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Everything posted by stadi

  1. or use this thread: https://forums.obsidian.net/topic/103573-quest-a-sorcerer-and-a-gentleman-a-bug-or-a-feature/
  2. I also stopped playing because of this. I didn't even buy the season pass, and I won't buy it unless all of these are resolved. (There are some other things that irritate me, like the item upgrade UI, where you can't tell which one cancels the other out)
  3. Thank you jlee and fahnsen. I am in holiday and will be back only next week. I hope fahnsens save will help. Thank you for the escalation.
  4. Please see this thread: https://forums.obsidian.net/topic/98181-quest-a-sorcerer-and-a-gentleman/ It seems that the Serafen quest still doesn't have a real ending. At least none of the patch release notes mentioned that this was fixed (as i write this, 1.2 is the latest version). Could the developers comment on this please? Do you plan to fix this? If yes, when? Or is it intended this way? Since I saw this bug, I haven't played a minute. I'm quite disappointed.
  5. The beta 1.2 patch notes also do not mention this. Probably because they marked it as answered they do not even look into this thread.
  6. Do not release "big" DLC until you fix all the bugs. I can't even imagine how unplayable this becomes if you release new content that will introduce even more bugs.
  7. By the end of the quest I meant if you get loot and can talk about it with Serafen. As long as this quest is not fixed, I'm not going to play the game. I'm really sad that I made the same mistake as with Pillars 1. You are not supposed to play these games in the first 6 months.
  8. This. I would be glad for the option to turn the ship completely off.
  9. The release notes for patch contain this: "Malnaj is no longer attacked by her own crew during the quest "A Sorcerer and a Gentleman"." Has the end of the quest also been fixed?
  10. Thanks, this solved it! I don't know how I missed that single room after going through everything twice.
  11. Hi! There is either a bug here, or I don't get something. In Fort Deadlight I messed up the stealth part at the beginning got a castle wide red alert and everyone was attacking me. So I cleared out the castle. Apart from the people in the jail, now one was talking to me, everyone was hostile. Before going to the court Serafen told me that he had some quarrel with Syri and it might not end up well. Anyway, even there everyone attacked me, there was no one to talk to. I don't even remember if Syri was there, whether I killed her or not. So the quest seems to be stuck here. Syri is not there to talk to here and I did not find anything relevant in the rooms there. What do you think?
  12. My security is 30 (including 6 guards) if this is not enough to keep a prisoner in the prison than what is?
  13. Raised it to 30 but didn't help. I think there was no thought/logic behind this, the whole thing is probably random.
  14. This is really irritating. I had 2 prisoners and both of then escaped. The stronghold is like the whole game. Nothing makes sense. You don't know what has on effect on what, nothing makes sense. Why bother? The game would have been much better off wothout the stronghold or in this case the prison...
  15. I feel the same. I actually stopped playing the game as this (among other things) really irritates me. And usually I do not start playing a game again that I stopped playing. I don't want this happening here as I was really anticipating this game (even before it was announced)
  16. My ranger sucks without a cape. He's wearing the Stalker's Torc amulet because it seems to be a good ranger item, but now no cape...
  17. As already mentioned in another thread, Update 1.04 did not fix this. When will it be fixed? It's not really fun to play like this.
  18. Does it mean that pierce-proof does nothing when the armor is fine or better?
  19. Yes, this is really, really annoying. This makes the whole feature broken for melee fighters.
  20. Hi! There a bug when you enchant Eder's Saint's War Armor. Out of the box it has DR 7 (Slash 9, Pierce 8, Freeze 9) when you put "fine" on it, it becomes DR 9 (Slash 11, Freeze 11), it looses Pierce.
  21. I hope it gets fixed soon, this is really irritating. My main character (Ranger) can't use his only useful ability
  22. Ok, I did not take damage reduction into account. Still, at first glance the damage difference seemed huge. I thought that "fine" makes a big difference. This means that with damage reduction in mind I should re-think everything
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