kirottu Posted December 5, 2006 Posted December 5, 2006 Camera moves way too fast (gliders in menu doesn't have effect at all!) and there's small amount of lag that didn't exist before I patched the game. I'm in Gem Mines. <{POST_SNAPBACK}> There This post is not to be enjoyed, discussed, or referenced on company time.
taks Posted December 5, 2006 Posted December 5, 2006 i've seen only half a dozen bags and, in act 3, i finally got my first 100% bag. FWIW, i've upgraded to 1.03 but have not played since. i have had very few problems so far, so i'm hopeful it will stay that way. i won't play again till the weekend probably. taks comrade taks... just because.
Volourn Posted December 5, 2006 Posted December 5, 2006 "in act 3, i finally got my first 100% bag." Only found one actual bag of holding myself too. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Hell Kitty Posted December 5, 2006 Posted December 5, 2006 Neeshka <{POST_SNAPBACK}> Although Naomi Peters (pictured) is credited in the manual as the voice of Neeshka, she was actually voiced by Robyn Kramer, as credited in the read me.
Lucius Posted December 5, 2006 Posted December 5, 2006 Can you find your saved games anywhere? In case I wanna store em for a new installation? And also, are those saved games compatible with a new installation? DENMARK! It appears that I have not yet found a sig to replace the one about me not being banned... interesting.
deganawida Posted December 5, 2006 Posted December 5, 2006 Can you find your saved games anywhere? In case I wanna store em for a new installation? And also, are those saved games compatible with a new installation? <{POST_SNAPBACK}> All your non-installation data will be in C:/My Documents/Neverwinter Nights 2 folder. It's a good idea to back that folder up.
Cantousent Posted December 5, 2006 Posted December 5, 2006 Neeshka <{POST_SNAPBACK}> Although Naomi Peters (pictured) is credited in the manual as the voice of Neeshka, she was actually voiced by Robyn Kramer, as credited in the read me. <{POST_SNAPBACK}> Yeah, but is Rboyn Kramer as much of a hottie as Naomi Peters? Fionavar's Holliday Wishes to all members of our online community: Happy Holidays Join the revelry at the Obsidian Plays channel:Obsidian Plays Remembering tarna, Phosphor, Metadigital, and Visceris. Drink mead heartily in the halls of Valhalla, my friends!
Lucius Posted December 5, 2006 Posted December 5, 2006 (edited) Can you find your saved games anywhere? In case I wanna store em for a new installation? And also, are those saved games compatible with a new installation? <{POST_SNAPBACK}> All your non-installation data will be in C:/My Documents/Neverwinter Nights 2 folder. It's a good idea to back that folder up. <{POST_SNAPBACK}> Much appriciated. Edit: Just one more query in that respect; if I uninstall the game and then reinstall, should I then do anything with this folder? Or will my old saved games just be there in the new installation? I hope you understand my question :D Edited December 5, 2006 by Lucius DENMARK! It appears that I have not yet found a sig to replace the one about me not being banned... interesting.
deganawida Posted December 5, 2006 Posted December 5, 2006 Can you find your saved games anywhere? In case I wanna store em for a new installation? And also, are those saved games compatible with a new installation? <{POST_SNAPBACK}> All your non-installation data will be in C:/My Documents/Neverwinter Nights 2 folder. It's a good idea to back that folder up. <{POST_SNAPBACK}> Much appriciated. Edit: Just one more query in that respect; if I uninstall the game and then reinstall, should I then do anything with this folder? Or will my old saved games just be there in the new installation? I hope you understand my question :D <{POST_SNAPBACK}> Copy it to a different directory, uninstall, reinstall, and then copy the old directory over the new one. All your saves, screenshots, modules, hacks, 2da's, etc., will be there.
Spider Posted December 5, 2006 Posted December 5, 2006 I'll back that up. I'm just hacking my way through the second orc cave in chapter 1, and up until this point, it would've taken about half of my cash to buy a magic bag. I'll probably do so when I get back to the city, though. I'm finally reaching the limits of what Khelgar can carry. (I didn't make a sell-off run between the 2 orc caves.) Edit: And I only played for an hour or so yesterday, but the patch was working fine (once I turned down the camera scroll speed to a sane level). <{POST_SNAPBACK}> Seriously, what do you do with your money? When I hit Neverwinter I typically have something like 30000 GP at least. Spending 2000-3000 on a bag wouldn't even make a dent.
Enoch Posted December 5, 2006 Posted December 5, 2006 (edited) I'll back that up. I'm just hacking my way through the second orc cave in chapter 1, and up until this point, it would've taken about half of my cash to buy a magic bag. I'll probably do so when I get back to the city, though. I'm finally reaching the limits of what Khelgar can carry. (I didn't make a sell-off run between the 2 orc caves.) Edit: And I only played for an hour or so yesterday, but the patch was working fine (once I turned down the camera scroll speed to a sane level). <{POST_SNAPBACK}> Seriously, what do you do with your money? When I hit Neverwinter I typically have something like 30000 GP at least. Spending 2000-3000 on a bag wouldn't even make a dent. <{POST_SNAPBACK}> I do not recall, but it was nothing extravagant. Some better armor for the Dwarf is probably the priciest thing I bought in Highcliff (Banded +1, I think). I did take the diplomatic solution to early quests wherever I could (Bandits, Lizardfolk), which probably got me less loot. I was also saving a fair amount of equipment that under the theory that I might pick up a new companion who could use it. Were I on a repeat play-through knowing what to expect, I probably would have sold much more. Edit: I also recall spending a fair amount of cash at Sand's shop, picking up all the lvl 1-3 spells that my main character (Rog-Wiz) had missed. Edited December 5, 2006 by Enoch
Gromnir Posted December 5, 2006 Posted December 5, 2006 (edited) if you not use munchkin crafting to make uber armour and weapons, then buy stuff from deekin gets real expensive real fast. additional buy a handful of spells and some heal kits is gonna make your 30k disappear in a moment... and we not recall having 30k... 'less we sold every spare item we had, and as we didn't know who the future joinable npcs would be and how we woulds need to outfit them we could not simply sell every spare weapon and armour. total of 3 bags max in chapter 1... and spend +800gp for what were equivalent of a gem bag/scroll case were seeming more than a little nuts at the time... and when we planned to go back and gets magic pouch in chapter 2, after we had more gold to spend, the swamp inn were gone. go figure. 3 bags became 2. HA! Good Fun! Edited December 5, 2006 by Gromnir "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
deganawida Posted December 5, 2006 Posted December 5, 2006 Does anyone know how to turn comments on? I've read about how the game's story is more immersive when they are on, but I have not found an option to enable them. Are they a console command? If so, what is the specific command?
Tigranes Posted December 5, 2006 Posted December 5, 2006 Uh... what kind of comments? Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
deganawida Posted December 5, 2006 Posted December 5, 2006 Uh... what kind of comments? <{POST_SNAPBACK}> I think they are like DM descriptions. I've seen them in reference to Sand in the trial, and M-whatever ( the devil ), specifically about actions which may be difficult to emulate in the game engine.
Gromnir Posted December 5, 2006 Posted December 5, 2006 Uh... what kind of comments? <{POST_SNAPBACK}> I think they are like DM descriptions. I've seen them in reference to Sand in the trial, and M-whatever ( the devil ), specifically about actions which may be difficult to emulate in the game engine. <{POST_SNAPBACK}> if that kinda thing is in game, then why make difficult to activate... and why not makes default? HA! Good Fun! "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
aVENGER Posted December 5, 2006 Posted December 5, 2006 Does anyone know how to turn comments on? I've read about how the game's story is more immersive when they are on, but I have not found an option to enable them. Are they a console command? If so, what is the specific command? <{POST_SNAPBACK}> Open the console and type in: DebugMode 1 showcomments Uh... what kind of comments? <{POST_SNAPBACK}> Developer stuff, most of it is quite funny to read actually.
Gromnir Posted December 5, 2006 Posted December 5, 2006 Does anyone know how to turn comments on? I've read about how the game's story is more immersive when they are on, but I have not found an option to enable them. Are they a console command? If so, what is the specific command? <{POST_SNAPBACK}> Open the console and type in: DebugMode 1 showcomments Uh... what kind of comments? <{POST_SNAPBACK}> Developer stuff, most of it is quite funny to read actually. <{POST_SNAPBACK}> oh, so we is simply talking 'bout minor aside comments. gotcha. HA! Good Fun! "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
deganawida Posted December 5, 2006 Posted December 5, 2006 Does anyone know how to turn comments on? I've read about how the game's story is more immersive when they are on, but I have not found an option to enable them. Are they a console command? If so, what is the specific command? <{POST_SNAPBACK}> Open the console and type in: DebugMode 1 showcomments Uh... what kind of comments? <{POST_SNAPBACK}> Developer stuff, most of it is quite funny to read actually. <{POST_SNAPBACK}> Thanks!
Tigranes Posted December 5, 2006 Posted December 5, 2006 Oooh, then I definitely have to try it out. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Weiser_Cain Posted December 6, 2006 Posted December 6, 2006 One thing that bothered me about all the NWN's is that you don't really get starting gear. Every time I want to create an exotic weapons specialist I usually have to wait to third or fifth level before I get my hands on the only weapon I'm good with. Also no weapon-like spell specialization. Yaw devs, Yaw!!! (
Volourn Posted December 6, 2006 Posted December 6, 2006 "then buy stuff from deekin gets real expensive real fast. additional buy a handful of spells and some heal kits" Unless you are a PrC, most of what he sells is junk. You use heal kits, and actually buy them? I used maybe 5 the whole game and only bought some +10 ones later on though I don't know why I bothered. There's enough healing potions including unlimited heal types starting in ch2 I believe as well aqs 2 npcs that can cast healing spells inclduing oen that comes relatively early. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
roshan Posted December 6, 2006 Posted December 6, 2006 Why even bother with healing? I never even had to use potions, I sold them all since there was no way to get the AI to stop using them, in the end it was more trouble than it was worth. Instarest pretty much makes healing redundant anyway.
jaguars4ever Posted December 6, 2006 Posted December 6, 2006 No need for healing kits/potions over here. I'm now regenerating at 7hp per round. )
Darque Posted December 6, 2006 Posted December 6, 2006 Unless you are a PrC, most of what he sells is junk. <{POST_SNAPBACK}> roffle... no, sorry. Thieves, Bards and Warlocks can get good use out of him also. UMD ftw!
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