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Peanuckle

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About Peanuckle

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  1. Interesting. I've always enjoyed card games, but there's not a large gaming population near me so I probably won't buy them myself.
  2. Huh. How to explain... Killf*ck Soulsh*tter was a very angry boy. He got angry at his brothers, he got angry at his sisters, he got angry at his anger. He got so angry that he would claw at himself because if he hit other people he'd get in trouble. One day he realized that he was hurting himself for no good reason, so he beat up his brothers and sisters and when his parents came to punish him, he beat them up too. Of course, he couldn't beat up everyone, so he had to run from the village. In the wild, he found the freedom he'd always wanted. He could stub his toe, get angry and beat u
  3. The Engwithan's clearly thought so, bit Iovara shows that not everybody agreed with that. That's the very problem with the robot council controlling the world; it's the Engwithan idea of what is right and proper for a society, and everything else be damned. Iovara came after, IIRC. She didn't see what the world was like without the gods. The entirety of the Engwithan people did this. Think of how hard it is to convince a society of anything. This would be like 100% of America voting for one party. Except they're electing to commit mass suicide. The state of the world had to be absolut
  4. The Engwithan's clearly thought so, bit Iovara shows that not everybody agreed with that. That's the very problem with the robot council controlling the world; it's the Engwithan idea of what is right and proper for a society, and everything else be damned. Iovara came after, IIRC. She didn't see what the world was like without the gods. The entirety of the Engwithan people did this. Think of how hard it is to convince a society of anything. This would be like 100% of America voting for one party. Except they're electing to commit mass suicide. The state of the world had to be absolut
  5. That's a pretty interesting hook, but it almost feels contrived to have Durance and GM know each other before joining your party. I mean, what are the odds of that? I like the bit about how GM sees people by their souls. It's a neat bit of mysticism and helps explain why she acts the way she does. Seeing newborn souls enter the world must be a real experience.
  6. I hadn't even thought of it. But it makes sense. I like it. RL references are fun.
  7. There's plenty of white female characters who are modeled after celebrities. It's a common practice.
  8. The Engwithan people decided, en masse, that it would be better to sacrifice their entire civilization than let the world go on as it had been. I can only assume that the pre-god world was a real sh*thole. I'd have really appreciated some extended dialogue with Thaos. What sort of proof can he offer? Are his genocides and crimes outweighed by the improvement of life and the number of lives saved? Are more people alive thanks to him than would be otherwise? Is it right to kill a thousand to save a million? These questions are hinted at, but never really brought up. They'd have been much
  9. I wonder if the child will figure significantly in a sequel. Raise it as your own, train him/her(?) to fight, etc. Could be a cool legacy character.
  10. Open up with a musket volley, draw sabers and charge. Even if it's not optimal gameplay, I love it.
  11. Before I read this thread I didn't even know the PC wasn't getting good rest. Totally went over my head. I think that Awakenings are absurdly easy. Maerwald got his by staring at a fire. The PC got his by seeing Thaos. The world needs some kind of Lethe to wipe the memories away, because it's far too easy to remember previous lives.
  12. Durance, the hideously disfigured man (pox, burn scars, battle scars) full of bitterness and misplaced anger towards his goddess, who greets your character with the express desire to test and torment you until your "soul is shards in a bag of meat?" You want to romance that guy?
  13. The Unreal 4 engine isn't suited to the isometric RPG style of games. Wouldn't mind playing a first-person view of Pillars, though. Could be fun.
  14. Obsidian makes a novel, entertaining setup, then the publisher comes in and is all "No, don't do any of that, just repeat these cliches because they appeal to the lowest common denominator!" I can see it.
  15. I do the same thing. After my first playthrough, I went nuts creating different characters until I finally forced myself to start playing. Once I advanced a little ways in I got attached and kept going. Of course, I've got a handful of chargen programs for other games that let me keep rolling up characters. I can't stop. I don't even play those games. Send help.
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