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JONNIN

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About JONNIN

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    (3) Conjurer
  1. the portraits we can use for our characters include the same ones from games 20 years old. The lack of images here is just sad. I mean, I like the old pics and am glad some were included, but some new ones would have been nice too. And by new, I don't mean the old ones with a color change or minor edits.
  2. I would rather have a chanter and 5 rangers to get his aura. Just keep chanting to speed up reloads... I did a party with 3 rangers & a chanter. I never did more than 3...
  3. the dozens lets you kill your rival group which nets you some exceptional leather and some goodies, the knights gift you some good plate armor. House whatever lets you kill a number of NPCs as well but I forget if you get anything good. There are minor things.... you can hire NPC defenders from the factions at your keep after making nice with them. Make the wrong faction angry and you will have to fight them at random times.
  4. Fast runner is a waster IMHO. You will find a number of speed increasing items over the course of the game. Some of it is randomized loot, sure, but I am *somewhat* sure that at least 1 such item is on a vendor. Consider carefully before you spend this point -- you are spending an irreplaceable talent for something you can get on gear (and not just on boots, either). Arms bearer -- I never found it to be useful to have more than 2 sets of weapons, but that is a personal choice. 4 spells per level is more than fine for most people. A lot of the spells are redundant ... fireball i
  5. Do what you like but you get tons of it from these fights, and defiance bay is probably not to far away if you have not been there yet ... buying it and enchanting low level items found before DB is probably wasting resources (you will have plenty to spare, so its no biggie long term but early on you might run out of money or enchanting materials if you enchant stuff that you will then replace and re-enchant the new stuff...)
  6. correct, you can proceed without doing the elemental "puzzle". All the puzzle seems to give is XP (?). Correct, you can return with kana and he should be able to do his quest. It would be *best* if you had not yet opened the door where he needs to go... but even so, I think the game accepts it and proceeds as if he were there. This is not a good topic for a no-spoilers section. We have to dance around trying to answer without saying anything.
  7. Straight up, for the price --- well compare it to others. A new title for a console system tends to run you about 50 bucks. An old title runs you 10-20. Look on steam ... new stuff is $50 on the average, some are 65 and up. The graphics are OK -- for a 2-d top down. I was a little disappointed here, I *expected* neverwinter's ability to rotate the screen (even from the fixed top down view, that was huge) and instead its a throwback to older tech that seems to be background images and pseudo-3d. There is nothing wrong with the graphics in terms of resolution and such -- its slightly
  8. It is all in how you think about it. Many of the throws and other moves are a reaction to being attacked in martial arts. Someone throws a punch or kick and they are now off balance and overextended, and there are tons of moves that take advantage of that. But you can't do those moves until you are attacked.... you don't have to take a hit, but you can think of the wound mechanic as avoiding the hit before exploiting the attack if you prefer ... as for the not taking damage thing... the D&D monk never really worked that way... with an 18 dex maybe it did, but the tiny armor
  9. there is no answer. You can certainly make it easier with certain party makeups (say, 1 pure tank, 2 off-tanks/damage dealers, healer, debuffing caster, and ranged damage dealer) compared to others (no tank at all can be rough for example, if you are not really deep into the mechanics and tactics and builds). But there are thousands of great combinations that will work just fine for a full party led by an inexperienced player. For that matter, the provided companions are not even remotely built for max/min and they are sufficient to take you through the content if you pick a good set
  10. Noble exists IMHO to allow a character to specialize heavily into implements. And its useless for anything else.
  11. the worst weapon type would be -- fast. Faster weapons do less total damage because each hit loses a big chunk to DR. Say a mob has 5 dr and you have a dagger that hits 3 times for 10 damage each... total damage done is 15, total damage lost to DR is 15. A 2h axe that hits twice for 15 each does 20 and loses 10. You see this a lot at the extreme ends of fast vs slow. -only do one damage type that is not crush damage (crush is not resisted as much, possibly to aid monk class?) I think pierce is one of the most resisted, possibly to reduce the effectiveness of guns/archers.
  12. you can't spam spells without constantly resting until you reach level 9. At 9, you can cast level 1 spells per encounter -- with the right setups you can cast 5 or 6 level 1 spells per encounter. That is where slicken spam begins to be an ugly tactic that can beat almost everything in the game, and your priest can armor buff you free, etc. Low level per-rest caster are garbage. When you only have like 4 spells total per rest, at the beginning, it just stinks. By the time you have level 4 spells, it starts to become fun to play these classes. Druid works well there because it can
  13. Well, there are two things going on here. First, you are imposing your concept of a monk onto this game universe a bit. Here, a monk is a guy that turns incoming damge into outgoing damage and who can, if he so desires, fight without weapons. He might also wear full plate mail and haul a 2h axe around. second.. Armor ... you may need to use something heavier at low levels. Before the end of act 1, actually not to long after entering defiance bay, you should be able to score a set of exceptional leather armor, which is good enough to take a monk all the way to the end of the game.
  14. In D&D-based games my plan is to charge in and roll 20s... but in PoE that sucks ( Ironically iroll20s is the unlock for cheat console commands
  15. I can only think of 2 or 3 fights where you don't get all the enemy at once. Rad's throne room, if you attack them without talking, leaves one paladin and one mage behind sometimes. They aggro, but they can't find you and wander around up top the throne. The really stupidly big kobold /drake fight. Not too many others... there was one other big fight of weak guys but I cant remember it now, one peon got confused, no big deal. But so what? The difficulty of these fights with one more guy is not significantly changed. Of those, the wizard is the only game-changer, he might have go
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