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About Jernaugh

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  1. Aww, no low-int dialogue? What a shame, I was looking forward to playing a "Me grunt, me punch who you like" character at some point...
  2. Would it maybe be possible to allow the player to script autopauses? So, say, something like combining triggers to get conditional triggers? An example based on Baldur's Gate mechanics: I want an autopause when somebody's weapon breaks, but not when it is unusable because it is out of ammo, but the next quiver slot still has arrows. But there is no "weapon broken" autopause flag. So I set the autopause conditions: "Weapon Unusable" AND NOT "Ranged weapon equipped". Would it be possible to allow the player to write limited autopause scripts ingame?
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