Albion72 Posted April 14, 2015 Posted April 14, 2015 Just a nitpick. It would be nice to be able to wear an amulet as well as a cape. Discuss? Albion 3
Zorfab Posted April 14, 2015 Posted April 14, 2015 It is not an oversight, but a deliberately made choice. Not that I disagree with you, but it is what it is. I have no idea if the game actually broke if people could wear amulets and cloaks simultaneously, but given how the game prunes bonuses that overlap... Probably not. 1
Dravin84 Posted April 14, 2015 Posted April 14, 2015 I'd be nice. Given it's a design decision (much like only being able to wear two rings) I can live with it even though there have been moments when I wistfully wished it was otherwise.
justicar347 Posted April 14, 2015 Posted April 14, 2015 It is a bit annoying when you want a cape for your character so they look the way you want. Then again, I'm not exactly wowed by the cape graphic. 1
Emptiness Posted April 14, 2015 Posted April 14, 2015 If they add the ability to transfer enchantments from an item to another item for the same slot then this won't be an issue.
Marceror Posted April 14, 2015 Posted April 14, 2015 Would like the option for both items to be equipped, largely because few of my party members end up with capes due to me seeming to find better neck items. I'd rather have them all in capes, since, of course adventurers are going to have capes on. 1 "Now to find a home for my other staff."My Project Eternity Interview with Adam Brennecke
Peanuckle Posted April 14, 2015 Posted April 14, 2015 An amulet, cape, ten rings, ten toe rings, another ring someplace else, earrings, eyebrow studs, gold teeth, tattoos, subdermal implants... You gotta draw the line somewhere.
Marceror Posted April 14, 2015 Posted April 14, 2015 An amulet, cape, ten rings, ten toe rings, another ring someplace else, earrings, eyebrow studs, gold teeth, tattoos, subdermal implants... You gotta draw the line somewhere. The IE line works well for me. Which is pretty much identical to PoE, except for the combining of the cloak slot and amulet slot. Of course, the grimoire slot and the pet slot are new. "Now to find a home for my other staff."My Project Eternity Interview with Adam Brennecke
MLMII Posted April 14, 2015 Posted April 14, 2015 Personally I'd be happy with a toggle for a purely cosmetic cape and then morph the current capes into "amulets".
Volourn Posted April 14, 2015 Posted April 14, 2015 It's a silly design decision that has to have been done because of 'engine limitations'. Surely, having a cape and a necklace wouldn't be unbalancing. I udnerstand not having 10 rings as that is silly to begin with. L0L Just one of many WTF decisions for an otherwise decent game. 1 DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Luckmann Posted April 14, 2015 Posted April 14, 2015 An amulet, cape, ten rings, ten toe rings, another ring someplace else, earrings, eyebrow studs, gold teeth, tattoos, subdermal implants... You gotta draw the line somewhere. This is true. You do have to draw the line somewhere. But it just feels really odd to draw that line at two different items. Limited to one ring per hand? Sure, just to avoid the ridiculousness of 10 rings. But Cloak overlapping with Necklace? Eh.. can't see why. It's going to be arbitrary either way, there's no real "objective case" to be made here, but it doesn't sit well with a lot of us. 1
gkathellar Posted April 14, 2015 Posted April 14, 2015 My sense is that they just wanted to portray both as a "neck" slot, since most cloaks do clasp around the neck. It's pretty arbitrary, but then again, so is the other way. I could live with cloaks being strictly cosmetic, though - it would let me keep on my backer cloak, and keep Eder with his Eothasian cloak. I'd like that. 2 If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general.
Hassat Hunter Posted April 14, 2015 Posted April 14, 2015 Definitely the oddest item-choice. Dungeon Siege had 4 rings IIRC, which was kinda cool. But as expected, rings generally gave tinier bonusses to compensate for it's slots. I would be all for splitting them, as I also think there are few good cloaks but plenty of good necklaces. ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee
Starwars Posted April 14, 2015 Posted April 14, 2015 I would defintely want one slot for amulets and one for cloaks. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
Mungri Posted April 14, 2015 Posted April 14, 2015 2 rings per hand and seperate cloak and amulet slots! 1
Ink Blot Posted April 14, 2015 Posted April 14, 2015 Since properties from items don't stack, I don't see why there aren't separate slots, although I guess you might be able to powergame some separate properties, causing the downfall of civilization as we know it, degenerative gameplay, and general anarchy. But yeah, I'd like to see separate slots as well. It's going to be arbitrary either way, there's no real "objective case" to be made here, but it doesn't sit well with a lot of us. I guess if there's any objective angle at all, it's that the IE games had separate slots, so...
PitchBlackYeti Posted April 14, 2015 Posted April 14, 2015 I agree it's dumb to have to choose between an amulet and a cloak. It's like having to choose between gloves and boots. If I had to guess the reason behind this I'd vote engine limitations.
illathid Posted April 14, 2015 Posted April 14, 2015 My sense is that they just wanted to portray both as a "neck" slot, since most cloaks do clasp around the neck. It's pretty arbitrary, but then again, so is the other way. I could live with cloaks being strictly cosmetic, though - it would let me keep on my backer cloak, and keep Eder with his Eothasian cloak. I'd like that. This. It probably had less to do with engine imitations and more to do with GUI space. "Wizards do not need to be The Dudes Who Can AoE Nuke You and Gish and Take as Many Hits as a Fighter and Make all Skills Irrelevant Because Magic." -Josh Sawyer
Hassat Hunter Posted April 14, 2015 Posted April 14, 2015 It's not like they need a pet slot, wasted space on all other characters. GUI space would be the silliest of reasons IMO. ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee
nomak Posted April 14, 2015 Posted April 14, 2015 Just my thoughts... ...add "show cape" option to the settings and delete necklaces from the game (since both necklaces and capes replaces each other/occupy same slot). In addition add "show helm" option as well as some helms are really ugly.
Slapstick87 Posted April 14, 2015 Posted April 14, 2015 I agree. Not because I want to wear an extra magical item, but because I want a cape regardless of itemization concerns. I'M A HERO, GIVE ME MY CAPE! :D 3
Lady Evenstar Posted April 14, 2015 Posted April 14, 2015 Separate slots. If they're concerned about the effect on balance, make cloaks non-enchantable (like hats).
stadi Posted April 19, 2015 Posted April 19, 2015 My ranger sucks without a cape. He's wearing the Stalker's Torc amulet because it seems to be a good ranger item, but now no cape...
mystang89 Posted April 19, 2015 Posted April 19, 2015 Just wanted to say I agree with the OP. I funds it kinda annoying.
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