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Diablo 3 Officially Announced


Humodour

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You can see a great deal of WoW influence in Diablo 3 and Starcraft 2. This is a good thing. The coloring for Diablo 1 was mostly dull greys and browns with splashes of color provided by strange colored monsters. World of Warcraft works very hard to create interesting, well-defined environments. If you set someone down in the middle of a zone, they'll quickly be able to tell which one it is by looking around. This is much harder than you'd imagine.

 

That said, I expect that the gameplay will be an excellent hack-and-slash fest where I spend hours chasing loot and slaughtering things like the drooling Pavlovian gamer Blizzard seems adept at molding.

"When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.

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You can see a great deal of WoW influence in Diablo 3 and Starcraft 2. This is a good thing. The coloring for Diablo 1 was mostly dull greys and browns with splashes of color provided by strange colored monsters. World of Warcraft works very hard to create interesting, well-defined environments. If you set someone down in the middle of a zone, they'll quickly be able to tell which one it is by looking around. This is much harder than you'd imagine.

Congratulations, you win the wrongest opinion of the year -award! :p

 

I personally normally have zero intrest for graphics or art styles, but anything that resemble even a little WoW/WC3 graphical style makes me want to turn big and green and smash everything around me to atoms.

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Congratulations, you win the wrongest opinion of the year -award! :p

 

I'd like to thank the members of the Academy for this award, my mother, and everyone on the internet who has ever offered up a wrong opinon - you know who you are.

"When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.

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I accept it in general but it's generally fallen over at portraying bleak. The supposed icy hell of Icecrown was a big letdown for me since all it turned out to be was snow and a zonewide blue filter. Tectonically ravaged zones likewise end up being very bright, etc.

 

I felt the art direction better suited the more fantastical design and colour of the Outlands continent. This of course was before the developers did a triple somersault backflip at the conclusion of the Burning Crusade and went back to traditional fantasy. I don't really care either way on how the turnabout impacted the general storytelling, just commenting on the suitability of the art direction.

L I E S T R O N G
L I V E W R O N G

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Congratulations, you win the wrongest opinion of the year -award! :lol:

 

I'd like to thank the members of the Academy for this award, my mother, and everyone on the internet who has ever offered up a wrong opinon - you know who you are.

 

That made me smile :)

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  • 2 weeks later...

 

Is Diablo III actually Diablo III, or just a game they happened to make with a storyline continuing from Diablo II?

 

Hmmm, well, change happens and sometimes is good, but change it too much and you have something entirely different rather than something that builds on what you had in the past.

 

Maybe this is going to be a Diablo/WOW/whatever clone?

 

The change in attributes I think would be more unnecessary (if the auto assign idea still is going through) anyways...

 

Hopefully the game is still great...I'm just getting a wee bit more wary of some of the things and direction they've taken.

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:: Shrugs ::

 

The game mechanics in Diablo are like the plot in a porn movie - sort of superfluously necessary but not what you're concentrating on.

 

The game still looks awesome and the core attribute changes make sense, probably more to people who are really interested in maths.

 

Bring it on Blizzard, we know it will rock.

sonsofgygax.JPG

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after reading all that explanation I am 100% ok with the change. it was done for very clear and logical reasons.


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

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The game mechanics in Diablo are like the plot in a porn movie - sort of superfluously necessary but not what you're concentrating on.

 

Wait, what?!

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The game mechanics in Diablo are like the plot in a porn movie - sort of superfluously necessary but not what you're concentrating on.

 

Wait, what?!

 

 

Totally. There are no plots.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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To me, 'it has an attribute called strength' was never a defining element of Diablo.

 

 

What to you were the defining elements of Diablo?

 

Surely not plot, characters, dialogue.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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To me, 'it has an attribute called strength' was never a defining element of Diablo.

 

 

What to you were the defining elements of Diablo?

 

Surely not plot, characters, dialogue.

 

1) Huge variety of interesting character builds

2) Metagaming (both items and builds)

3) Trying to kill faster than everybody else or in more awesome ways than everyone else while still working in a team (this is the key element that makes the game - otherwise we'd all play it singleplayer... if at all)

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co-op multiplayer and a gazillion different character builds.

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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To me, 'it has an attribute called strength' was never a defining element of Diablo.

 

 

What to you were the defining elements of Diablo?

 

Surely not plot, characters, dialogue.

The setting and the hack and slash. But mostly the setting. Few games have ever been as dark as Diablo 2, or as atmospheric.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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Diablo is all about exploring masive dungeon complexes, playing dress-up dolly with matching armour sets, developing ever-more awesome powers and turning legions of monsters into ketchup. It is also about staying up until 4am against your will because for some reason this silly, grinding, repetitive game is like freaking crack.

 

I love Diablo.

sonsofgygax.JPG

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