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MacMichael

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MacMichael last won the day on May 4 2012

MacMichael had the most liked content!

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About MacMichael

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    (3) Conjurer

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  • Location
    Long Beach
  • Xbox Gamertag
    RogueMacMichael

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  1. I don't recall seeing any of the bonus items in the cabinet when I created my character, but they were in my inventory after I left the beach. They might have been in my inventory while I was on the beach, but I don't think I checked then.
  2. I hope to finally see something about Cyberpunk 2077, now that Witcher 3 is out. I'm expecting to be disappointed when they stay quiet on it.
  3. Reassuring to know I'm not the only one. Until this thread, I had actually forgotten I got a physical tier for Wasteland 2. Hopefully PoE doesn't take this long to get it's physical goods out. No wonder I've gone completely digital.
  4. I think I agree that it's Ubisoft's comments that have set off the outrage more than the lack of a female option in co-op itself. And maybe a little bit of a perception issue for those of us who haven't been following it too closely. I just started playing AC3 for the first time yesterday, hoping to pick up AC4 during the upcoming Steam sales, so it got me looking at what's going on with the Unity co-op stuff. First thing that came to mind was that since multiplayer was introduced to AC, there have been playable female characters. And they all needed character models, animations and voice work. Then I saw that the multiplayer was co-op and similar to Watch Dogs. So a kind of drop-in/drop-out style in which you never leave the main character. So you're always playing as Pierce/Arno, but so is everyone else, you just see them differently, as generic random civilian/generic assassin. I can understand not having options for how you're displayed to other players in that case. There's a cynical part of me that thinks that if the generic assassin was fixed as female, that there would be some people complaining about that too, and that some of them would be the same ones saying the way it is now is fine, but maybe that's too cynical. Anyway, I can understand not having options for your display since you're a fixed character, except that Ubisoft seems to have said that your assassin will be customizable. They said they were planning on putting a female option but ran out of time. If it's a fixed character, and being that character all the time is important, then how were they planning a female character to play? Now since I'm playing AC3 currently, something else came to mind. They said they ran out of time, that they were planning this option, but couldn't get it done. Yet in AC3, they managed to not only get playable female multiplayer characters done and in game, but they also managed to get four, so far, playable characters into the main story(Kenway, Boy Connor, Teenage Conner, Adult Conner). Four character models and at least one set of clothing for each of them. Which tells me, though I could be interpreting this wrong, that they really could have gotten a female character option into Unity if they had put any level of priority on it above "eh, it'd be nice if". And while for some people it's a SJ issue, it's not just about letting women play as women. There are plenty of men that prefer playing as a female character when given the chance, and women that prefer playing as men. It's about letting people choose how they're represented in the online environment. The more online and interconnected a game, the less justifiable limited options are. I don't think you'll ever find an MMO that forces you to only be a male who wears a hood, where you're only options are what color hood you're wearing. But when given a single player story that's based around a specific character, being a single sex and having limited customization options make more sense, because it's not about you, but about that character. With co-op and other multiplayer being somewhere between the two, the more people you include in your game, the less it becomes about that one single character and the more it becomes about the group of players.
  5. Soon. Probably within the next week. Mysterious cards are dropping for a Mysterious badge already
  6. Yay. Casey Hudson talking out of his ***, concept art and BioWare Montreal... Why should I care about games made by BioWare Montreal? Have they actually ever made anything decent? Think they did the multiplayer part of ME3, which was actually pretty fun. Is it just me or does it seem like there are more and more non-announcements. The whole Bioware one was basically, "We're Bioware. We make games. We made Mass Effect. We're not the Bioware making the new Mass Effect. Did you know we're making a game? I bet you didn't! Here's some trees! See you next year for the announcement of the announcement of the game that we're making!"
  7. Hoping to be playing the Dogfight Module of Star Citizen soon. Supposed to be release next week. https://robertsspaceindustries.com/comm-link/transmission/13883-Arena-Commander-Weekly-Report-May-12-16
  8. Rise from your grave! Err, anyway, looks like the Dogfight module is being shown off at PAX East tonight. Wonder if they'll have a date for its public release or not.
  9. From what I understand of Titanfall, they're basically using the campaign idea from Brink. You have a series of maps that are linked together through a lite story line for why you're there and what you're trying to accomplish. But unlike Brink's single player mode, which was just multiplayer with bots filling all the player slots, Titanfall is only multiplayer, though still with bots to flesh out the battlefield more since it's just 6v6, or so I'm told.
  10. I'm told the power company is going to turn my power off, along with the entire block, to do... something. So I've only gotten about 30 minutes. Enough to land once. It feels weird. The flying seems fine, but then walking around is odd. The menus look like they're going to be bad. But I really REALLY want to fly around space all night after my couple minutes flying around a station watching things float around in space. Damn you power company, you had to pick tonight to do whatever it is that you're doing!
  11. Think it took me about 6 hours on hard, give or take an hour. It's a fun playthrough, but it's basically a blockbuster action film, so don't look too closely at the plot, it's mostly about explosions.
  12. I've gotten two rounds in so far. Running on a GTX460 and a 3 GHz Quad from AMD. Been running pretty smooth, but I don't have things turned all the way up. Have had a couple crashes, but I wasn't expecting not to.
  13. Playing a little mix of X3: Terran Conflict and Borderlands 2 while I wait for BF4 and X: Rebirth.
  14. Finishing off our Campaign of Carnage. http://steamcommunity.com/sharedfiles/filedetails/?id=188482597 And getting ready for X:Rebirth. http://steamcommunity.com/sharedfiles/filedetails/?id=186592009
  15. I'm not sure I believe this. After all the years since it's announcement, then the delay, then the lack of news, the continued lack of news, the news that there wasn't any news except that it wasn't dead... I think I just dreamed it. It doesn't really exist. Lies! This might drag me back into TC, put another 400+ hours into it in addition to the 400+ on Steam and probably 300+ pre-Steam.
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