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How much gore?  

151 members have voted

  1. 1. How much gore would you like to see in PE?

    • No gore/12+/My daughter wants to play it
      4
    • Blood
      4
    • Blood + decals (blood stains on the ground)
      7
    • Blood + super decals (blood stains on ground and models)
      23
    • ^ + Minor dismemberment (Head)
      3
    • ^ + Dismemberment (heads, arms, legs)
      58
    • ^ + Major gore (Exploding humans ala District 9 and lulBG)
      52


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Make the game realistically gory. The idea of an rpg is based around immersion and as people have talked about in other threads realism and moral choices are a big part of that. Without visceral, real and gory violence, there is less emotional impact. You won't think twice before needlessly killing the starving beggar, because his body will just disappear right after he dies. Killing somebody should have real and emotional consequences and gore is a big part of that.

 

To the guy who referred to it as "senseless violence" like Chilloutman said, what is senseless is clean murder. If you don't want to see blood, take the diplomatic route and don't kill people all the time and you wont have to worry about it.

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I definitely think a high level of gore (within reason) would be best. They could always just add a "gore" option that players can toggle (or adjust) to their needs.

 

EDIT:

 

To expand, when I say high level of gore I mean that if you score a big crit and kill something, having limbs chopped off would make sense. Those fireball spells should leave charred remains.

 

Basically along the lines of what Fallout did.

 

While it was entertaining to squish people out of their armour in Baldur's Gate, I think it wasn't very well implemented. You went from people dying and falling over to them exploding in huge blasts for no obvious reason. :p

Edited by LordBlade
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I personally don't mind gore, some of the funnest moments for me in FO:NV were the ones when people exploded after I'd hit them with an energy weapon, taking other people with them (including my companions) and crippling myself.

 

But there should be a setting to turn it off, for people who want to play the game but don't like gore. This should not be that hard to implement.

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I'm fine with gore, as long as it's not too over-the-top. People shouldn't be exploding from getting smacked with a sword, and losing an arm shouldn't make them spray blood like a fire hose. Even an actual explosion shouldn't reduce a person to tiny, uniform red chunks. But, as long as it's not that ​ ridiculous, I'm okay with it.

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Just refrain from the Dragon Age 'idea' of having your character walked around caked in gore after a battle with a few rats....while no one seems to notice.

 

Personally, if someone walked up to me on the streets with blood and brain matter spattered all over his clothes and started chatting with me, I'd probably politely excuse myself and call the police.

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Just refrain from the Dragon Age 'idea' of having your character walked around caked in gore after a battle with a few rats....while no one seems to notice.

 

Personally, if someone walked up to me on the streets with blood and brain matter spattered all over his clothes and started chatting with me, I'd probably politely excuse myself and call the police.

 

I turned that off as soon as I figured out I could do it. The most horrible part is that there would always be blood on people's teeth and that creeped me out.

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Bodies need not explode, but if I hit someone in the head with a poleaxe or run them through with a spear, then I do expect to see evidence of my opponent having been hit. Severed heads and limbs don't bother me at all and I think that they'd be especially useful if there was some sort of "called shot" system in the game for melee experts.

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I want the gore to be as realistic as possible, chopping an arm off with a club is kinda unrealistic while crushing someone's skull isn't. Exploding corpses sure is fun, but I'd say it's fairly unrealistic with usual weapons while with explosives and some spells it would make sense. Having a high level spell called "Bloody Mess" that can make an enemy explode would be totally awesome. And having a violence slider like Fallout had would be pretty good too for those who don't want a lot of gore as well.

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Sure they can add it, but I want an option to turn it off. Gore has never been my cup of tea.

 

Especially when it splashes into your tea. That's no fun at all. :p

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http://michigansaf.org/

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All options and a slider in the game settings... Different people different deviations :p

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I quite like the old infinity engine explosion mechanics (which get referred to as "chunking" or "gibbles" when playing co-op). It may not be mature, but it's a bit of silly fun when you get a critical hit and blow up someone in a ridiculous way. I'd quite happily stick to that theme, normal sensible deaths for normal attacks, but for a critical, just go over the top with a fountain of non-specific body parts, preferably with that same sound effect as the infinity engine. I don't want graphic or realistic things, just something that really shows that you have utterly pasted that monster...

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Can I turn it (senseless "gore") off, please?

 

Dont understand a question. You have gore and then it have sense, or not have gore and its then senseless ( it doesnt make sense to butcher someone with sword and not see gore)

 

For example, in FO 3 when I shot someone with my gauss rifle, I hit them in the chest, and somehow cut off all their limbs with one shot.

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im for full gore. i ve been playing games with gory content since i was 14 with quake 1 2 3, hexen, half life fallout and so on, so games that lack gore in battle for the sake of being rated as playable by younger players just seem fake. besides, the 12yo will play them anyway, so its a fake sense of morality to remove the content "for the child's sake"

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I vote for Fallout stylish gore too (1-2 and tactics stye ofc) Fire magic burns, cold magic shatters, lighting disintegrates, slashing weapons dismembers, blunt weapons crushes, death magic/curses rots and acidic attacks melts.

 

Give me bloodshed dammit :(

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To be honest, gore is something I only notice if it falls around the extreme ends of the spectrum: missing completely, or stupidly excessive. If it should be there - it should be there, period. But don't put gore just to put more gore, please. When it's very overdone it triggers in my brain as 'revolting stupidity' to which I respond with 'ok, bored now'.

 

I don't need to play a game that get its aesthetics from Kill Bill's ridiculously overdone blood extravaganza or Dragon Age 2's 'enemies' (better name: 'boneless bags of blood') exploding into bloody gibbets when you so much as sneezed on them. Save the extravaganzas and overdone extremities for special things, when they're fitting, and not for common gameplay. If a powerful blow would crush a skull, let it crush a skull. But single blows of daggers or arrows shouldn't cause bloody explosions or decapitation/dismemberment.

 

But unless it falls on the extreme ends of the spectrum, I doubt I'll really notice.

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Just have a gore/violance slider, it's the easiest solution and thus the best.

 

For player - yes

For dev - not so much

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Just refrain from the Dragon Age 'idea' of having your character walked around caked in gore after a battle with a few rats....while no one seems to notice.

 

Personally, if someone walked up to me on the streets with blood and brain matter spattered all over his clothes and started chatting with me, I'd probably politely excuse myself and call the police.

 

That is exactly how I feel. God, that game was horrible for all the artificial emphasis on blood, it became tired really quickly.

They propably thought to themselves

"You know what would be cool? If we were to make a game were blood is the basis for everything. Theres blood everywhere when you fight and everything evil is tied to blood. Like bloodmagic and stuff. That would be a real mature theme, especially if we shove it down the players throats every couple of minutes."

I hated the game for that reason alone.

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I'm fine with higher levels of gore, but I voted blood+decals since it seems like a solution that would put minimal strain on time and resources. I'd frankly much rather that Obsidian concentrate their efforts on other parts of the game than making cool looking dismembered limbs.

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