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Tattoos, yes or no?  

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  1. 1. Do you want a tattoo system similar to the one in Planescape: Torment?



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The tattoos in PS:T worked because they were unique and interesting to that game. You didn't have armor, so instead you used tattoos. Here, we have armor, so tattoos seem like trying to shoe-horn in something that doesn't fit. I'd rather the devs stick to their vision and make character equipment and customization that fits with the game.

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The tattoos in PS:T worked because they were unique and interesting to that game. You didn't have armor, so instead you used tattoos. Here, we have armor, so tattoos seem like trying to shoe-horn in something that doesn't fit. I'd rather the devs stick to their vision and make character equipment and customization that fits with the game.

 

Well certainly it has to fit into the game; I could see tattoos as something that could work *if* there is a monk (unarmed, unarmored) type class as a way they could still have a large number of options, for example.

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Where's the "I don't care" option?

 

That said, I don't really think it makes a whole lot of sense, unless you happen to have a character that can rip off and re-apply said skin/tattoos.

 

Hmm, of course you will not actually rip off tattoos, you just remove them by magic or technique.

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Great feature of PST and something that would definitely give PE that "spiritual successor to Planescape" feel.

- Project Eternity, Wasteland 2 and Torment: Tides of Numenera; quality cRPGs are back !

 
 

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If so, they should be easily moddable. I may want tattoo options that aren't available in game.

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Sure, tattoos are cool and I loved the tattoo system in Torment but tattoos made sense in that universe - they were like pieces of armor. I'm not sure they would carry the same meaning in Eternity where they already have equipable armor (I assume). It would be cool to have them but we do not know enough of the game's world to know whether they would really fit.

Peace... piece... of mind

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The tattoos in PS:T worked because they were unique and interesting to that game. You didn't have armor, so instead you used tattoos. Here, we have armor, so tattoos seem like trying to shoe-horn in something that doesn't fit. I'd rather the devs stick to their vision and make character equipment and customization that fits with the game.

I agree with this. I loved the tattoos in PS:T, and I would like something that follows in that tradition, but I think something as specific as tattoos will be a rehash of the past.

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If they're fitting for the setting sure. If not, no. If it were something similar, sure, as long as it's fitting for the setting. Given we have armor and such though (from what we've been told)? . . . I don't know that such a system would even be needed.

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