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Postal games always have been bad, I'm surprised they got to #3 without going bancrupt or something.

 

Guess they had an audience afterall. :p

Perkele, tiädäksää tuanoini!

"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys."

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Full E3 trailer for Final Fantasy XIII-2

 

http://e3.gamespot.com/video/6316724/

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH
Latest Let's Play Tales of Arise (completed)
Latest Bossfight Compilation Dark Souls Remastered - New Game (completed)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 29 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

26) Journey - PS3 - 22+ hours

27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs)

28) Tales of Arise - PS4 - 111+ hours

29) Dark Souls: Remastered - PS4 - 121+ hours

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PSP shipped more than 70 million units

 

http://www.andriasang.com/e/blog/2011/06/0...eventy_million/

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH
Latest Let's Play Tales of Arise (completed)
Latest Bossfight Compilation Dark Souls Remastered - New Game (completed)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 29 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

26) Journey - PS3 - 22+ hours

27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs)

28) Tales of Arise - PS4 - 111+ hours

29) Dark Souls: Remastered - PS4 - 121+ hours

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Modern Warfare 1 and 2 (as well as their DLC) are 50% off on Steam for the Midweek Madness.

 

I've been tempted to get these for the campaign for a while, but can not justify their normal asking price. Is this a good price for the campaigns alone? Or should I stick to my plan to rent for a console?

"Show me a man who "plays fair" and I'll show you a very talented cheater."
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Keep in mind that you will finish one game in around 4 hours. So if you want to buy them only for their singleplayer mode, it's around 8 hours playtime or so.

"only when you no-life you can exist forever, because what does not live cannot die."

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Modern Warfare 1 and 2 (as well as their DLC) are 50% off on Steam for the Midweek Madness.

 

I've been tempted to get these for the campaign for a while, but can not justify their normal asking price. Is this a good price for the campaigns alone? Or should I stick to my plan to rent for a console?

 

For just SP? I couldn't recommend them; they're really short (~4-6 hrs).

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I'd pick them up at $10 each, but at $15 and $20, they're still a little too expensive, in my opinion, for the 4-5 hours of single player. Though I would pick them up eventually.

I'm going to need better directions than "the secret lair."

 

-==(UDIC)==-

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Now that is exciting. I'm not surprised to see it's a PSN/XBL title.

 

Developer: Bedlam

Same company as Daggerdale.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
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http://www.pcgames.de/Hitman-5-PC-230791/N...r-Serie-827878/

 

First of all, the casual mode. It's called "Instinct" and can be turned off on higher difficulties.

Advantages the "Instinct" mode will bring:

- X-Ray vision

- Orange glow highlights position and routes of nearby NPC's

- Highlights usable objects, special actions

- Enhances certain abilities (for example makes it harder for enemies to see through disguises)

- (the german authors speculating) maybe bullettime during shootouts

Using Instinct costs energy that can be replenished by performing "Hitman" actions like stealth killing foes.

 

Details on game mechanics:

- 47 is more agile and easier to control, for example he can grab on ledges and balance around edges

- Cover system integrated, human shields

- Hiding in dark corners

- Still possible to kill target only, optimally by accident

- Film-noir flair

- Dynamic music

- Using the environmental objects to dispatch enemies; examples: strangulation with electrical cords, the good old chandelier, a Bong (!)

- Glacier-2 engine again using a crowd system with dozens, if not hundreds of people on screen

- Detailed graphics, fantastic lighting, fluid indoor/outdoor transitions

 

Then they describe a mission and possible ways to solve it. They note that it felt old-school but rather linear, this might be because it was the presentation level. (I guess its the tutorial level, like the funfair in Hitman 4)

The Situation:

Agent 47 is an unarmed fugitive, chased by the police. He takes refuge in an abandoned library that is soon surrounded and stormed by armed forces.

Now they list three possible ways of solving the mission:

 

A) 47 takes the cable of a desk lamp and chokes one of the officers to death. He takes his gun, sneaks up to another officer and takes him as human shield. He then proceeds to the roof emergency exit. As soon as the armed forces open fire, 47 takes cover behind book shelves. After eliminating everyone from behind the cover, the escape route has been cleared.

 

B ) 47 takes the cable of a desk lamp and chokes one of the officers to death. He takes his clothing and carefully gets past the armed forces through the emergency exit on the roof.

 

C) 47 sneaks past the guards using all kinds of environmental cover and climbing around. He then manipulates a fuse box, disabling the electricity. In the dark he manages to sneak out over the roof undetected.

 

Those three possibilities culminate in a Helicopter chase sequence that is described as follows:

A linear roof chase sequence, the helicopter opens fire on 47.

They mention that such linear sequences "quicken the pace" from time to time, I don't know what to make of that.

- 47 then takes cover in an apartment building and uses his disguising skills to get to the finish

 

 

All of the above stolen from some dude on NeoGAF.

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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Now that is exciting. I'm not surprised to see it's a PSN/XBL title.

 

Developer: Bedlam

Same company as Daggerdale.

 

Wow, my excitement rose to unexpected levels, and then was killed and died, all of that within two posts.

 

Daggerdale...pah!

 

Gamma World would rock...

 

Bedlam...after seeing what they did with Daggerdale...not so much.

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