WILL THE ALMIGHTY Posted December 20, 2009 Posted December 20, 2009 BTW, you can replay ME with the same character, right? Will ME 2 check the last play through of a save? Yeah, you even get to keep the equipment you had in previous game except omni-tool if I remember right. Every time you finish the game, it saves automatically separate final autosave, so you can pick any of those final saves when you start ME2. Actually, I doubt you get to keep all the same equipment. Armor is now split in 5 different slots, and all those incendiary/poison/frost rounds are now Soldier abilities instead of ammo upgrades. I'm sure *some* equipment will be kept though. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
Oner Posted December 20, 2009 Posted December 20, 2009 BTW, you can replay ME with the same character, right? Will ME 2 check the last play through of a save? Yeah, you even get to keep the equipment you had in previous game except omni-tool if I remember right. Every time you finish the game, it saves automatically separate final autosave, so you can pick any of those final saves when you start ME2. Actually, I doubt you get to keep all the same equipment. Armor is now split in 5 different slots, and all those incendiary/poison/frost rounds are now Soldier abilities instead of ammo upgrades. I'm sure *some* equipment will be kept though. Death was talking about the new game plus, ME 2 probably gives you some base equipment. Which would be funny, considering where you start. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
WILL THE ALMIGHTY Posted December 20, 2009 Posted December 20, 2009 (edited) Ah, I see. Nevermind then. I just hope there's none of that pink Pheonix Armor around. I think at some point I had an entire team of people wearing that set (it was the best armor I could find) and it just looked like an all-pink Power Rangers team. Oh well, at least the headgear in ME isn't awful. Edited December 20, 2009 by WILL THE ALMIGHTY "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
Bos_hybrid Posted December 20, 2009 Posted December 20, 2009 Ah, I see. Nevermind then. Oh well, at least the headgear in ME isn't awful. Wasn't that great either. No full helms. ME2 looks an improvement.
Raithe Posted December 21, 2009 Posted December 21, 2009 Well there was some mention of armor customisation.. specifically along with the "you don't have to go around with pink armor now..." So beyond having 5 pieces of armor.. apparently you get to custom paint it or some such... "Cuius testiculos habeas, habeas cardia et cerebellum."
WILL THE ALMIGHTY Posted December 21, 2009 Posted December 21, 2009 You can customize your combat and civilian appearance, although I'm not sure to what degree. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
Raithe Posted December 21, 2009 Posted December 21, 2009 There was even something about being able to select civilian clothes and/or loose bounty hunter type outfits as well as the armor for some areas... So that'll be added curiousity. "Cuius testiculos habeas, habeas cardia et cerebellum."
Maria Caliban Posted December 21, 2009 Posted December 21, 2009 All armor for Shepard is customizable. If you want every piece of armor Shep wears in the game to look like the black N7 armor, or the Red Dragon armor, or the Cerberus basic armor, you can do this. I believe you can buy different designs as the game progresses (I'm betting there's an armor pack DLC in the future). You can't change armor design on the fly, but have to go back to your ship to customize it. There is no NG+ in ME2. Rather, after the ending, you can still roam the galaxy finishing side quests and playing the various DLC adventures. 'Default' Shep seems completely renegade. The council dies, the Rachni queen dies, Wrex dies, and the squadmate of the opposite sex of the PC dies (for dudeShep it's Ashley, for femShep it's Kaiden), Conrad ended up killing himself, you kill the asari that was inside the big plant monster and all the colonists on Feros, etc. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Morgoth Posted December 21, 2009 Posted December 21, 2009 I'll probably end up parading around in the Blood-dragon armor I got from DA, even if it will remind me playing some medieval butcherer instead of some space-rowdy. Rain makes everything better.
Atom523 Posted December 21, 2009 Posted December 21, 2009 All armor for Shepard is customizable. If you want every piece of armor Shep wears in the game to look like the black N7 armor, or the Red Dragon armor, or the Cerberus basic armor, you can do this. I believe you can buy different designs as the game progresses (I'm betting there's an armor pack DLC in the future). You can't change armor design on the fly, but have to go back to your ship to customize it. There is no NG+ in ME2. Rather, after the ending, you can still roam the galaxy finishing side quests and playing the various DLC adventures. 'Default' Shep seems completely renegade. The council dies, the Rachni queen dies, Wrex dies, and the squadmate of the opposite sex of the PC dies (for dudeShep it's Ashley, for femShep it's Kaiden), Conrad ended up killing himself, you kill the asari that was inside the big plant monster and all the colonists on Feros, etc. Really damn default Shep is a jerk. I think I only did that stuff during one playthrough, i figured that they would go with a healthy mix of default history, wow. I usually have the same sex ally die as I am usually tapping the opposite gender one Well I will be glad to use my own data instead of the default one, i want Wrex to live, and I like being the good guy. (most of the time)
Pop Posted December 22, 2009 Posted December 22, 2009 Tour of the Normandy yaaaaay Join me, and we shall make Production Beards a reality!
Bos_hybrid Posted December 22, 2009 Posted December 22, 2009 Tour of the Normandy yaaaaay I love that EDI tell Shepard he's in the Ladies bathroom and that the males was on the other side.
Niten_Ryu Posted December 22, 2009 Posted December 22, 2009 Xbox achievements list. Missing in Action (5) Save your crew from an overwhelming attack Very Elusive (10) Return to active duty The Convict (10) Successfully recruit the biotic Convict The Krogan (10) Successfully recruit the krogan The Archangel (10) Successfully recruit Archangel The Professor (10) Successfully recruit the Professor The Quarian (10) Successfully recruit the quarian The Justicar (10) Successfully recruit the Justicar The Assassin (10) Successfully recruit the Assassin Friend or Foe (10) Obtain geth technology Colony Defense (25) Defend a human colony from attack The Prodigal (10) Gain the loyalty of the Cerberus Officer Ghost of the Father (10) Gain the loyalty of the Cerberus Operative Catharsis (10) Gain the loyalty of the biotic Convict Battlemaster (10) Gain the loyalty of the krogan Fade Away (10) Gain the loyalty of Archangel The Cure (10) Gain the loyalty of the Professor Treason (10) Gain the loyalty of the quarian Doppelganger (10) Help the Justicar resolve her mission Cat's in the Cradle (10) Gain the loyalty of the Assassin A House Divided (10) Hack a geth collective Ghost Ship (25) Complete the investigation of a derelict alien vessel Suicide Mission (50) Use the Omega 4 Relay Mission Accomplished (125) Save humanity throughout the galaxy from certain annihilation Against All Odds (15) Survive suicide mission Insanity (75) Complete the game on the "Insanity" difficulty level without changing the setting No One Left Behind (75) Keep your team alive through the suicide mission Long Service Medal (75) Complete Mass Effect 2 twice, or complete it once with a character imported from Mass Effect 1 Paramour (50) Successfully pursue a relationship with a teammate Head Hunter (10) Perform 30 headshot kills with any weapon on humanoid targets Brawler (10) Shoot and kill 20 enemies while they're knocked back by a punch Big Game Hunter (10) Thresher Maw defeated Tactician (10) Hit 20 different targets with multiple biotic powers to combine the effects Master at Arms (15) Kill enemies with 5 different heavy weapons during the game Merciless (10) Make 20 enemies scream as they fall or are set on fire Overload Specialist (15) Disrupt the shields of 25 enemies Warp Specialist (15) Warp the barriers of 25 enemies Incineration Specialist (15) Incinerate the armor of 25 enemies Operative (15) Complete a mission discovered by scanning an unexplored world Agent (50) Complete 5 missions discovered by scanning unexplored worlds Prospector (5) Retrieve mineral resources by scanning and probing a planet in the galaxy map Explorer (10) Visit 100 percent of the planets in an unexplored cluster Power Gamer (10) Reach Level 30 with one character Scholar (15) Unlock 15 new Mass Effect 2 codex entries Technician (15) Obtain (10) technology upgrades Weapon Specialist (15) Fully upgrade a weapon Scientist (10) Complete any research project in the Normandy's laboratory Fashionista (5) Personalize your armor in your quarters on the Normandy Power Full (15) Evolve any power Highly Trained (15) View all advanced combat training videos at Shepard's private terminal Minor spoilers but nothing too bad. Let's play Alpha Protocol My misadventures on youtube.
Guest Slinky Posted December 22, 2009 Posted December 22, 2009 (edited) A while pack bio released the Blur trailer, which was a trailer for the full lenght Blur trailer. Now the full lenght trailer has been released: There doens't seem to be HQ version of the trailer anywhere, so I guess this is the trailer for the HQ version of the same trailer. trailer trailer trailer trailer trailer trailer badger trailer trailer trailer trailer badger badger trailer trailer Edited December 22, 2009 by Slinky
Oner Posted December 22, 2009 Posted December 22, 2009 I hope Sheen's voice won't be wasted like Curry's and Templeman's (optional party joining notwithstanding). Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
deganawida Posted December 22, 2009 Posted December 22, 2009 Has there been any definitive answer as to whether or not we'll have to play through ME1 again to get our choices right, or can we configure them through gameplay in ME2? As fun as ME1 was (though it took me three times to really enjoy it), I really don't want to have to play through the game 4 or 5 times just to get enough different playthroughs to make ME2 the way I want it.
Oner Posted December 22, 2009 Posted December 22, 2009 Has there been any definitive answer as to whether or not we'll have to play through ME1 again to get our choices right, or can we configure them through gameplay in ME2? As fun as ME1 was (though it took me three times to really enjoy it), I really don't want to have to play through the game 4 or 5 times just to get enough different playthroughs to make ME2 the way I want it. What I listed are all the default options. You can build a custom (gender, class, appearance) Shepard. We don't know what events the Miranda conversation changes. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
deganawida Posted December 22, 2009 Posted December 22, 2009 That's a "No, no definitive answer", then. Thanks.
deganawida Posted December 22, 2009 Posted December 22, 2009 So, I was cruising the ME2 forums during lunch, and it appears that there is a new love interest. Yeoman Kelly Chambers is basically your assistant on the Normandy for the game, giving you heads-up about conversations and quests. I've been waiting for Bio to include a fully-romanceable NPC who isn't a joinable party member. I thought it might happen with Anoura in DA:O, but that was more a marriage of convenience with a hint of romance to come after the end. Personally, I find this a bit more realistic than some of the JNPC romance options, and gives the main character another reason to save the country/world/galaxy/universe.
Oner Posted December 22, 2009 Posted December 22, 2009 Is this confirmed? If so, then smooth move, Bio. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Enoch Posted December 22, 2009 Posted December 22, 2009 Personally, I find this a bit more realistic than some of the JNPC romance options, and gives the main character another reason to save the country/world/galaxy/universe. I suppose that banging one's secretary is a little bit less creepy than putting the moves on inferior officers for whom one has direct command responsibility...
Jaesun Posted December 22, 2009 Posted December 22, 2009 Still no M/M romance.... ;_____________________________; Some of my Youtube Classic Roland MT-32 Video Game Music videos | My Music | My Photography
deganawida Posted December 22, 2009 Posted December 22, 2009 Personally, I find this a bit more realistic than some of the JNPC romance options, and gives the main character another reason to save the country/world/galaxy/universe. I suppose that banging one's secretary is a little bit less creepy than putting the moves on inferior officers for whom one has direct command responsibility... That quote was more for general RPG romance options, not Shepard specifically. Shepard's still breaking regs by fraternizing with her, but in general I find more dramatic potential in non-joinable romance options. Take Dragon Age, for instance. Would you have felt more compelled to save Fereldan if doing so would mean that your loved one would remain safe? With the JNPC romances, you could theoretically leave Fereldan to rot as you and your equally-competent paramour head off to Orlais or wherever. If your lover, though, can't leave and isn't some super-duper adventurer who can survive a trek through darkspawn-filled wilderness and crossing the mountains afterward, then you have more impetus to save the kingdom.
Volourn Posted December 22, 2009 Posted December 22, 2009 "Would you have felt more compelled to save Fereldan if doing so would mean that your loved one would remain safe?" Huh? This doesn't preclude either joinable or non joinable romances. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Enoch Posted December 22, 2009 Posted December 22, 2009 (edited) Part of me wants to say that if a gameworld has to rely on the vicarious implied knocking of boots in order to make the protagonist want to save it from certain doom, it doesn't have much going for it to begin with. (It's not like the videogame audience is hard to please in this manner-- something as simple as "the Archdemon has some great l00+" or "the princess is in another castle" is probably enough.) But I see your point in that the sort of relationship-simulator-style romantic interactions that Bioware fans eat up probably work better with the game's overall narrative if they're done with non-party NPCs than they are with party NPCs. It allows the writers to keep the whole of the PC-NPC reaction scripted, to use the romantic connection for dramatic purposes (Virmire gets close to this, but it doesn't do it particularly well, IMO), to inject some conflict into the relationship besides the cringe-inducing "all three of us worship you and want to boink you repeatedly, but we're going to make you pick one" chat that pops up in Bio's writing, and to prevent the player from viewing the character as simply another list of abilities and equipment that he/she can use in the game's tactical aspect. Of course this all runs into the problem that Gromnir always points out with CRPG romances-- they're going to stink so long as the games are written with them as an optional side-quest. To create an interesting and possibly moving romance involving the PC, the writers are going to have to have the stones to make it a main feature of the game's central plot motivation. (E.g., You don't get to decide whether Guybrush likes Elaine or not; and, although this isn't quite the same thing, you didn't get to decide how past-TNO felt about Ravel or Deionarra.) Edited December 22, 2009 by Enoch
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