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What D&D character are you?


ramza

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inflated ego

 

nuff said

How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them.

- OverPowered Godzilla (OPG)

 

 

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  • 4 weeks later...

You Are A:

 

Lawful Neutral Half-Elf Monk/Sorcerer (2nd/2nd Level)

 

Ability Scores:

Strength- 10

Dexterity- 15

Constitution- 13

Intelligence- 16

Wisdom- 14

Charisma- 16

 

Alignment:

Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

 

Race:

Half-Elves have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.

 

Primary Class:

Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

 

Secondary Class:

Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXX (24)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)

Chaotic Good ---- XXXXXXXXXXXXXXXX (16)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)

Lawful Evil ----- XXXXXXXXXXXX (12)

Neutral Evil ---- XXXXXXXXX (9)

Chaotic Evil ---- XXXX (4)

 

Law & Chaos:

Law ----- XXXXXXXXXXXX (12)

Neutral - XXXXXXXXX (9)

Chaos --- XXXX (4)

 

Good & Evil:

Good ---- XXXXXXXXXXXX (12)

Neutral - XXXXXXXXXXXXXXXXX (17)

Evil ---- (0)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXX (4)

Elf ------ XXXXXXXXXXXXXX (14)

Gnome ---- XXXXXX (6)

Halfling - XXXXXXXX [8]

Half-Elf - XXXXXXXXXXXXXXXX (16)

Half-Orc - XX (2)

 

Class:

Barbarian - (-27)

Bard ------ (-23)

Cleric ---- XX (2)

Druid ----- (-4)

Fighter --- (-2)

Monk ------ XXXX (4)

Paladin --- (-13)

Ranger ---- (-6)

Rogue ----- (-2)

Sorcerer -- XXXX (4)

Wizard ---- XXXX (4)

 

--

 

Totally sweet and awesome!

 

All I need are two kamas (dex based monk due to low str) for my flurry-of-blows while my true strike pwns yu0!1 :ermm:

manthing2.jpg
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You Are A:

 

Chaotic Neutral Human Druid (3rd Level)

 

 

Ability Scores:

Strength- 15

Dexterity- 15

Constitution- 18

Intelligence- 19

Wisdom- 19

Charisma- 15

 

Huh. Pretty good ability scores. Think it matches me pretty well.

Edited by Bartimaeus

Put fascists and sociopaths on your ignore list.

Quote

Never believe that anti-Semites are completely unaware of the absurdity of their replies. They know that their remarks are frivolous, open to challenge. But they are amusing themselves, for it is their adversary who is obliged to use words responsibly, since he believes in words. They even like to play with discourse for, by giving ridiculous reasons, they discredit the seriousness of their interlocutors. They delight in acting in bad faith, since they seek not to persuade by sound argument but to intimidate and disconcert. If you press them too closely, they will abruptly fall silent, loftily indicating by some phrase that the time for argument is past.

 

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You Are A:

 

True Neutral Human Bard/Sorcerer (2nd/1st Level)

 

 

Ability Scores:

Strength- 13

Dexterity- 12

Constitution- 12

Intelligence- 13

Wisdom- 13

Charisma- 14

 

Alignment:

True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Primary Class:

Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

 

Secondary Class:

Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXX (13)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)

Chaotic Good ---- XXXXXXXXXXXXXXXX (16)

Lawful Neutral -- XXXXXXXXXXXXXXXX (16)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)

Lawful Evil ----- XXXXXXXX (:yucky:

Neutral Evil ---- XXXXXXXXXXXXXXX (15)

Chaotic Evil ---- XXXXXXXXXXX (11)

 

Law & Chaos:

Law ----- XXXX (4)

Neutral - XXXXXXXXXXX (11)

Chaos --- XXXXXXX (7)

 

Good & Evil:

Good ---- XXXXXXXXX (9)

Neutral - XXXXXXXXXXXX (12)

Evil ---- XXXX (4)

 

Race:

Human ---- XXXXXXXXXXXXXX (14)

Dwarf ---- XXXXXXXX (:ermm:

Elf ------ XXXXXXXX (:*

Gnome ---- XXXXXXXXXX (10)

Halfling - XXXXXX (6)

Half-Elf - XXXXXXX (7)

Half-Orc - XXXXXX (6)

 

Class:

Barbarian - (-2)

Bard ------ XXXXXX (6)

Cleric ---- (-6)

Druid ----- (-6)

Fighter --- XX (2)

Monk ------ (-23)

Paladin --- (-25)

Ranger ---- (0)

Rogue ----- XXXX (4)

Sorcerer -- XXXXXX (6)

Wizard ---- XX (2)


 

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I've taken such intarweb tests before and they are usually not done very well. This one was actually pretty good. Though I am not surprised with what I got. And apparantly I suck at being evil. :/

 

Neutral Good Human Bard (5th Level)

Ability Scores:

Strength- 10

Dexterity- 12

Constitution- 11

Intelligence- 15

Wisdom- 13

Charisma- 15

 

Alignment:

Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Class:

Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

 

Good & Evil:

Good ---- XXXXXXXXXXXXX (13)

Neutral - XXXXXXXXXXXX (12)

Evil ---- (0)

 

:rolleyes:

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Bards are cool even though they suck. :sorcerer:

 

Yeah, they're fun to play but are pretty useless. And I thought I was the only one who ever watched that show. :p

In 7th grade, I teach the students how Chuck Norris took down the Roman Empire, so it is good that you are starting early on this curriculum.

 

R.I.P. KOTOR 2003-2008 KILLED BY THOSE GREEDY MONEY-HOARDING ************* AND THEIR *****-*** MMOS

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