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perilisk

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About perilisk

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    (3) Conjurer
  1. Are you sure the god-gnawed priest didn't turn into Hiravius? He sort of fits the description.
  2. Truthfully, it doesn't even have to be smart. It just has to have enough different attack patterns, strengths, and weaknesses that you can't utilize the same strategy for every battle. That is, it doesn't matter whether the enemy is smart, so long as it forces the player to be smart.
  3. You'll romance Durance, and you'll like it. And if I hear any complaining, you'll get downgraded to Anomen. I'll take Anomen. He doesn't look half bad, so I can gag him and tie him up to make him sufferable, while Durance has absolutely no attractive qualities whatsoever. Hey, Durance has a sense of humor, albeit a filthy one as befits him.
  4. You'll romance Durance, and you'll like it. And if I hear any complaining, you'll get downgraded to Anomen.
  5. Complaining that your characters can only see maybe fifty feet, tops, in open terrain in broad daylight is like saying Tetris has too many blocks? Wha?
  6. Well, the initial companion arcs are pretty familiar; you, your dog, and three friends you met (and Durance) are traveling down the same road together, seeking answers from a powerful Wiz... err, Watcher, who lives in a castle with this whole green rock theme. As for your own reasons, well, you got smacked by a windstorm so hard you're in a completely different world (sort of), and you want to go back home, metaphorically. A kindly wi... err, animancer points you in the direction of the Watcher as someone who can help. But the Watcher turns out to be a disappointment, blah blah blah, and you
  7. Take a left out of... Searing Falls, I think? Aside from Persoq, there isn't much there aside from a loot cave and a bounty, so it's easy to miss.
  8. I take exception to "all the backers". I didn't say anything on that issue. (Or most others, to be honest.) OTOH, special loot (anyone has a similarly cool name for that?) always feels like the game master / developers cheating. "In lieu of doing AI to make things harder, we just give our Xaurips spears+3. No, you can't loot them." Or: "We made this very cool bad guy who wears really nice armour. No, we didn't make it wearable, and its armour class travels at the speed of plot. Also, it won't turn up as loot, of course." It's annoying both ways. Special loot is annoying, sure
  9. Your character is a Watcher, surely they of all people would be able to clearly see inner beauty and all that. Your response sparked writers gold for any game writer who wants to use this. This is clever actually. So you would make two versions of the female companion: In the normal physical world she is ugly & mannish, but when you use your watcher powers to peer into her soul, you are treated to her ethereal representation in which she is drop dead gorgeous, beautiful. How she looks in spirit form is similar to a super model, because she is beautiful on the inside. This
  10. Yeah, it's the detours and dead ends that make relationships in drama interesting. And if they did do romances, there should definitely be potential to flirt with a character only to be told "Let's not make things weird. We're trying to save the world here."
  11. Your character is a Watcher, surely they of all people would be able to clearly see inner beauty and all that.
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