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Posted

Wrong board, but yes.

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"only when you no-life you can exist forever, because what does not live cannot die."

Posted

It would be a great idea and it  just has to be similar to PoE2 around design, narrative choice and mechanics 

But I remember an article about this and Im sure Obsidian said its not in the pipeline because they not focusing on Isometric games but it could be possible one day 

 

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Posted
15 hours ago, Chaospread said:

Yeah, we need and deserve it!

Do we deserve it? PoE 2 sold less than the original. We did this to ourselves.

Posted

I thought they said Deadfire kept selling and by now has sold a good amount of copies.

Personally I like poe2 a lot more than poe1. However, if they ever do a poe3, I really hope it will have some slight pirate or at least spanish colonial feeling again.

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"only when you no-life you can exist forever, because what does not live cannot die."

Posted
2 hours ago, Chaospread said:

I'm not interested in financial questions, the community deserves PoE3 :)

If the community doesn't buy the product, they don't deserve it. Developers need to eat too.

Posted (edited)

i don't like the "we deserve it" idea honestly, but i also want it. I am interested in financial questions to the extent that i recognize that we live under capitalism and for things to get made certain conditions have to be met. Well this year we're getting two obsidian titles that have chances of becoming big sellers with mainstream audiences (all while maintaining what makes obsidian titles so loved in the first place) so i think the future is looking bright for less mainstream titles as well! We've had pentiment, we could get pillars, new things, maybe even fallout is not out of the question! My only worry is Microsoft not letting more niche projects be made, but so far it's been looking good. 

Edited by Jim Hawkins
Posted

The PoE games are weird for me in that on paper I should love them but something I can't describe turns me off. Still, I fully support Microsoft giving Josh Sawyer a massive budget to make PoE3 on the scale of BG3 with free reign to make the most unhinged game he could dream of.

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Posted (edited)

Given how conservative Obsidian have become, it'd probably take a fully explanation (and a fix) as to why Deadfire initially underperformed so much. (Pentiment and Grounded don't count -- the first was a passion project Josh Sawyer had to fight for, the latter started as a small experimental kinda thing).

Personally, I'd take a "Watcher trilogy" ending proper even if it wasn't an isometric party game. After Paradox' colossal f*ck*p, make it the Bloodlines II proper for all I care -- Pillars Of Eternity III: Fampyres Rising. :) Avowed seems pretty action, combat, parcours and looting heavy and light on RPG, at least by Obsidian trademark standards. Then again, there was a time where they commited to making another sequel to Uwe Boll's favorite screen saver.

Tactical party-based isometric RPGs may largely be a niche. However, the action RPG-like space is also crowded as hell. Even Ubisoft want some of that looting and leveling juice in their games. Will be interesting how that pans out... for now.



 

Edited by Sven_
Posted

I believe PoE2 didn't perform so well because PoE1 just had a massive nostalgia hype and that whole kickstarter thing going on. Once the game was out and people played it, they had their fix and that's it. Who knows how many people even finished PoE1. Then the new Torment happened, which was kind of the same / very similar, but also not that great. Now people who played those games, simply didn't return to PoE2.

I'd say a BG3 style PoE3 would be really nice, but *please* by the love of god, don't make it that massive. BG3 is way, way, way too big... it took me 130 hours to get through a single playthrough, and I even skipped stuff in the end. It completely burned me out.

The engine is nice, though. They should use that.

"only when you no-life you can exist forever, because what does not live cannot die."

Posted (edited)
3 hours ago, Lexx said:

I believe PoE2 didn't perform so well because PoE1 just had a massive nostalgia hype and that whole kickstarter thing going on. Once the game was out and people played it, they had their fix and that's it. Who knows how many people even finished PoE1. Then the new Torment happened, which was kind of the same / very similar, but also not that great. Now people who played those games, simply didn't return to PoE2.

 

 

The game was certainly sold on nostalgia first. That happened right with the first Kickstarter trailer and all its callbacks to BG, IWD, PS:T et all. However, in terms of reception, it's not as clear-cut. Both Pillars games see better press reviews as well as user recommendations (Metacritic, Open Critic, Steam...) than any Owlcat Game, for instance. Yet, all of 'em Owlcat games did well. So well that it allowed them to massively grow and now they're even self-publishing games, all the whilte reportedly working on multiple projects at once.

However, Owlcat Games have another thing going for them, rather than just aping Infinity Engine game aesthetics and controls: They're based on popular tabletops that hadn't yet seen a proper RPG video gaming adaptation yet. And the Pathfinder adapatations are based on some of the most popular adventure paths of the Pathfinder tabletop. In other words, a D&D licensed game telling another standard fantasy yarn may have hold a bit more of an appeal. I mean, people voiced their distaste for the naval setting of Deadfire too. Which also makes RPGs the only genre left standing in which even a game set in WW2 or the zombie apocalypse would be seen as a radical and completely risky idea -- dwarves, elves and dragons first! 😄 

Edited by Sven_
Posted (edited)

I recently watched a video by Tim Cain about his games, and he had this chart (millions of units, not $):

image.thumb.png.3314859648702d34a7dab237d9762bf2.png

So, if just going 1st person jump up sales by that much for Avowed compared to PoE as it did for Outer Worlds, quite unlikely they'll do more isometric.

(Outer Worlds had a 10x budget too though, he has more charts in the video).

Edited by MrBrown
Posted

Personally I'd like to see a PoE: Tactics game. I.e. something akin to Fallout Tactics, but with the Eora lore and character builds. Maybe include prior companions with a new protagonist, dealing with the conflicts that followed the outcome of PoE 2. If they made it moldable and extensible, that'd be even better.

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Posted
7 hours ago, MrBrown said:

I recently watched a video by Tim Cain about his games, and he had this chart (millions of units, not $):

image.thumb.png.3314859648702d34a7dab237d9762bf2.png

So, if just going 1st person jump up sales by that much for Avowed compared to PoE as it did for Outer Worlds

Is it first person though, or just quality of presentation. Do people like first person over top down, or do they like game with nice modern graphics, and detailed models that talk at you. I think it is also important to acknowledge that marketing for Outer Worlds was very well done. I thought 2k did a great job presenting they game they sell. and priming the audience for it. I can't say the same about PoE1&2, Tyranny and Avowed. I am curious to see how Avowed will do comparably to Outer Worlds.

Posted
7 hours ago, MrBrown said:

I recently watched a video by Tim Cain about his games, and he had this chart (millions of units, not $):

image.thumb.png.3314859648702d34a7dab237d9762bf2.png

So, if just going 1st person jump up sales by that much for Avowed compared to PoE as it did for Outer Worlds, quite unlikely they'll do more isometric.

(Outer Worlds had a 10x budget too though, he has more charts in the video).

If their goal with making games is to just make as much money as possible, then yeah. More than likely it will just go the same way it did with Bioware, they'll ruin themselves chasing that dragon. Multiple companies since have shown that Isometric/CRPG can be done well and with commercial success.

4 minutes ago, Wormerine said:

Is it first person though, or just quality of presentation. Do people like first person over top down, or do they like game with nice modern graphics, and detailed models that talk at you. I think it is also important to acknowledge that marketing for Outer Worlds was very well done. I thought 2k did a great job presenting they game they sell. and priming the audience for it. I can't say the same about PoE1&2, Tyranny and Avowed. I am curious to see how Avowed will do comparably to Outer Worlds.

You hit the nail on the head there I think, although I think Avowed had much better marketing (even taking in to account the disaster of the first trailer). PoE had a terrible pitch which is ultimately what did it in and shot PoE2 in the crib. They sold it as a successor of the Infinity Engine games and delivered something very different. On the one hand they shouldn't have pushed the spiritual successor" pitch, on the other hand would they have had such a successful kickstarter had they not done it.

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Posted (edited)

Not gonna lie, while playing Deadfire right now, occasionally in dialog I see myself wishing to have character close-ups like in BG3. Or just more dynamic animations. Like, show me what my character is doing and don't just write it in the dialog window (which I find really hard to read, by the way).

Generally I dislike this sort of descriptive text. Talking to an NPC and the first two clicks in the dialog window is a lengthy description of what the guy is doing is... bad. I mentally skip that text. Stuff like that also wasn't necessary in games like Fo1 and 2, so I don't see it necessary here at all. Hell, this is what made the new Torment game highly unenjoyable to me, because there was SO MUCH of it, reading became a real drag.

Now, many years after the release of Deadfire, I appreciate that the company heads decided to voice all dialog. Sure it was harder and cost more money, but I'm happy about it now. Maybe it's because I'm getting old and I have trouble reading all that ****, no clue. 😄

Edited by Lexx
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"only when you no-life you can exist forever, because what does not live cannot die."

Posted
56 minutes ago, Wormerine said:

Is it first person though, or just quality of presentation. 

 

If it were about first person, there wouldn't have been a Bloodlines 2 by now. But a Bloodlines 6 -- take that, GTA! 😄 

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