Nexus0 Posted May 13, 2015 Posted May 13, 2015 For some reason the fog of war gets me. I never got through BG2, and I think I might give it another go with a map hack installed. I hate not being able to see things twenty feet away.
Psychevore Posted May 13, 2015 Posted May 13, 2015 Not really. I can't bring myself to finish the Endless Paths though. The combat in this game is nice, but not nice enough for me to enjoy a horde mode, which is what the Endless Paths basically is.
Doug Posted May 13, 2015 Posted May 13, 2015 I find the whole gameplay tedious, repetative and boring, got so far but can't continue. Gonna wait for Witcher 3 now.
Varana Posted May 13, 2015 Posted May 13, 2015 For some reason the fog of war gets me. I never got through BG2, and I think I might give it another go with a map hack installed. I hate not being able to see things twenty feet away. CLUAConsole:ExploreArea() 1 Therefore I have sailed the seas and come To the holy city of Byzantium. -W.B. Yeats Χριστός ἀνέστη!
RedSocialKnight Posted May 13, 2015 Posted May 13, 2015 This thread is like "Tetris has too many blocks." 15 DID YOU KNOW: *Missing String*
perilisk Posted May 13, 2015 Posted May 13, 2015 This thread is like "Tetris has too many blocks." Complaining that your characters can only see maybe fifty feet, tops, in open terrain in broad daylight is like saying Tetris has too many blocks? Wha? 1
abaris Posted May 13, 2015 Posted May 13, 2015 To answer the thread title in the simplest possible way: No.
Althernai Posted May 13, 2015 Posted May 13, 2015 It is slightly unrealistic, but if everybody had the type of sight radius that we have in the real world, then on open maps, you would be attacked by all enemies at once (including those which are way off screen). This is basically the price you pay for not seeing your characters as tiny dots the entire game.
wanderon Posted May 13, 2015 Posted May 13, 2015 The answer is no in fact the exploration including the fog of war mechanic that keeps me from scrolling over the map like a drone to pinpoint all the trouble spots ahead of time in order to get an unfair advantage over the enemy is my favorite part of the game - I love that I can choose between scouting and just marching into whatever is out there and I was disappointed BG2 had much less of it than BG1 even if many BG1 maps had only a few minor encounters. 3 Nomadic Wayfarer of the Obsidian Order Not all those that wander are lost...
Varana Posted May 13, 2015 Posted May 13, 2015 Well, the main reason for the fog of war in an IE game is for you to check whether you've explored the whole area. Which is why those corners you can't reach and uncover really bug me. 1 Therefore I have sailed the seas and come To the holy city of Byzantium. -W.B. Yeats Χριστός ἀνέστη!
Stun Posted May 13, 2015 Posted May 13, 2015 For some reason the fog of war gets me. I never got through BG2, and I think I might give it another go with a map hack installed. I hate not being able to see things twenty feet away.Of all the IE games to cite for the "fog of war issue", you choose BG2? Really? It's the ONE IE game that didn't impose the fog of war in cities and towns.
OverTheHillGamer Posted May 14, 2015 Posted May 14, 2015 The answer is no in fact the exploration including the fog of war mechanic that keeps me from scrolling over the map like a drone to pinpoint all the trouble spots ahead of time in order to get an unfair advantage over the enemy is my favorite part of the game - I love that I can choose between scouting and just marching into whatever is out there and I was disappointed BG2 had much less of it than BG1 even if many BG1 maps had only a few minor encounters. This. In my opinion.
darqleo Posted May 14, 2015 Posted May 14, 2015 (edited) Nope. Also I hated it when they got rid of the "empty areas" from BG1 to BG2 because of a vocal minority complaining about it. I loved exploring a giant forest map and only finding a few things. It's better than having all of these major encounters/NPCs/notable areas practically sitting on top of each other. If it's tedious for you then just hit the Fast Speed button to have your party speed across the areas. Edited May 14, 2015 by darqleo 3
drgonzo Posted May 14, 2015 Posted May 14, 2015 Nope. Also I hated it when they got rid of the "empty areas" from BG1 to BG2 because of a vocal minority complaining about it. I loved exploring a giant forest map and only finding a few things. It's better than having all of these major encounters/NPCs/notable areas practically sitting on top of each other. If it's tedious for you then just hit the Fast Speed button to have your party speed across the areas. Yes!
Luckmann Posted May 14, 2015 Posted May 14, 2015 This thread is like "Tetris has too many blocks." Complaining that your characters can only see maybe fifty feet, tops, in open terrain in broad daylight is like saying Tetris has too many blocks? Wha? The complaint isn't sight range, it's exploration. That being said, I'd love it if the sight range was something more.. I don't want to say reasonable, because that's not entirely correct, but.. I guess just larger, to feel more real, even though it clearly wouldn't be real-real. But then I'd want the maps to be 10-20x larger to compensate. OP:s complaint would still remain, the rest of us would still laugh at him, and I'd enjoy deliciously huge maps with a good sight range. If it wasn't for the fact that each map would take a week to load, this would be a perfect world. 1
Deified Data Posted May 14, 2015 Posted May 14, 2015 I enjoy exploration, and usually find it smooth in PoE. The only real complaint I have is that I've always thought fog of war in most games looks awful despite realizing it serves a valid purpose. PoE probably could have managed to expand your field of view a bit after you've explored an area, or perhaps dissipate the fog entirely after fully exploring an area.
wanderon Posted May 15, 2015 Posted May 15, 2015 I enjoy exploration, and usually find it smooth in PoE. The only real complaint I have is that I've always thought fog of war in most games looks awful despite realizing it serves a valid purpose. PoE probably could have managed to expand your field of view a bit after you've explored an area, or perhaps dissipate the fog entirely after fully exploring an area. Huh? Thats how my game works - no fog after exploring - yours comes back?? Nomadic Wayfarer of the Obsidian Order Not all those that wander are lost...
'GM' Posted May 15, 2015 Posted May 15, 2015 Exploring is one of the main reasons I play rpgs! It's like Christmas, you never know what's waiting for you. 2
Eywa Posted May 15, 2015 Posted May 15, 2015 Except in time when nothing waits you like in examples of some BG1 maps but yeah PoE doesn't have those problems every map is thoroughly designed and has interesting encounters everywhere.
abaris Posted May 15, 2015 Posted May 15, 2015 Huh? Thats how my game works - no fog after exploring - yours comes back?? Not that it bothers me, but the fog is there when walking through an explored area. Only the map shows the region without any fog attached, if you explored the whole thing.
Silent Winter Posted May 15, 2015 Posted May 15, 2015 I enjoy exploration, and usually find it smooth in PoE. The only real complaint I have is that I've always thought fog of war in most games looks awful despite realizing it serves a valid purpose. PoE probably could have managed to expand your field of view a bit after you've explored an area, or perhaps dissipate the fog entirely after fully exploring an area. Huh? Thats how my game works - no fog after exploring - yours comes back?? There's the black FOW and then the grey FOW - the grey one sticks around making the beautiful envirnoments less beautiful when you zoom out _________________________________________________________________________________________________________________________ *Casts Nature's Terror* , *Casts Firebug* , *Casts Rot-Skulls* , *Casts Garden of Life* *Spirit-shifts to cat form*
darqleo Posted May 15, 2015 Posted May 15, 2015 Exploring is one of the main reasons I play rpgs! It's like Christmas, you never know what's waiting for you. It's also what keeps me up until 2:30am playing this, well that and trying to level up if my experience points are close. 1
abaris Posted May 15, 2015 Posted May 15, 2015 Exploring is one of the main reasons I play rpgs! It's like Christmas, you never know what's waiting for you. It's also what keeps me up until 2:30am playing this, well that and trying to level up if my experience points are close. Yes, that can be a real bugger. Getting these last few points to make another level has kept me up too.
'GM' Posted May 15, 2015 Posted May 15, 2015 Ahh, I don't get that luxury. I can only play for so long. But one good thing about that is if I'm close to a level up then I have that to look forward to the next time I get to play. 1
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