Dracoola Posted November 6, 2012 Share Posted November 6, 2012 It is clear that the game would be ruined if it was an MMO, but imagine a lan system, where you can go through all that but with your friend? Or even better, a server system like Borderlands. It wouldn't affect the game storyline too much, wouldn't it? To be honest, i think singleplayer games are slowly getting less and less popular. I have no source to prove this, but it's just what i think. Therefore, having an epic game you can go through with friends over and over a game just makes it more epic. Share your thoughts - add ideas. Maybe this can happen, if you agree. 1 Link to comment Share on other sites More sharing options...
SophosTheWise Posted November 6, 2012 Share Posted November 6, 2012 I could imagine the Endless Paths being lots of fun with friends. 1 Link to comment Share on other sites More sharing options...
Juneau Posted November 6, 2012 Share Posted November 6, 2012 I think most people would love the ability to play with their friends however I believe it has been mentioned and covered in the kickstarter campaign that we won't get this. I bought two copies for me and the wife and we would love to play together. If it changes and they introduce LAN I would pay a bit more. Juneau & Alphecca Daley currently tearing up Tyria. Link to comment Share on other sites More sharing options...
Uomoz Posted November 6, 2012 Share Posted November 6, 2012 Would love lan but it's not gonna happen in this first game. 1 Link to comment Share on other sites More sharing options...
LordCrash Posted November 6, 2012 Share Posted November 6, 2012 I would support a LAN feature being added with a patch a few weeks/months after the release. Link to comment Share on other sites More sharing options...
Amentep Posted November 6, 2012 Share Posted November 6, 2012 No interest in any kind of multiplayer content at all for this game. That's assuming it was an option, but since they said they were going to use all the resources to make the best single player game they could and not allocate resources to trying to add multiplayer content its not like it was ever a choice. 12 I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man Link to comment Share on other sites More sharing options...
BSoda Posted November 6, 2012 Share Posted November 6, 2012 No allocation of resources to any form of mp/coop/lan mode. The sp campaign needs every last droplet of devtime it can get...too many former, traditional sp games went the mp/coop route recently...and not for the better. 3 Link to comment Share on other sites More sharing options...
Brannart Posted November 6, 2012 Share Posted November 6, 2012 No interest in this at all. If you guys who want it get it than good for you. I just remember how bad the IE games were multiplayer and if this is going to be the same I would just assume they not bother. Link to comment Share on other sites More sharing options...
Bos_hybrid Posted November 6, 2012 Share Posted November 6, 2012 Nope not interested. Link to comment Share on other sites More sharing options...
nikolokolus Posted November 6, 2012 Share Posted November 6, 2012 MP in Baldur's Gate seemed like a good idea on paper. In practice, it was a freaking massive headache. This doesn't even bring up the fact that they'd have to make sure all of their systems (Dialogue, pause for combat, class balance) were MP friendly and that takes a helluva lot of time to playtest and debug, which equals more expense and more development time. Perhaps, If Obsidian released a sort of "Storm of Zehir" type expansion for Project Eternity focused specifically on story-lite and action, that kind of game would make sense, but for a campaign with a strong central protagonist it always ends up feeling like a kludge. 5 Link to comment Share on other sites More sharing options...
FlintlockJazz Posted November 6, 2012 Share Posted November 6, 2012 No. "That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail "Space is big, really big." - Douglas Adams Link to comment Share on other sites More sharing options...
NerdBoner Posted November 6, 2012 Share Posted November 6, 2012 (edited) I'm a solo gamer...mainly for 2 reasons: 1) I tend to keep my geek/nerd interests in the closet despite it being a huge part of my enjoyement in life and 2) I generally think people online are either pathetic sycophants, general asshats or just plain boring...neither of which particularly appeals to me. (of course this does't apply to everyone, just a large majority) none of my IRL friends are really the nerdy type i could geek out with in this sort of thing so I'm pretty much indifferent to anykind of MP. Edited November 6, 2012 by NerdBoner 1 Link to comment Share on other sites More sharing options...
kabaliero Posted November 6, 2012 Share Posted November 6, 2012 Yes to LAN, yes to co-op in the main campaign. No to content suffering cause of the listed above. 2 Link to comment Share on other sites More sharing options...
teknoman2 Posted November 6, 2012 Share Posted November 6, 2012 if they dont have any problems for lack of time or resourses to implement it i dont mind. i wont use it, but i dont see why not put it there for those who want it. it's not like they will design an mmo or a separate multiplayer version. The words freedom and liberty, are diminishing the true meaning of the abstract concept they try to explain. The true nature of freedom is such, that the human mind is unable to comprehend it, so we make a cage and name it freedom in order to give a tangible meaning to what we dont understand, just as our ancestors made gods like Thor or Zeus to explain thunder. -Teknoman2- What? You thought it was a quote from some well known wise guy from the past? Stupidity leads to willful ignorance - willful ignorance leads to hope - hope leads to sex - and that is how a new generation of fools is born! We are hardcore role players... When we go to bed with a girl, we roll a D20 to see if we hit the target and a D6 to see how much penetration damage we did. Modern democracy is: the sheep voting for which dog will be the shepherd's right hand. Link to comment Share on other sites More sharing options...
Marceror Posted November 6, 2012 Share Posted November 6, 2012 (edited) Please God, NO!!!!!! Oops, wrong thread! I'd be okay with this if Obsidian really thought it was worth their time, but it's doubtful I'd use it personally. I'd hate to see Obsidian spend time developing a feature that is rarely used by players. Edit: We know that Obsidian isn't going to include this in the version of the game that is scheduled to launch in April 2014, so it's a tad pointless to ask for it. Edited November 6, 2012 by Marceror "Now to find a home for my other staff."My Project Eternity Interview with Adam Brennecke Link to comment Share on other sites More sharing options...
JOG Posted November 6, 2012 Share Posted November 6, 2012 The only reason I used multiplayer in BG was to create several PCs, otherwise I'm with NerdBoner here, not everyone I know needs to know / would understand the vast amount of time I invest in gaming, and those few that would understand don't play RPGs. I'm not against MP per se, but story, and story-presentation (e.g. dialogue window) will suffer in a multi-player game. Multiplayer is okay for a nice dungeon crawling session with little story, but dungeon crawlers with weak story aren't the type of game that is so rare nowadays that 70k people collect 4 millions to fund another one. 3 "You are going to have to learn to think before you act, but never to regret your decisions, right or wrong. Otherwise, you will slowly begin to not make decisions at all." Link to comment Share on other sites More sharing options...
Cribbian Posted November 6, 2012 Share Posted November 6, 2012 Nay Link to comment Share on other sites More sharing options...
HansKrSG Posted November 6, 2012 Share Posted November 6, 2012 Baldurs Gate and Icewind Dale had multiplayer support through LAN, its so optional that I can't see why not. Link to comment Share on other sites More sharing options...
Osvir Posted November 6, 2012 Share Posted November 6, 2012 My vote lies with "Maybe" but only if time and resources play in. I would really be fine with a sort of Baldur's Gate-esque Co-Op but it would be awesome if I would be able to start at one point in the world, and my friend starts in a completely different part. Not an MMO, but perhaps possibility for just that, a 6 party group. Star Wars: The Old Republic had an awesome Co-Op Dialogue system. A strategy counterpart could be Sins of a Solar Empire, where you start far away from each other even if you are on the same team. Perhaps you could even become enemies during gameplay? Link to comment Share on other sites More sharing options...
LordCrash Posted November 6, 2012 Share Posted November 6, 2012 Coop would be great indeed - but only if it's included in a patch/update after release, perhaps connected with the release of the expansion. First of all, OE should concentrate on singleplayer alone with the given budget. 1 Link to comment Share on other sites More sharing options...
Dangermouth Posted November 6, 2012 Share Posted November 6, 2012 No. Keep it simple and focused on the main game. "People dislike the popular because it's crap" "HTH. Because it means I can talk down to you some more." "I can do you a quote a day, but you'll have to pay. Preferably with suicide." "You want original? Why? It's not as though that's ever touched your life before." "A woman scorned is a fun thing. Let's boogie." Link to comment Share on other sites More sharing options...
Pipyui Posted November 6, 2012 Share Posted November 6, 2012 As already noted, Obsidian has no plans at the moment for making PE multiplayer. I just hope the system is sufficiently moddable that we can get a multiplayer mod up and running soon after the release. Multiplayer support would require a lot of testing and resources, Obsidian can let the modders handle that if they want to. That being said, I wonder if they could set up a barebones multiplayer network interface for us. Provide the functionality to implement it seamlessly into the game, so to speak. Link to comment Share on other sites More sharing options...
Uomoz Posted November 6, 2012 Share Posted November 6, 2012 I bet coop (like BG) will be in for the next game of the serie, after the engine and ruleset will be safe and sound. I'm like 100% sure about it. After all, it's not pvp multiplayer, so it doesn't require any "balance" passes. The story needs to be more IWD then BG\PST though, and for the first game it's not the case. Link to comment Share on other sites More sharing options...
Dracoola Posted November 6, 2012 Author Share Posted November 6, 2012 It seems you don't understand. Having coop support doesn't mean it will cost us better game experience. No. If you ask me, it doesn't need a special campaign to have mp support. Borderlands is basically a singeplayer game played by 4 people. A bad definition, but it's a closest one i could think of. It basically means that 1 player takes a quest, all of his party members receive it. The progress counts for everyone that's in the game while the quest is being taken/worked on/completed. Let them make a singleplayer campaign, and just add that LAN button. That's all i want. But, as Pipyui said, i guess having modders make a MP mod is good enough, as long as it is not crap like the Oblivion one. Link to comment Share on other sites More sharing options...
jivex5k Posted November 6, 2012 Share Posted November 6, 2012 It would be awesome to play with a couple good friends. Maybe the next iteration, or well get a mod to support it. I'm hoping this game turns out like Torchlight, as in the first one funds a second bigger better version. Link to comment Share on other sites More sharing options...
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