Everything posted by stadi
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[Quest] A Sorcerer and a Gentleman
stadi replied to ChipMHazard's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)or use this thread: https://forums.obsidian.net/topic/103573-quest-a-sorcerer-and-a-gentleman-a-bug-or-a-feature/
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[Quest] A Sorcerer and a Gentleman
stadi replied to ChipMHazard's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I also stopped playing because of this. I didn't even buy the season pass, and I won't buy it unless all of these are resolved. (There are some other things that irritate me, like the item upgrade UI, where you can't tell which one cancels the other out)
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[Quest] A Sorcerer and a Gentleman - a bug or a feature?
stadi replied to stadi's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Thank you jlee and fahnsen. I am in holiday and will be back only next week. I hope fahnsens save will help. Thank you for the escalation.
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[Quest] A Sorcerer and a Gentleman - a bug or a feature?
Please see this thread: https://forums.obsidian.net/topic/98181-quest-a-sorcerer-and-a-gentleman/ It seems that the Serafen quest still doesn't have a real ending. At least none of the patch release notes mentioned that this was fixed (as i write this, 1.2 is the latest version). Could the developers comment on this please? Do you plan to fix this? If yes, when? Or is it intended this way? Since I saw this bug, I haven't played a minute. I'm quite disappointed.
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[Quest] A Sorcerer and a Gentleman
stadi replied to ChipMHazard's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)The beta 1.2 patch notes also do not mention this. Probably because they marked it as answered they do not even look into this thread.
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Update #50 - New Patch and What's Coming in July
Do not release "big" DLC until you fix all the bugs. I can't even imagine how unplayable this becomes if you release new content that will introduce even more bugs.
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[Quest] A Sorcerer and a Gentleman
stadi replied to ChipMHazard's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)By the end of the quest I meant if you get loot and can talk about it with Serafen. As long as this quest is not fixed, I'm not going to play the game. I'm really sad that I made the same mistake as with Pillars 1. You are not supposed to play these games in the first 6 months.
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Patch Notes for 1.1.0.0035
This. I would be glad for the option to turn the ship completely off.
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[Quest] A Sorcerer and a Gentleman
stadi replied to ChipMHazard's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)The release notes for patch 1.1.0.0035 contain this: "Malnaj is no longer attacked by her own crew during the quest "A Sorcerer and a Gentleman"." Has the end of the quest also been fixed?
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[Quest] A Sorcerer and a Gentleman
stadi replied to ChipMHazard's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Was this fixed in Patch 1.0.2?
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A Sorcerer and a Gentleman possible bug
stadi replied to stadi's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Thanks, this solved it! I don't know how I missed that single room after going through everything twice.
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A Sorcerer and a Gentleman possible bug
Hi! There is either a bug here, or I don't get something. In Fort Deadlight I messed up the stealth part at the beginning got a castle wide red alert and everyone was attacking me. So I cleared out the castle. Apart from the people in the jail, now one was talking to me, everyone was hostile. Before going to the court Serafen told me that he had some quarrel with Syri and it might not end up well. Anyway, even there everyone attacked me, there was no one to talk to. I don't even remember if Syri was there, whether I killed her or not. So the quest seems to be stuck here. Syri is not there to talk to here and I did not find anything relevant in the rooms there. What do you think?
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Prisoner Escapes
My security is 30 (including 6 guards) if this is not enough to keep a prisoner in the prison than what is?
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Adequate Stronghold Security?
Raised it to 30 but didn't help. I think there was no thought/logic behind this, the whole thing is probably random.
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Adequate Stronghold Security?
I have 26 and had Aefre just escape...
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Prisoner Escapes
This is really irritating. I had 2 prisoners and both of then escaped. The stronghold is like the whole game. Nothing makes sense. You don't know what has on effect on what, nothing makes sense. Why bother? The game would have been much better off wothout the stronghold or in this case the prison...
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Ability still not usable after Patch
I feel the same. I actually stopped playing the game as this (among other things) really irritates me. And usually I do not start playing a game again that I stopped playing. I don't want this happening here as I was really anticipating this game (even before it was announced)
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Nitpick: Neck is the same as cape
My ranger sucks without a cape. He's wearing the Stalker's Torc amulet because it seems to be a good ranger item, but now no cape...
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[Bug] Marked Prey becomes stuck as "Already activated" and can't be used anymore
As already mentioned in another thread, Update 1.04 did not fix this. When will it be fixed? It's not really fun to play like this.
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Ability still not usable after Patch
I also still have the issue after Patch 1.04
- Saint's War Armor enchant bug
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Using same weapon in multiple weapon sets?
Yes, this is really, really annoying. This makes the whole feature broken for melee fighters.
- Saint's War Armor enchant bug
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[Bug] Marked Prey becomes stuck as "Already activated" and can't be used anymore
I hope it gets fixed soon, this is really irritating. My main character (Ranger) can't use his only useful ability
- Sabre now stronger than sword