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Dragon Age: Inquisition


Rosbjerg

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This was probably obvious to anyone, but it only clicked for me tonight when I was replaying Skyrim.  I was trying to figure out what it was that was "off" about the open world design BioWare went with in Inquisition.  The lack of villages/cities with lots of people living there/walking around.

 

Most of the maps in Inquisition didn't have a village.  There were outposts, half-filled old forts, and some little collections of individuals (like the tiny Dalish camp in the Exalted Plains), but none of the maps had large, sprawling villages with plenty of citizens and sidequests/stories associated with those citizens.

 

IMO, that's what I felt was lacking in their open world approach.  The open world games that do succeed at being sandbox games with great worlds are the ones that have multiple cities/towns you can pass through, each with their own quests and backstories.

 

Ditto Cassandra romance. I also had some personal quests fail to start, so that further limited my companion material. Still, in spite of the issues I mentioned, I'm still looking forward to a second playthrough. In great part due to comparing notes with a friend yesterday who had significant differences (well, for bioware anyway) in his story. :p

You're a cheery wee bugger, Nep. Have I ever said that?

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This was probably obvious to anyone, but it only clicked for me tonight when I was replaying Skyrim.  I was trying to figure out what it was that was "off" about the open world design BioWare went with in Inquisition.  The lack of villages/cities with lots of people living there/walking around.

 

Most of the maps in Inquisition didn't have a village.  There were outposts, half-filled old forts, and some little collections of individuals (like the tiny Dalish camp in the Exalted Plains), but none of the maps had large, sprawling villages with plenty of citizens and sidequests/stories associated with those citizens.

 

IMO, that's what I felt was lacking in their open world approach.  The open world games that do succeed at being sandbox games with great worlds are the ones that have multiple cities/towns you can pass through, each with their own quests and backstories.

 

Ditto Cassandra romance. I also had some personal quests fail to start, so that further limited my companion material. Still, in spite of the issues I mentioned, I'm still looking forward to a second playthrough. In great part due to comparing notes with a friend yesterday who had significant differences (well, for bioware anyway) in his story. :p

 

 

He got the blue ending, while you chose the green?  ;)

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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Anyone else like the connect-the-dots astrariums? Some actually require me to think, I like those puzzles.

Some took me awhile, some where easy as hell.

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Anyone else like the connect-the-dots astrariums? Some actually require me to think, I like those puzzles. 

 

Those were hit or miss for me.  Some of them I just "saw" the pattern right away, even if it was rather complex.  While others had me stumped even when they weren't that intricate.

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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This is a brand new pathetic in text sizes. For pete's sake, offer SD text sizes as well. I can't bloody read the menus. It's worse than Stick of Truth. Why are all developers so bloody stupid now when it comes to this? There was nothing wrong with text sizes 5+ years ago. Just because you can make them smaller doesn't mean that you should. Or if you do want to, offer bigger text sizes as well.

 

If you make a game on a console, you have to expect people aren't going to play it 2 feet from their face, or that everyone has a 50+" 1080p HDTV, and sit 4 feet away.

 

I was expecting bad, this was worse. Everything is basically Stick of Truth's worst text size.

 

--------

 

I guess I need at least a 37" HDTV to read the text just fine from a couch 8 feet away as I have just found out. If someone is willing to pay my child support for a month, I will pick one up.

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3DM saved me 60 bucks. DAI made me rethink my previous judgement and now I can say that Dragon Age II ws not a horrible game - it was a mediocre game. Because compared to DAI even DAII is great. Bioware simply have no idea how games work. This and plus retardo Gaider writing. ME WUNT TO B A DRAGUN: Open World edition.

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Lvl 18 right now. Using infinite amulet of power bug to make char as powerful as possible and finish the game as fast as possible to finally uninstall it.

P.S. Yes, I have to finish the game once I start it no matter how bad game could be, it's like Cartman have to sing entre song after he hears several words of it.

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``This is a brand new pathetic in text sizes. For pete's sake, offer SD text sizes as well. I can't bloody read the menus. It's worse than Stick of Truth. Why are all developers so bloody stupid now when it comes to this? There was nothing wrong with text sizes 5+ years ago. Just because you can make them smaller doesn't mean that you should. Or if you do want to, offer bigger text sizes as well.``

 

Get glasses. The text is easily readable.

 

 

``You've got to be kidding, DA2 was a terrible game, DA:I is better by a mile.  I don't even know how you can prefer DA2 over DA:I.

 

`DA2 is better. Tat`s why. DA3 is way overrated.

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I would be happy if the mouse pointer was larger in the game. It gets lost real quick when you're in a fight, especially if you have a large screen monitor.

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Lvl 18 right now. Using infinite amulet of power bug to make char as powerful as possible and finish the game as fast as possible to finally uninstall it.

P.S. Yes, I have to finish the game once I start it no matter how bad game could be, it's like Cartman have to sing entre song after he hears several words of it.

 

Lower the difficulty to casual and run past any mob you don't have to fight. 

 

Also, if you're only interested in the story then  skip the open world stuff entirely, none of it has any baring on the important plots at all, even in the epilogue slides. Each area is almost entirely self-contained. I think the idea may have been that you could do multiple playthroughs and have a freash and unique experience each time. I wish I had known that beforehand, but don't get me wrong I really enjoyed the game from start to finish, but I think I missed out by being largely overlevelled and equipped the whole way through. That's probably why most people go through the game on autopilot, I noticed starting a new playthrough that the game felt a lot more tactical knowing how everything worked but having to make do with scraps.

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It was slightly better on my tv vs. my sisters. I thought her 2nd tv was basically the same as mine. As it turned out, I could read the bigger text like the menus there (at home.) Basically, it was just like Stick of Truth, and that's not a good thing.

 

They still should give a text size option. How long could that possibly take to implement?

You see, ever since the whole Doritos Locos Tacos thing, Taco Bell thinks they can do whatever they want.

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I toyed with doing my second playthrough, this time as a mage, but I think I'm going to wait for the first big DLC before I  make a serious effort.

 

It was good, but I don't want to commit 100 hours to the same stuff. All I missed the first time was Dorian's quest and the secret dungeon from Emprise du Lion.

 

I guess that means I like DAO better. I was excited to do a second playthrough of that immediately after the first.

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Stupid buggy game. My character's facial scar all of a sudden disappeared. Now they don't look menacing and tough any more.

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I can't help but feel somewhat incensed by the implementation of RNG for getting certain schematics as loot drops or in chests as well as the seeding of the Masterworking success, even if a part of me tells me that I shouldn't feel that way given that the Infinity Engine games totally did seeded unique loot drops.

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Stupid buggy game. My character's facial scar all of a sudden disappeared. Now they don't look menacing and tough any more.

 

Scars etc facial stuff is part of the mesh-setting in the graphics settings. If you turn it too low, they'll disappear. Putting it back higher will make them show again.

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