enemies hit directly saw you, they wouldn't do anything. Unless you modded the game with something like SCS, pulling was much easier in the BG games. Edited May 20, 2015 by Bartimaeus 3 Quote How I have existed fills me with horror. For I have failed in everything - spelling, arithmetic, riding, tennis, golf; dancing, singing, acting; wife, mistress, whore, friend. Even cooking. And I do not excuse myself with the usual escape of 'not trying'. I tried with all my heart. In my dreams, I am not crippled. In my dreams, I dance.
Bryy Posted May 20, 2015 Posted May 20, 2015 Remove the idiotic "pulling" MMO mechanic where you approach one dude out of a group of dudes and "aggro" him alone. This **** never existed in BG. If one can see you, the group can see you. It's this and other "for children" design decisions with this game that are simply infuriating. single player MMO with "DPSers" and "Tanks" etc. bull****. I love how "Single Player MMO" has no friggin' meaning anymore.
Tennisgolfboll Posted May 20, 2015 Posted May 20, 2015 Pulling one dude out of a group is bad i agree. And just because it could be done in bg does not make it any better. I think its the same as using a bug to your advantage.
Tennisgolfboll Posted May 20, 2015 Posted May 20, 2015 But PoE is still a good and fun game. But it would be even better if you could not pull mobs. But i think the engagement system is good, less running around with it (that makes no sense ie expöoiting enemy ai than if wasnt in place)
Nakia Posted May 20, 2015 Posted May 20, 2015 In a single player game how one plays the game is their business. Others may consider certain tactics cheesy or even cheating but it does not affect them in any way. As far as I am concerned the goal is to win the battle and I will use any means available to me short of using console commands. In PoE I have not found it that easy to pull some one out of a group but if the group is spread out and I can pull one or two enemies out I will. In fact being able to that adds to the fun of the game for me. If others don't like doing that they do ot need to. Note: I have the devs in-game comments on and in the very first part it is explained that the want players to have as much control over what they do as is possible. Therefore play styles will differ and that I believe is very good. 1 I have but one enemy: myself - Drow saying
TheisEjsing Posted May 20, 2015 Posted May 20, 2015 No pulling in BG? :D I guess my version is bugged! 8
Lightzy Posted May 20, 2015 Author Posted May 20, 2015 I guess when I played BG I was very young and so didn't consider to cheese the game. Was a fun game. BG2 more so
abaris Posted May 20, 2015 Posted May 20, 2015 How would you resolve combat in any other way than pulling the enemy to your prepared position? Rushing in with guns blazing?
Vi.king Posted May 20, 2015 Posted May 20, 2015 I guess when I played BG I was very young and so didn't consider to cheese the game. Was a fun game. BG2 more so considering your opening post you´ve not grown up much since then 7
JONNIN Posted May 20, 2015 Posted May 20, 2015 BG/IWD NWN all had cheezy ways to play if the player wanted to use them. Some were exploits, some were just abuse of mechanics. They all had pulling, by the way, if you knew how to do it. Not all pulls --- boss fights were linked, but you could certainly split up big fights. The door swings both ways. If they are going to use the cheezy dialog "teleport the entire party to the middle of the room" mechanic, then pulling must also be allowed.
the streaker Posted May 20, 2015 Posted May 20, 2015 This **** never existed in BG. If one can see you, the group can see you. lol!
Gizmo Posted May 20, 2015 Posted May 20, 2015 (edited) Pulling? I didn't see any pulling going on. *What I did see was engagement, where one opponent had to be dealt with, or they got a nasty parting attack for free, at the fleeing one's option. Is this what is meant here by 'pulling'? If so... what wrong with it? It makes perfect sense that an engaging opponent demands attention to avoid injury; but that one can always choose to turn their back on them... and get hit while running away. Edited May 20, 2015 by Gizmo 1
View619 Posted May 20, 2015 Posted May 20, 2015 No pulling in BG? :D I guess my version is bugged! Looks like your game came prepackaged with SCS, you lucky bastard. :D 1
Tigranes Posted May 20, 2015 Posted May 20, 2015 You can pull in all IE games and in POE. SCS's improved shouting was an important step. I do wish games as a whole would move on from "bunch of monsters stand around at a spot" design. 2 Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
manageri Posted May 20, 2015 Posted May 20, 2015 Yeah, they should really fix this. Not that it matters much in the end when 90% of fights are boring trash that are trivial whether you pull the whole room or not.
srlapo Posted May 20, 2015 Posted May 20, 2015 Huh, pulling only one enemy never works for me, if I aggro one enemy, the entire group comes after me. It is still marginally useful to break their formation when they chase your puller for a while.
roller12 Posted May 20, 2015 Posted May 20, 2015 You cant pull at will in MMOs, there are tons of group mobs, and marked as such. It appears to me while "bashing" MMOs you actually want to play one. Which is understandable as MMOs are better games. Still, quite ironic. Dont know which statement is better "bg has no pulling" or "pulling is obligatory in PoE". Im at a loss here..
abaris Posted May 20, 2015 Posted May 20, 2015 You can pull in all IE games and in POE. SCS's improved shouting was an important step. I do wish games as a whole would move on from "bunch of monsters stand around at a spot" design. Yup, that's something reasonable to wish for. Enemies roaming the maps would make it more interesting.
Gizmo Posted May 20, 2015 Posted May 20, 2015 (edited) Pulling as in... inching up to the edge of the fog-of-war, and having one break off from their group to fight the party? That was certainly in the infinity games; and not engagement (as I guess I mistook it for earlier). ____ What I don't like is when a PC gets spotted, successfully hides, and the enemies run towards the non-hidden PCs whether or not they are visible from the enemy's location. In IWD2, I recall, that enemies would 'conga-line' even through a maze to the other side of the map, to attack the rest of the party, if they lost sight of the rogue. Edited May 20, 2015 by Gizmo 1
NerdCommando Posted May 20, 2015 Posted May 20, 2015 The proper question is - who forces you to pull? It is a question of game design, of course, but also of playing culture. It's like buying a twenty-five year old wine, then drinking it with doritos and complaning that it tastes like crap. Honestly, if some stupid feature ruins the game for you - well, maybe you should stop to abuse it. I've played the entire PoTD difficulty without pulling (except in a few places where it's pretty much dictated by the internal game logic - the dank spores, for example) and it was many times more fun than it would've been otherwise. 1
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