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What D&D character are you?


ramza

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http://easydamus.com/character.html

 

It's a nice but long quiz. So, I guess I belong to the divine healer category... I do like those classes though... I don't agree with the stats though: I just got a mere 77 point total. All those odd numbered stats should have been rounded up to the next highest value... =]

 

You Are A:

 

True Neutral Human Druid/Cleric (2nd/2nd Level)

 

 

Ability Scores:

Strength- 11

Dexterity- 13

Constitution- 13

Intelligence- 14

Wisdom- 15

Charisma- 11

 

Alignment:

True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Primary Class:

Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

 

Secondary Class:

Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXX (12)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)

Chaotic Good ---- XXXXXXXXXXXX (12)

Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)

Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)

Lawful Evil ----- XXXXXXXXXXXXX (13)

Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXX (21)

Chaotic Evil ---- XXXXXXXXXXXXX (13)

 

Law & Chaos:

Law ----- XXXXX (5)

Neutral - XXXXXXXXXXXXX (13)

Chaos --- XXXXX (5)

 

Good & Evil:

Good ---- XXXXXXX (7)

Neutral - XXXXXXXXXXXX (12)

Evil ---- XXXXXXXX (8

 

Race:

Human ---- XXXXXXXXXXXXXX (14)

Dwarf ---- XXXXXXXX (8

Elf ------ XXXXXX (6)

Gnome ---- XXXXXXXX (8

Halfling - XXXXXXXXXXXXXX (14)

Half-Elf - XXXXXXXXXX (10)

Half-Orc - XX (2)

 

Class:

Barbarian - (-10)

Bard ------ (-6)

Cleric ---- XXXXXX (6)

Druid ----- XXXXXX (6)

Fighter --- (-2)

Monk ------ (-19)

Paladin --- (-21)

Ranger ---- XXXX (4)

Rogue ----- (0)

Sorcerer -- (-2)

Wizard ---- XX (2)

Edited by ramza

"Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc

"I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me

 

Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it. :p
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Neutral Good Dwarf Wizard (5th Level)

 

 

Ability Scores:

Strength- 13

Dexterity- 12

Constitution- 11

Intelligence- 16

Wisdom- 13

Charisma- 15

 

I don't think some of the questions make any sense. Stuff about what were you in school? We were nerds! What other person would even try the quiz!?

"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

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Indeed, some questions were just plain stupid. Some of them were asking exactly the same thing but using different wordings.

 

How did you manage to get a higher level than me? You even got higher stats than me! grrrrr

Edited by ramza

"Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc

"I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me

 

Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it. :p
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You Are A:

 

 

Chaotic Good Human Sorcerer (6th Level)

 

 

Ability Scores:

Strength- 11

Dexterity- 12

Constitution- 15

Intelligence- 20

Wisdom- 17

Charisma- 13

 

Alignment:

Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Class:

Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

 

 

---

Umm, CHA 13 is a rather poor excuse for a sorcerer, isn't it?!? =]

 

Edit: to add detailed results...

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXX (14)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)

Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)

Lawful Neutral -- XXXXXXXXXXXXX (13)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)

Lawful Evil ----- XXXXXXXX (;)

Neutral Evil ---- XXXXXXXXXXXXXXXX (16)

Chaotic Evil ---- XXXXXXXXXXXXXXXXXX (18)

 

Law & Chaos:

Law ----- XXX (3)

Neutral - XXXXXXXXXXX (11)

Chaos --- XXXXXXXXXXXXX (13)

 

Good & Evil:

Good ---- XXXXXXXXXXX (11)

Neutral - XXXXXXXXXX (10)

Evil ---- XXXXX (5)

 

Race:

Human ---- XXXXXXXXXXXXXX (14)

Dwarf ---- XXXXXXXX (8)

Elf ------ XXXXXX (6)

Gnome ---- XXXXXX (6)

Halfling - XXXXXX (6)

Half-Elf - XXXXXXXXX (9)

Half-Orc - XXXXXX (6)

 

Class:

Barbarian - (-2)

Bard ------ (-4)

Cleric ---- XX (2)

Druid ----- (-25)

Fighter --- (-6)

Monk ------ (-15)

Paladin --- (-23)

Ranger ---- XX (2)

Rogue ----- (-4)

Sorcerer -- XXXXXXXXXX (10)

Wizard ---- XX (2)

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
 

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Indeed, some questions were just plain stupid. Some of them were asking exactly the same thing but using different wordings.

 

How did you manage to get a higher level than me? You even got higher stats than me! grrrrr

 

Using double questions is a check in the system to see if people are telling the truth or answering randomly. It's normal. I got higher stats than you cos I is skillz.

"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

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Neutral Good Human Wizard/Sorcerer (1st/1st Level)

 

 

Ability Scores:

Strength- 13

Dexterity- 13

Constitution- 12

Intelligence- 14

Wisdom- 15

Charisma- 12

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXX (16)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)

Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)

Lawful Neutral -- XXXXXXXXXXXXXXX (15)

True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)

Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)

Lawful Evil ----- XXXXXXXX (;)

Neutral Evil ---- XXXXXXXXXXXXX (13)

Chaotic Evil ---- XXXXXXXXXXX (11)

 

Law & Chaos:

Law ----- XXXX (4)

Neutral - XXXXXXXXX (9)

Chaos --- XXXXXXX (7)

 

Good & Evil:

Good ---- XXXXXXXXXXXX (12)

Neutral - XXXXXXXXXXX (11)

Evil ---- XXXX (4)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXX (6)

Elf ------ XXXXXXXX (8)

Gnome ---- XXXXXXXX (8)

Halfling - XXXXXXXXXX (10)

Half-Elf - XXXXXXXXXXXXX (13)

Half-Orc - XXXXXX (6)

 

Class:

Barbarian - XX (2)

Bard ------ (-2)

Cleric ---- (-2)

Druid ----- (-4)

Fighter --- (-2)

Monk ------ (-17)

Paladin --- (-21)

Ranger ---- (-2)

Rogue ----- (-2)

Sorcerer -- XXXX (4)

Wizard ---- XXXX (4)

 

 

How did Gorth get such mad stats? Does the age question affect WIS/INT scores? :p

 

Hehe, kiddin'

 

But really... =]

 

I suck at levels lulz

Edited by Xard

How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them.

- OverPowered Godzilla (OPG)

 

 

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You Are A:

 

Lawful Neutral Halfling Wizard (4th Level)

 

 

Ability Scores:

Strength- 11

Dexterity- 13

Constitution- 12

Intelligence- 15

Wisdom- 12

Charisma- 11

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)

Neutral Good ---- XXXXXXXXXXXXXXXX (16)

Chaotic Good ---- XXXXXXXXXXXXXX (14)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)

True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)

Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)

Lawful Evil ----- XXXXXXXXXXXXX (13)

Neutral Evil ---- XXXXXXX (7)

Chaotic Evil ---- XXXXX (5)

 

Law & Chaos:

Law ----- XXXXXXXXXXXX (12)

Neutral - XXXXXX (6)

Chaos --- XXXX (4)

 

Good & Evil:

Good ---- XXXXXXXXXX (10)

Neutral - XXXXXXXXXXXXXX (14)

Evil ---- X (1)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXX (4)

Elf ------ XXXXXXXX (=]

Gnome ---- XXXXXXXXXXXX (12)

Halfling - XXXXXXXXXXXXXX (14)

Half-Elf - XXXXXXXXXXXXX (13)

Half-Orc - (0)

 

Class:

Barbarian - (-23)

Bard ------ (-17)

Cleric ---- (-4)

Druid ----- (-6)

Fighter --- (0)

Monk ------ XX (2)

Paladin --- (-19)

Ranger ---- (-4)

Rogue ----- (-2)

Sorcerer -- XX (2)

Wizard ---- XXXXXXXX (;)

 

 

 

Ah, Lawful Neutral. My career choice as a bureaucrat/attorney is starting to make sense...

 

(I think that the ability score questions are really asking how high an opinion you have of yourself.)

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Great, I'm a Bard with low charisma. That's useful. Also, apparently my screen name is a total lie.

 

You Are A:

 

Chaotic Good Human Bard (1st Level)

 

 

Ability Scores:

Strength- 12

Dexterity- 15

Constitution- 12

Intelligence- 15

Wisdom- 14

Charisma- 12

 

Alignment:

Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Class:

Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXX (17)

Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)

Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)

Lawful Neutral -- XXXXXXXXXXXXXX (14)

True Neutral ---- XXXXXXXXXXXXXXX (15)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)

Lawful Evil ----- XXXXXXXXXXXXX (13)

Neutral Evil ---- XXXXXXXXXXXXXX (14)

Chaotic Evil ---- XXXXXXXXXXXXXXXXXXX (19)

 

Law & Chaos:

Law ----- XXXXXX (6)

Neutral - XXXXXXX (7)

Chaos --- XXXXXXXXXXXX (12)

 

Good & Evil:

Good ---- XXXXXXXXXXX (11)

Neutral - XXXXXXXX (=]

Evil ---- XXXXXXX (7)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXXXXXX (10)

Elf ------ XXXXXX (6)

Gnome ---- XXXXXXXXXXXX (12)

Halfling - XXXXXX (6)

Half-Elf - XXXXXXX (7)

Half-Orc - XXXXXX (6)

 

Class:

Barbarian - XX (2)

Bard ------ XXXX (4)

Cleric ---- (-4)

Druid ----- (-23)

Fighter --- (-2)

Monk ------ (-21)

Paladin --- (-21)

Ranger ---- XX (2)

Rogue ----- (0)

Sorcerer -- XX (2)

Wizard ---- (-2)

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My career choice as a bureaucrat/attorney is starting to make sense...

 

=] Repeat after me: "Back, and to the left. Back, and to the left."

"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

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Gorth got the best stats and highest level so far...

"Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc

"I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me

 

Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it. :p
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Hahaha, I'm the definition of gimped. Oh well.

 

Chaotic Neutral Human Sorcerer (4th Level)

 

 

Ability Scores:

Strength- 13

Dexterity- 12

Constitution- 16

Intelligence- 18

Wisdom- 16

Charisma- 11

 

 

 

Alignment:

Lawful Good ----- XXXXXXX (7)

Neutral Good ---- XXXXXXXXXXXXXX (14)

Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)

Lawful Neutral -- XXXXXXXXXXXXXXX (15)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)

Lawful Evil ----- XXXXXXXXXXXXX (13)

Neutral Evil ---- XXXXXXXXXXXXXXXXXXXX (20)

Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)

 

Law & Chaos:

Law ----- XXX (3)

Neutral - XXXXXXXXXX (10)

Chaos --- XXXXXXXXXXXXXXX (15)

 

Good & Evil:

Good ---- XXXX (4)

Neutral - XXXXXXXXXXXX (12)

Evil ---- XXXXXXXXXX (10)

 

Race:

Human ---- XXXXXXXXXXXXXX (14)

Dwarf ---- XXXXXXXXXX (10)

Elf ------ XXXX (4)

Gnome ---- XXXXXX (6)

Halfling - XXXXXX (6)

Half-Elf - XXXXXXXXX (9)

Half-Orc - XXXXXX (6)

 

Class:

Barbarian - (-6)

Bard ------ (-4)

Cleric ---- (-4)

Druid ----- (-2)

Fighter --- (-2)

Monk ------ (-15)

Paladin --- (-23)

Ranger ---- XXXX (4)

Rogue ----- (0)

Sorcerer -- XXXXXXXXXX (10)

Wizard ---- (0)

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Hahaha, I'm the definition of gimped. Oh well.

 

Chaotic Neutral Human Sorcerer (4th Level)

 

 

Ability Scores:

Strength- 13

Dexterity- 12

Constitution- 16

Intelligence- 18

Wisdom- 16

Charisma- 11

 

You certainly are if you're supposed to be a sorceror with CH 11!

"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

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I got Bard/Rogue. :blink:

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

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Why you guys got so nice levels? :blink:

 

Me and TrueNeutral are teh newb team (still, I got better stats than some others, ha!)

Edited by Xard

How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them.

- OverPowered Godzilla (OPG)

 

 

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I got Bard/Rogue. :blink:

 

stats plz :)

How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them.

- OverPowered Godzilla (OPG)

 

 

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You Are A:

 

 

Neutral Good Human Ranger (6th Level)

 

 

Ability Scores:

Strength- 15

Dexterity- 15

Constitution- 17

Intelligence- 17

Wisdom- 18

Charisma- 11

 

 

Makes sense I guess...

Edited by Guard Dog

"While it is true you learn with age, the down side is what you often learn is what a damn fool you were before"

Thomas Sowell

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Lawful Evil Elf Wizard (4th Level)

 

 

Ability Scores:

Strength- 15

Dexterity- 19

Constitution- 17

Intelligence- 17

Wisdom- 19

Charisma- 17

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXX (14)

Neutral Good ---- XXXXXXXXXX (10)

Chaotic Good ---- XXXXXXXXXXX (11)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)

True Neutral ---- XXXXXXXXXXXXXXXXX (17)

Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)

Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXXX (22)

Neutral Evil ---- XXXXXXXXXXXXXXXXXX (18)

Chaotic Evil ---- XXXXXXXXXXXXXXXXXXX (19)

 

Law & Chaos:

Law ----- XXXXXXXXXX (10)

Neutral - XXXXXX (6)

Chaos --- XXXXXXX (7)

 

Good & Evil:

Good ---- XXXX (4)

Neutral - XXXXXXXXXXX (11)

Evil ---- XXXXXXXXXXXX (12)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXX (4)

Elf ------ XXXXXXXXXXXXXX (14)

Gnome ---- XXXXXX (6)

Halfling - XXXXXXXXXX (10)

Half-Elf - XXXXXXXXXX (10)

Half-Orc - XXXX (4)

 

Class:

Barbarian - (-25)

Bard ------ (-21)

Cleric ---- (-6)

Druid ----- (-27)

Fighter --- (-2)

Monk ------ XXXX (4)

Paladin --- (-21)

Ranger ---- (0)

Rogue ----- XX (2)

Sorcerer -- XXXX (4)

Wizard ---- XXXXXXXX (:blink:

Edited by Tale
"Show me a man who "plays fair" and I'll show you a very talented cheater."
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You Are A:

 

 

True Neutral Human Bard (6th Level)

 

 

Ability Scores:

Strength- 12

Dexterity- 14

Constitution- 15

Intelligence- 14

Wisdom- 16

Charisma- 16

 

Alignment:

True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Class:

Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)

Chaotic Good ---- XXXXXXXXXXXXXXX (15)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)

Chaotic Neutral - XXXXXXXXXXXXXXXX (16)

Lawful Evil ----- XXXXXXXXXXX (11)

Neutral Evil ---- XXXXXXXXXXX (11)

Chaotic Evil ---- XXXXX (5)

 

Law & Chaos:

Law ----- XXXXXXXXXX (10)

Neutral - XXXXXXXXXX (10)

Chaos --- XXXX (4)

 

Good & Evil:

Good ---- XXXXXXXXXXX (11)

Neutral - XXXXXXXXXXXX (12)

Evil ---- X (1)

 

Race:

Human ---- XXXXXXXXXXXXXX (14)

Dwarf ---- XXXXXXXXXX (10)

Elf ------ XXXXXX (6)

Gnome ---- XXXXXXXXXX (10)

Halfling - XXXXXX (6)

Half-Elf - XXXXXXX (7)

Half-Orc - XXXXXX (6)

 

Class:

Barbarian - (-4)

Bard ------ XXXXXXXX (:blink:

Cleric ---- (-2)

Druid ----- (-6)

Fighter --- XXXX (4)

Monk ------ (-21)

Paladin --- (-23)

Ranger ---- (-4)

Rogue ----- (0)

Sorcerer -- XXXX (4)

Wizard ---- XX (2)

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True Neutral? I am many things, but neutral is not one of them. The test is flawed!!!

 

 

 

True Neutral Human Cleric (6th Level)

 

 

Ability Scores:

Strength- 12

Dexterity- 14

Constitution- 16

Intelligence- 10

Wisdom- 16

Charisma- 16

 

Alignment:

True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Class:

Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

 

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXX (25)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)

Chaotic Good ---- XXXXXXXXXXXXXX (14)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)

Chaotic Neutral - XXXXXXXXXXXXXXXX (16)

Lawful Evil ----- XXXXXXXXXXXXXX (14)

Neutral Evil ---- XXXXXXXXXXXXXXXX (16)

Chaotic Evil ---- XXX (3) :blink:

 

Law & Chaos:

Law ----- XXXXXXXXXXXXX (13)

Neutral - XXXXXXXXXXXXXXX (15)

Chaos --- XX (2)

 

Good & Evil:

Good ---- XXXXXXXXXXXX (12)

Neutral - XXXXXXXXXXXXXX (14)

Evil ---- X (1)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXXXX (8)

Elf ------ XX (2)

Gnome ---- XXXXXXXX (8)

Halfling - XXXXXXXX (8)

Half-Elf - XXXXXXXX (8)

Half-Orc - XXXXXXXX (8)

 

Class:

Barbarian - (-6)

Bard ------ XX (2)

Cleric ---- XXXXXXXX (8)

Druid ----- (-2)

Fighter --- XX (2)

Monk ------ (-23)

Paladin --- (-19)

Ranger ---- XX (2)

Rogue ----- (-6)

Sorcerer -- XXXX (4)

Wizard ---- (-4)

 

 

Why you guys got so nice levels? :)

Age?

Edited by Kelverin
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45. Animals...

 

*...deserve our respect.

*...are delicious.

How about both?

 

 

You Are A:

True Neutral Human Wizard (3rd Level)

 

Ability Scores:

Strength- 13

Dexterity- 14

Constitution- 14

Intelligence- 14

Wisdom- 14

Charisma- 11

 

Alignment:

True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Class:

Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXX (18)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)

Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)

Lawful Evil ----- XXXXXX (6)

Neutral Evil ---- XXXXXXXXXXX (11)

Chaotic Evil ---- XXXXXXXXXX (10)

 

Law & Chaos:

Law ----- XXXXXX (6)

Neutral - XXXXXXXXXXX (11)

Chaos --- XXXXXXXXXX (10)

 

Good & Evil:

Good ---- XXXXXXXXXXXX (12)

Neutral - XXXXXXXXXXXXXXXXXX (18)

Evil ---- (0)

 

Race:

Human ---- XXXXXXXXXXXXXX (14)

Dwarf ---- XXXXXXXX (8)

Elf ------ XXXXXXXXXXXX (12)

Gnome ---- XXXXXX (6)

Halfling - XXXXXXXXXX (10)

Half-Elf - XXXXXXXXXXX (11)

Half-Orc - XX (2)

 

Class:

Barbarian - (0)

Bard ------ (-6)

Cleric ---- (0)

Druid ----- (-2)

Fighter --- (-4)

Monk ------ (-23)

Paladin --- (-17)

Ranger ---- (-4)

Rogue ----- (0)

Sorcerer -- XXXX (4)

Wizard ---- XXXXXXXXXX (10)

 

Relatively average.

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True Neutral Human Ranger/Cleric (1st/1st Level)

 

 

Ability Scores:

Strength- 13

Dexterity- 14

Constitution- 14

Intelligence- 12

Wisdom- 14

Charisma- 13

 

That's actually a fairly good starting character and about what I expected. Fortunately the only score that would keep me down with those stats - strength - is trainable.

 

Also, that was a great questionary, very in depth and there were no "click this and you'll be a mage/tremere/black dragon" questions.

 

Edit: Gf's character:

 

Chaotic Good Human Bard / Wizard

 

Ability Scores:

Strength- 13

Dexterity- 9

Constitution- 11

Intelligence- 16

Wisdom- 15

Charisma- 13

 

:wub:

Edited by Musopticon?
kirottu said:
I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

So let us go and embrace the rustling smells of unseen worlds

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True Neutral Half-Orc Fighter/Sorcerer (3rd/3rd Level)

 

 

Ability Scores:

Strength- 17

Dexterity- 14

Constitution- 17

Intelligence- 15

Wisdom- 12

Charisma- 13

 

 

 

why am I always a half-orc ... just because I'm a big guy?

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