TheisEjsing Posted December 8, 2014 Posted December 8, 2014 Hey guys! I just watched update #22 on youtube. In that video Tim Cain answers a question about low int dialog. He says it will be in the game. So does anyone know if that's still on? It's at 4:25.
Shevek Posted December 8, 2014 Posted December 8, 2014 I hope not. The way attributes currently work, Int is of little value on my Cipher and Id rather use it as a dump stat, lol. 1
Night Stalker Posted December 8, 2014 Posted December 8, 2014 From what I can gather it is certainly not in the Backer Beta. So it properly won't be in the full game either. Most likely it was scrapped alongside a lot of other things along the way.
Luckmann Posted December 23, 2014 Posted December 23, 2014 I really hope it's still in, but I would be very surprised if it is, considering that we haven't heard jack squat about it since then.
Kjaamor Posted December 23, 2014 Posted December 23, 2014 It got dumped, although I can't cite the actual moment where this was said off-hand. 1 Other kickstarter projects to which I have no affiliation but you may be interested: Serpent in the Staglands: A rtwp gothic isometric crpg in the style of Darklands The Mandate: Strategy rpg as a starship commander with focus on crew management
Lephys Posted December 24, 2014 Posted December 24, 2014 You know what would be awesome? I'd totally do this if I was a game development studio, ... To pick little things like this (low-INT dialogue), and animated grass/trees, etc. (the things we're kinda like "Aww, man... oh well, the game will still be awesome" about), and periodically tell everyone "Oh, sorry, we've gotta abandon that, -_____-". Then, when the game comes out, just go all "SURPRISE! JUST KIDDING! ALL THAT STUFF'S IN! HAH!" Talk about an expectation grenade. 8P 4 Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u
Luckmann Posted December 24, 2014 Posted December 24, 2014 You know what would be awesome? I'd totally do this if I was a game development studio, ... To pick little things like this (low-INT dialogue), and animated grass/trees, etc. (the things we're kinda like "Aww, man... oh well, the game will still be awesome" about), and periodically tell everyone "Oh, sorry, we've gotta abandon that, -_____-". Then, when the game comes out, just go all "SURPRISE! JUST KIDDING! ALL THAT STUFF'S IN! HAH!" Talk about an expectation grenade. 8P I know it's silly, but I'm still hoping that they'll actually do that in regards to CNPC:s, being all like "Haha, just kidding, there's actually 16 and Cadegun is totally one of them." 1
Jernaugh Posted December 29, 2014 Posted December 29, 2014 Aww, no low-int dialogue? What a shame, I was looking forward to playing a "Me grunt, me punch who you like" character at some point... 2
morrow1nd Posted December 29, 2014 Posted December 29, 2014 (edited) U surely wouldn't expect low int dialog be in game xD I bet 4M dollars has already been spent and they work hard for the sake of new IP I just hope Obsidian gathers good amount of income from PoE so they could make a good expansian and PoE II.. Btw is there a joke behind '' Bending the Wookie '' ?? Edited December 29, 2014 by morrow1nd Never say no to Panda!
Luckmann Posted December 30, 2014 Posted December 30, 2014 U surely wouldn't expect low int dialog be in game xD I bet 4M dollars has already been spent and they work hard for the sake of new IP I just hope Obsidian gathers good amount of income from PoE so they could make a good expansian and PoE II.. Btw is there a joke behind '' Bending the Wookie '' ?? Considering that Cain said he wanted it in the game, it wasn't that much of a stretch to expect. I don't think anyone expects it to be in *now*, as such a late addition, but still. Pillars of Eternity hopefully makes enough for the expansion, and then they'll hopefully do another Kickstarter for PoE II, partly funding it with PoE and partly through KS.
Rajaat the Warbringer Posted December 30, 2014 Posted December 30, 2014 I hope it's in, I loved the low intelligence dialog in Arcanum. There should never be a "dump stat". 4 "It is an extraordinary act of courage to come to know a stranger's pain. To even consider such a thing demands a profound dispensation, a willingness to wear someone else's chains, to taste their suffering, to see with one's own eyes the hue cast on all things -- the terrible stain that is despair." -Tulas Shorn "Toll the Hounds" by Steven Erikson
TheGoatMan Posted January 9, 2015 Posted January 9, 2015 Aw I hope its still in I love have at least one dumb hero. Break beneath the endless tide - monk
Kukident Posted January 14, 2015 Posted January 14, 2015 Fallout 1 had extremely good low int dialogues.
Labadal Posted January 14, 2015 Posted January 14, 2015 I think it's been cut. Can't find the source right now, but I remember reading some confirmation on that. 1
morhilane Posted January 14, 2015 Posted January 14, 2015 I think it's been cut. Can't find the source right now, but I remember reading some confirmation on that. I read about it being cut as well. Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity.
bleedthefreak Posted January 15, 2015 Posted January 15, 2015 I love low-INT dialog, myself. Last night I finally remembered to give a character 14 INT so I could check out that optional dialog with the folks at the start there that give you the quest to flush the target out of the town. Sadly, it was just an extra line of dialog that didn't change anything. Still, it's cool whenever stats can made any changes to dialog. Speaking of that - do my companions stats never play into dialog? Is it only the main characters stats and skills and class and etc.? I always thought it was handled well in Storm of Zehir where you could select a character during dialog and get his options to pick, as if he were "speaking up" during the conversation.
rjshae Posted January 15, 2015 Posted January 15, 2015 It seems to me that low-INT conversations would be something beneficial that modders could bring to the game. Assuming the capability exists to implement it. "It has just been discovered that research causes cancer in rats."
Luckmann Posted January 15, 2015 Posted January 15, 2015 It seems to me that low-INT conversations would be something beneficial that modders could bring to the game. Assuming the capability exists to implement it.I'm sure it does, but honestly, I don't see anyone doing it. It'd be a major, major undertaking (far greater than doing it during the development of the game) for very little "payout". Would be cool, though, for sure. Tim'd probably give the dev a cookie.
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