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About Jitawa

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    (3) Conjurer


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  • Black Isle Bastard!
  1. I don't it's quite as dichotomous as all that (things rarely are). I realize Infinitron is posting spicy chunks of things from the codex, but Chris appears to give credit to a lot of co-workers for being competent/skilled/etc. He even gives various compliments and credit to the management he's been criticizing, though occasionally in a left-handed fashion. And to other employees (and ex-employees) at various points. As far as Obsidian being more or less dysfunctional than other studios (internally or in terms of finished products), I think that's probably debatable too. The industry itself seems somewhat messed up in terms of expected overtime, crunch, treatment of staff, etc. As far as products, the company has had a reputation for buggy games historically, I don't think that's unknown, since they admitted as much: "Urquhart felt that his company's reputation as a "buggy" developer was fair, and said that while he was proud of what Obsidian had accomplished with New Vegas, he wished that it hadn't been so glitchy when it came out." - here, and other places, iirc Internal issues are a bit harder to judge, though you'll read about various games with troubled development (Mass Effect Andromeda, etc.) as having issues internally. As for the rest of it? The company has lasted long enough that whatever internal issues they've had don't rise to the level of 38 Studios or others that either shuttered after a single title or never released anything.
  2. Huh. Well, I read through the thread on the codex, after seeing the whole thing referenced on /r/games on reddit, then logged into my forum account here to see if it had made its way home. As players, we tend to only know most of these people by their products and interviews. Hard to know what to make of it, really.
  3. The S.O. is a big Critical Role fan. I'll be curious to see how this all tumbles out in practice.
  4. There was something similar to this in Wizardry 7 or so, since it added muskets/blunderbuss weapons. The former could be equipped in the offhand, but only held a single shot; the latter was primary only, but held two shots. The pistols didn't auto-reload, so once you shot your... load, you were out of ammo, and any additional attacks you might've had in that slot didn't happen until you took a turn to reload. So, it worked ok for short encounters or with characters that were attacking from the back-lines that wouldn't be able to take advantage of multiple attacks with an offhand (etc.) too. It was effectively a very situational thing, though you could sometimes justify having a character with dual pistols (that had to reload every other round) on account of the fairly high damage and crit potential. Wizardry 8 made reloading firearms an automatic function iirc, which made the trade-off a non-issue for the most part.
  5. Being "different" at this point would be more on the level of adding completely different new kinds of slots, your scrunchie, monocle, underarm hair braid, prosthetic nose, pinky ring, or decorative leg-band kinds of slots. It would be interesting to add more accessory slots in general, as combining/crunching long lists of effects if amusing to some degree. You could have slots unlocked as a level-up perk (like the weaponry sets), or perhaps class-specific things like a cipher's soul hat or a chanter's bongo-set.
  6. I think VO can add a lot, but partial works pretty well. When I think back on games like Baldur's Gate 2, the elements that were actually voiced by Viconia were sufficient for me to get a good sense of the tone of her dialog and I could hear her in my "head-voice" for most of the non-voiced material. Same with pretty much all the characters. I think we generally care more about voice with characters we might be forming relationships with in some way (Mazzy, Minsc, etc.) than having the innkeepers' lines on local gossip fully-voiced. BG2 had David f'ing Warner as Jon Irenicus, which was great "get" for a video game role imho, but also somewhat expensive I imagine. If you compare the amount of speaking he had to the amount of speaking the Illusive man has in Mass Effect 2 though, there's no real contest. The exposure he had in BG2 was sufficient to establish the character very well. I hope the "limited" VO extends to the level of BG2, but ultimately I just think it's nice to get it to an area where the character's "voice" can be well-established.
  7. I liked both the RPG and action game elements in AP. I was surprised by a lot of the reviews, as in many many playthroughs, the only bugs I encountered tended to be some issues with certain perks popping or some stealth detection anomalies. I even bought two copies back in the day, though to be fair, that was because the pre-order bonuses had been split across retailers (which has never been a great consumer-friendly practice). If there was a second one, I'd be fine with the exact same engine even. I don't think I'd want a kickstarted version of an isometric non-voiced game. While that would be interesting in its own right, I don't think the stealth gameplay or characterization with the V.O. would be the same. As titles go, the voicework went a long way in establishing character and giving life to the timed conversation interactions. I realize voicework and engine are a large part of inflating the costs of development, but I don't think I could discard a 3D engine with some degree of facial animation and workable V.O. were as parts of even a spiritual successor. I don't think a kickstarter would necessarily succeed anyhow. Black Isle games are nostalgia'd to the max for people everywhere, and there's been a serious lack of games with that sort of depth. It's easy to understand the success of Eternity in those terms. I think AP is still a cult favorite at best, and apparently would require more funding to reach the production value-levels I would like. Seems like the best odds involve Obsidian making a pitch that some publisher just can't turn down or something like that. Maybe the PoE release and some of their other projects will give them more bargaining cred. Stick of Truth was well-received and low-bug as well I think?
  8. I backed it at the signed-box tier (250?) and added playing cards (10 I think?). I backed it really early too, and I don't recall the Wasteland 2 or expansion stuff being mentioned when I originally backed. Come to find down the road that I apparently had a Wasteland 2 key sitting around on my pledge page. I'm not sure if I have the expansion included by default too, but it would seem likely that the expansion would be added before an entirely separate game. I also didn't know I was getting into some sort of Backer Beta (I've religiously avoided info on the game in the spirit of being completely surprised at release, because discovering a new world is part of the enjoyment of playing an RPG, imho). All in all, I'd say I've had lots of pleasant surprises at my tier. My only regret, if you can call it that, is that I kinda wish I'd ordered a separate/additional collector's/standard box because my OCD-tendencies with respect to my game collection will be conflicted by the presence of an otherwise pristine copy that is covered in signatures. That is... I wanted a signed copy, clearly, but I'd also like a very normal looking copy for the shelf where the signatures don't obscure the artwork and such.
  9. I like most of what I've seen so far (on the wiki) about gods. I always get a kick out of visiting the home "domain" or area of a deity, even if only briefly. If worship of the gods is more lax in this day and age, it would be interesting to see what becomes of their plane.
  10. I see no reason to leave it out. I wouldn't make any special efforts for blood geysers though.
  11. As much as I loved Planescape: Torment (I'd love a sequel) and Alpha Protocol (the combat lacked some polish, but the RPG elements were superb), I don't think you should be beholden to any sort of particular IP. I imagine the licenses and strictures of certain IPs present their own expense issues (You don't own Planescape or Alpha Protocol I imagine). Aside from thinking an actual Shadowrun RPG would be cool (surely that license went cheap after FASA killed it?), I think a new IP is a cool idea. What I LOVE about Obsidian is the quality of the storytelling, the depth of the characters and dialog, and the extent to which you make that interaction a part of the game. I think you've run afoul of deadlines and issues with other people's engine's in the past. Your strength has always been there though. Even industry "leaders" like Bioware can't touch you when it comes to dialog/characters. While alot of people enjoy them, I think Bioware falls in "Bioware-isms" with their characters, and you get cliches,repetition, laziness, etc. To reiterate, I don't think the engine or IP necessarily matter. It's about doing what you do best. Though I think it should attempt to be at least "kinda" modern in terms of support/platform (support HD resolutions, possibly console release if that's not too painful).
  12. I think in one case it might've been a save/load thing. I screwed up at the G22, and loaded an earlier savepoint where I hadn't been seen yet, and finished without being seen... or getting the perk. On my third try, I got the perk/achievement though... that's with the yellow folks appearing post A/C at the CIA, and with the default-yellows at G22. I had some other bugs/glitches finishing my hard playthrough, but I'm glad I managed that one finally. And I appreciate Oner's prompt replies. I think achievement-wise, just these for me now: shotgun-crit smg-multiplier Respected Enemies Never trust a psychopath Judge, jury, and executioner. Build a better mousetrap Technophile Though I'm not sure about respected enemies, Marburg trusted me last time. I'm wondering if you can't get that if you have Parker shooting him... o_O
  13. Well, you can get yourself shot, if you meant fatal like that. Scarlet can come up and shoot you when you're facing off with Leland. As far as world destabilizing? Leaving Shaheed and Nasri alive means a string of nigh-undetectable bombings wreaking havoc in the mid-east. Madison dying means Senator Darcy wants to pass Madison's Law - a sort of beefed up patriot act, also bad I'd say. A live Sung would continue independence rhetoric, presumably increasing hostilities there (more so than a riot I would think, since the country wouldn't have the hawk-ish leader at that point). Russia seems fine either way.
  14. Ok.... what's the difference here then, why are you getting the perk and I'm not? Is it different because I'm on hard? I described how I did it... completely evading everyone, no takedowns. Are you doing it differently than that?
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